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GTA Modification Forums
Adjusting riding position in a motorcycle? Need help with it
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Gtaplayaminigun  |
Posted: Saturday, Jul 28 2012, 12:16
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Buster

Group: Members
Joined: Aug 24, 2009

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| QUOTE (RanxeroX @ Monday, Jul 23 2012, 23:31) | To adjust where CJ puts his hands, you have to move a special dummy object in the .dff. You can tell which one it is by looking once you've got the model loaded into your 3d editor. I think it was called 'handlebars' or something like that... You should see the dummy on just the one side of the bike, in the place where CJ would need to put his hand. It doesn't need one for the other side cuz the position for the other hand will just get mirrored to the other handle grip - in case you were wondering.
As for your crash after changing the anim field, have you tried simply putting back the original data? Probably not a good idea to change values like this willy-nilly! |
Thanks. I got a better bikes.ifp with a mod. I'm using it ATM. I'll try to use the techniques you've mentioned when I get back home and have access to 3DS Max. Regarding the crash, putting back the original data works fine. | QUOTE (oksa8 @ Tuesday, Jul 24 2012, 02:41) | | Or, the crash might be due to non-matching data in handling.cfg and vehicles.ide. Try to keep "wayfarer" there, open handling.cfg and find wayfarer, check the last number on its line and copy it. Then, find FCR900 and replace with new value. The last value is used for animations too, which may have caused crashing when getting in. |
Thanks I'll try that and report back. In the mean time, would some one tell me how to disable the variants of a vehicle? For e.g, disabling the naked(street fighter) version of BF400. This post has been edited by Gtaplayaminigun on Saturday, Jul 28 2012, 12:19
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