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 Adjusting riding position in a motorcycle?

 Need help with it
 
Gtaplayaminigun  
Posted: Saturday, Jul 7 2012, 14:28
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Hey guys, I couldn't find any post related to this anywhere. Anyway, I downloaded a Suzuki Hayabusa mod for GTA SA and replaced FCR900 with it. I didn't bother adding it(instead of replacing) because it's just for short term. However, I found one problem. CJ's hands don't actually hold on to the handlebars but they lie above the handlebars. Is there anyway to make him lean a bit more and make him hold on to the handlebars? I tried editing various values in bike data in handling.cfg. But couldn't find out. So, please help. Thanks in advance.
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Edward_FFS  
Posted: Saturday, Jul 7 2012, 23:46
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You'd have to modify the IFP file that contains the information of how CJ should behave when in a motorcycle, or create a new one just for the FCR900.
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Gtaplayaminigun  
Posted: Sunday, Jul 8 2012, 05:57
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QUOTE (Edward_FFS @ Sunday, Jul 8 2012, 05:16)
You'd have to modify the IFP file that contains the information of how CJ should behave when in a motorcycle, or create a new one just for the FCR900.

OK. Thanks for your help. My copy of 3DS max is at my place. So, I guess I'll have to wait a bit.
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Gtaplayaminigun  
Posted: Sunday, Jul 15 2012, 11:01
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I've one more problem. Today I downloaded a HD fatboy. I replaced freeway with it but in vehicles.ide, I changed the animation field to 'wayfarer' in the place of 'bikeh'. Whenever I try to get on the bike, the game crahses. Please help..
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RanxeroX  
Posted: Monday, Jul 23 2012, 18:01
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To adjust where CJ puts his hands, you have to move a special dummy object in the .dff. You can tell which one it is by looking once you've got the model loaded into your 3d editor. I think it was called 'handlebars' or something like that... You should see the dummy on just the one side of the bike, in the place where CJ would need to put his hand. It doesn't need one for the other side cuz the position for the other hand will just get mirrored to the other handle grip - in case you were wondering.

As for your crash after changing the anim field, have you tried simply putting back the original data? Probably not a good idea to change values like this willy-nilly!
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oksa8  
Posted: Monday, Jul 23 2012, 21:11
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Or, the crash might be due to non-matching data in handling.cfg and vehicles.ide. Try to keep "wayfarer" there, open handling.cfg and find wayfarer, check the last number on its line and copy it. Then, find FCR900 and replace with new value. The last value is used for animations too, which may have caused crashing when getting in.
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Gtaplayaminigun  
Posted: Saturday, Jul 28 2012, 12:16
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QUOTE (RanxeroX @ Monday, Jul 23 2012, 23:31)
To adjust where CJ puts his hands, you have to move a special dummy object in the .dff. You can tell which one it is by looking once you've got the model loaded into your 3d editor. I think it was called 'handlebars' or something like that... You should see the dummy on just the one side of the bike, in the place where CJ would need to put his hand. It doesn't need one for the other side cuz the position for the other hand will just get mirrored to the other handle grip - in case you were wondering.

As for your crash after changing the anim field, have you tried simply putting back the original data? Probably not a good idea to change values like this willy-nilly!

Thanks. I got a better bikes.ifp with a mod. I'm using it ATM. I'll try to use the techniques you've mentioned when I get back home and have access to 3DS Max.

Regarding the crash, putting back the original data works fine.

QUOTE (oksa8 @ Tuesday, Jul 24 2012, 02:41)
Or, the crash might be due to non-matching data in handling.cfg and vehicles.ide. Try to keep "wayfarer" there, open handling.cfg and find wayfarer, check the last number on its line and copy it. Then, find FCR900 and replace with new value. The last value is used for animations too, which may have caused crashing when getting in.


Thanks I'll try that and report back.

In the mean time, would some one tell me how to disable the variants of a vehicle? For e.g, disabling the naked(street fighter) version of BF400.

This post has been edited by Gtaplayaminigun on Saturday, Jul 28 2012, 12:19
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oksa8  
Posted: Saturday, Jul 28 2012, 12:38
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You need to remove extra-parts from a model, or use a CLEO-script to remove that variant.
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Gtaplayaminigun  
Posted: Tuesday, Jul 31 2012, 07:19
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QUOTE (oksa8 @ Saturday, Jul 28 2012, 18:08)
You need to remove extra-parts from a model, or use a CLEO-script to remove that variant.

1. I searched around but couldn't find out helpful info. Can you please post a link on how to do that using CLEO?
2 .Also, some variants of vehicles have multiple exhausts. So even if I remove that from the model, the smoke keeps on getting pumped from the second exhaust even if it doesn't exist. Setting exhaust value in the flag in handling.cfg works only for one variant. How to set the flags for other variants?
3. Is there any way to get the inertia field (handling.cfg) to work in motorcycles. It seems to work only for cars.
BTW, thanks for the reply to the previous post. Setting the flag in handling.cfg works fine for animations.
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