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Pages: (3) 1 [2] 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Return of Fire, Ambulance, Vigi & Taxi missions

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Miamivicecity  
Posted on Saturday, Jul 7 2012, 15:54
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QUOTE (UP9390 @ Sunday, Jul 8 2012, 01:45)
I want Vigilante missions to be improved, actually be a cop during the Police/Vigilantee missions and be able to aprehend suspects, have a patrol uniform, and eventually a NOOSE/SWAT and FIB/FBI uniform depending on what it is in V. Whenever you wear the Law enforcement uniforms to where you can get away with some crimes, only time you could possibly get away with killing a cop is one that is alone patroling on foot. Have more tasks instead of just shootouts, traffic stops, radio calls, etc. We should still be able to use the police computer in the Police/Vigilantee missions like in IV.

Why not just play LA Noire or one of the True Crime games? confused.gif

A vigilante takes the law into their own hands. That's why we don't do tasks like a cop would. The whole idea behind it is we're still breaking the law.

Conforming to the practices of a cop in a game where we're hardened criminals is just weird.

This post has been edited by Miamivicecity on Saturday, Jul 7 2012, 15:57
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rare.steak  
Posted on Saturday, Jul 7 2012, 15:58
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@lslarko

I must admit it appears a lot more detailed than you would expect from side missions in GTA, even under the impression that R* are trying to create the "big one" with as much content as possible.

This, however, are just ideas. So whether it's probable or not should be kept out of context as much as we can, and that we try and focus on what we want rather than what we realistically may end up with. I'll just go ahead and call a sub 1% chance that we'll get these side missions in detail that I described. Heck, the firefighting part is almost a small fire-fighting sim game.

But hey, for the sake of the topic's purpose, anyway, I want it, and I'd love for these to happen.
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Demil  
Posted on Saturday, Jul 7 2012, 16:11
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Not that your ideas are bad, you've obviously put a lot of thought into your post here, but I just don't see this happening in a GTA game, atleast not in GTA V. I don't really think the majority of players are going to want to wait around at a firestation, waiting for an alarm to go off. But most of all, I don't think Rockstar will want to put resources into making firefighter/ambulance missions that detailed. It's GTA V, not a firefighter simulatior.
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rare.steak  
Posted on Saturday, Jul 7 2012, 16:59
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QUOTE (Demil @ Saturday, Jul 7 2012, 16:11)
Not that your ideas are bad, you've obviously put a lot of thought into your post here, but I just don't see this happening in a GTA game, atleast not in GTA V. I don't really think the majority of players are going to want to wait around at a firestation, waiting for an alarm to go off. But most of all, I don't think Rockstar will want to put resources into making firefighter/ambulance missions that detailed. It's GTA V, not a firefighter simulatior.

You probably missed it. Nonetheless, coincidentally, I addressed your post directly above it lol.

About the "waiting for alarm to go off" part though, it's only about a minute real-time. Maybe even half. It's really not long at all especially after a sense of satisfaction after just completing the previous level and would we really complain about a really quick breather?


QUOTE (LazyboyEight @ Saturday, Jul 7 2012, 10:12)
I just came up with a pretty awesome way to link it to the story, instead of it being there for the sake of it.

Towards the end of your game, your character will have made it big. Cars, women, money, he has it all.
When you get a sh*tload of money, you can start your own business.
Maybe your character could start his own vigilante team that works the same way as the real police, with the same features of LCPD:FR?
You could also have your own taxi company, and select a vehicle and customize it and make it your company vehicle.
Same with firefighter, paramedics...

You could call some of your vigilante members as backup for a gunfight.

Sometimes when driving down the road you would see your team fighting another faction (criminals, cops, gangs etc)

You could either get your hands dirty and help them, or drive around the corner and call in more reinforcements like infantry, recon helicopters and attack helicopters etc (these cost a sh*tload of money to buy and get fuel for etc so you can never have 'everything' permanently to keep the game fresh

Is my idea good, or too far?

To address your post and Miamivicecity's concerns about believing that our character would actually take up these side jobs, your idea is one way to go. But then, you can't just expect to find our character ending up rich or successful enough by the end of the main story for that to happen. More importantly, I think R* should be free to work on their material for the main story without thinking about forcing side activities, jobs, or any other kind of content to relate to the story.

A very easy way to make it somewhat believable and loyal to character, I guess, is to use what GTA IV did with the random strangers encounters. R* could easily throw in a simple cutscene in there where our character stumbles into the job opportunity.

For example, it'll be pretty funny if Niko could just hop on a scooter and start delivering pizzas. It's abrupt and artificial to Niko's story and background. But then, if there was a quick 30 second cutscene:

** Cutscene open **

Niko loitering outside a pizza joint, reading posters and notices pasted on the storefront inattentively. One read "Delivery Help Wanted". Not that hard to find a legal source of income in Liberty, and he could use some in his spare time, but he would never stoop to being a delivery boy. Niko's attention wanders elsewhere to a man cautiously approaching him from the back of the pizza joint.

Stranger: Saw you looking at the sign. We're short on delivery riders.
Niko: Yeah, but no thanks, I'm not here for that.
Stranger: Yeah, you don't look the type. Just so you know, though, we'd take any help we can get with that. You could pretty much work most hours here, if you ever look to put a bit more bread on your table. That's what they're mostly here for, anyway.

The man is looking at one of his delivery boys who had just returned from a delivery, and is already loading up his scooter for his next trip. He acknowledges Niko with a gesture before returning back to managing the pizza joint, as Niko watches the delivery boy get ready to ride off.

** Cutscene close **

Ingame brief: Pizza Delivery missions are now available at any The Well Stacked Pizza joints.


There, I did that for you Miamivice. The same could easily be done for most, if not all side-missions that have been in past GTAs and whatever future GTAs may implement. Just a bit of a convincing script for a 30 second cutscene that could open up an opportunity for Niko to try his hand on, not that he naturally would. But then again, we do tend to try some things even against our nature. It's the player's choice there.

This post has been edited by rare.steak on Saturday, Jul 7 2012, 17:04
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Dourvas  
Posted on Saturday, Jul 7 2012, 17:01
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hell yeah ! i really miss those missions ( well the firefighter etc . police was in ) in gta iv
i dont care if they improved them or not HOWEVER looking at gta ivs police missions it would be great if they improved them
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Dick Valor  
Posted on Saturday, Jul 7 2012, 18:23
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QUOTE (rare.steak @ Saturday, Jul 7 2012, 06:13)
You don't see firefighters putting out fires from the comfort of the driver seats, paramedics don't pick up casualties from roadsides like cab passengers, and vigilante missions could do with more variety.

These are the reasons why I never understood the appeal of the vocational side activities in SA. The poor animations and detail made these grinds entirely unsatisfying. I really don't think paramedic or firefighter missions should return as they're not something a criminal would casually do in their free time. There's no real criminal angle to these activities either, unless you could steal money from injured persons or loot burning houses. Vigilante missions (especially the way they were implemented in IV) make a little more sense since you're basically hijacking a police vehicle, using it to locate criminals, then proceeding to (illegally) kill said criminals and steal their money. Cab missions worked in IV as well because your cousin owned a cab depot. Perhaps these side activities could return in some sort of grounded form with a criminal angle to it, but I'd prefer R* work on developing a variety of crime-themed side activities.
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LazyboyEight  
Posted on Saturday, Jul 7 2012, 18:59
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Maybe the multiple protagonists could work in this way...
One would be a firefighter, one a medic, and one a dirty cop?
Similar to how Luis was a bouncer
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Gtaplayaminigun  
Posted on Saturday, Jul 7 2012, 19:07
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QUOTE (rare.steak)
It really sucked having to drive 50 passengers around without a damn break.

You don't have to. The requirement is 50 passengers in total. Not 50 at once.
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˸øåíüêà  
Posted on Saturday, Jul 7 2012, 19:34
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QUOTE (rare.steak @ Saturday, Jul 7 2012, 06:13)

FIRST AND FOREMOST, levels of these side-missions should not need to be completed consecutively in one go!

I think it was the beauty of it. Though it could be a pain, being able to do it in multiple goes sucks. What next: health regeneration?
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Demil  
Posted on Saturday, Jul 7 2012, 19:43
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QUOTE (rare.steak @ Saturday, Jul 7 2012, 16:59)
You probably missed it. Nonetheless, coincidentally, I addressed your post directly above it lol.


That I did, had a long day.

Anyway, on the subject of it being realistic for the character to take up part time jobs as firefighter or taxidriver:
I think that you as a developer have to decide whether you're going for ultimate realism or not. Because it isn't that likely for a criminal without proper education in those respective fields to be able to get that kind of job. You either make a very realistic game, or, you put in some unrealistic job opportunities for the sake of a fun and alternative gameplay experience. I think that it does not always have to be ultra realistic, I mean, it's GTA, it's not very realistic that Niko runs around shooting pigeons or doing stunt jumps in his spare time.
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rare.steak  
Posted on Sunday, Jul 8 2012, 05:37
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QUOTE (Demil @ Saturday, Jul 7 2012, 19:43)
QUOTE (rare.steak @ Saturday, Jul 7 2012, 16:59)
You probably missed it. Nonetheless, coincidentally, I addressed your post directly above it lol.


That I did, had a long day.

Anyway, on the subject of it being realistic for the character to take up part time jobs as firefighter or taxidriver:
I think that you as a developer have to decide whether you're going for ultimate realism or not. Because it isn't that likely for a criminal without proper education in those respective fields to be able to get that kind of job. You either make a very realistic game, or, you put in some unrealistic job opportunities for the sake of a fun and alternative gameplay experience. I think that it does not always have to be ultra realistic, I mean, it's GTA, it's not very realistic that Niko runs around shooting pigeons or doing stunt jumps in his spare time.

Yes, at the end of the day it's a video game after all and we shouldn't let the realism approach compromise more good content.
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lslarko  
Posted on Sunday, Jul 8 2012, 11:29
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As far as im personally concerned the realism factor should be completely ignored in the aspect of if the protag would do this. Thats no offence to anyone who takes that view I really do understand that perspective on things.

However in the UK I know that you can be a volunteer firefighter with little to no qualifications, providing you're not pig s**t dumb and are reasonably fit you can be excepted.

One of the main things I loved about Luis was that there a few extra "side" missions as a bouncer/doorman. It showed that just because someone is a criminal doesnt mean they dont lead a normal life as well, or in another way of putting it is having a legitmate income to try and hide the criminal income.

Its about time GTA games became more akin to the other RPG games with freedom of choice of what kind of person you wish to be. First and foremost I know GTA is traditional a crimanal underworld based game and I wouldnt want to lose that feel and aim, IV had a few moments of choice that showed that RPG direction. But why not be given the choice to be a Cop with abit of a corrupt side for instance.

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spiderman3000  
Posted on Sunday, Jul 8 2012, 13:40
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The way I can see how the taxi missions can be improved is

1.By sometimes allowing for double fares, like when a guy goes to some place but suddenly he changes his destination.

2. Some gang member(s) get in your taxi as a fare and turns out the cops are onto you, starting a chase.

3. Allowing different likes/dislikes of fares, like driiving slow/fast.

4. Maybe sometimes a robber would get into your cab and try to rob you by pulling a gun from behind you while you are driving him to his "destination".

5. Maybe have the character seem like a regular cab driver travelling and delivering drugs and stuff to places without arousing suspision(wrong spelling I know).
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ThisIsHorosho  
Posted on Sunday, Jul 8 2012, 13:43
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QUOTE (spiderman3000 @ Sunday, Jul 8 2012, 13:40)
The way I can see how the taxi missions can be improved is

1.By sometimes allowing for double fares, like when a guy goes to some place but suddenly he changes his destination.

2. Some gang member(s) get in your taxi as a fare and turns out the cops are onto you, starting a chase.

3. Allowing different likes/dislikes of fares, like driiving slow/fast.

4. Maybe sometimes a robber would get into your cab and try to rob you by pulling a gun from behind you while you are driving him to his "destination".

5. Maybe have the character seem like a regular cab driver travelling and delivering drugs and stuff to places without arousing suspision(wrong spelling I know).

a lot of this reminds me of Saints Row 2...which's not a bad thing, just weird that someone would mention something that once has been already implemented (even though its another franchise) without acknowledging it...
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spiderman3000  
Posted on Sunday, Jul 8 2012, 13:48
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QUOTE (ThisIsHorosho @ Sunday, Jul 8 2012, 13:43)
QUOTE (spiderman3000 @ Sunday, Jul 8 2012, 13:40)
The way I can see how the taxi missions can be improved is

1.By sometimes allowing for double fares, like when a guy goes to some place but suddenly he changes his destination.

2. Some gang member(s) get in your taxi as a fare and turns out the cops are onto you, starting a chase.

3. Allowing different likes/dislikes of fares, like driiving slow/fast.

4. Maybe sometimes a robber would get into your cab and try to rob you by pulling a gun from behind you while you are driving him to his "destination".

5. Maybe have the character seem like a regular cab driver travelling and delivering drugs and stuff to places without arousing suspision(wrong spelling I know).

a lot of this reminds me of Saints Row 2...which's not a bad thing, just weird that someone would mention something that once has been already implemented (even though its another franchise) without acknowledging it...

I've played the game but had no idea there were actually taxi missions(then again I just played for 2 hours then sold it). So how and why should I acknowledge it?
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ThisIsHorosho  
Posted on Sunday, Jul 8 2012, 13:53
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QUOTE (spiderman3000 @ Sunday, Jul 8 2012, 13:48)
QUOTE (ThisIsHorosho @ Sunday, Jul 8 2012, 13:43)
QUOTE (spiderman3000 @ Sunday, Jul 8 2012, 13:40)
The way I can see how the taxi missions can be improved is

1.By sometimes allowing for double fares, like when a guy goes to some place but suddenly he changes his destination.

2. Some gang member(s) get in your taxi as a fare and turns out the cops are onto you, starting a chase.

3. Allowing different likes/dislikes of fares, like driiving slow/fast.

4. Maybe sometimes a robber would get into your cab and try to rob you by pulling a gun from behind you while you are driving him to his "destination".

5. Maybe have the character seem like a regular cab driver travelling and delivering drugs and stuff to places without arousing suspision(wrong spelling I know).

a lot of this reminds me of Saints Row 2...which's not a bad thing, just weird that someone would mention something that once has been already implemented (even though its another franchise) without acknowledging it...

I've played the game but had no idea there were actually taxi missions(then again I just played for 2 hours then sold it). So how and why should I acknowledge it?

you're very foolish for selling Saints Row 2...you'll regert it very much!...it is very fun game with lots of unlockables rewards, secrets, collectables and random activities...much better than GTAIV...
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Miamivicecity  
Posted on Sunday, Jul 8 2012, 14:57
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QUOTE (ThisIsHorosho @ Monday, Jul 9 2012, 00:53)
QUOTE (spiderman3000 @ Sunday, Jul 8 2012, 13:48)
QUOTE (ThisIsHorosho @ Sunday, Jul 8 2012, 13:43)
QUOTE (spiderman3000 @ Sunday, Jul 8 2012, 13:40)
The way I can see how the taxi missions can be improved is

1.By sometimes allowing for double fares, like when a guy goes to some place but suddenly he changes his destination.

2. Some gang member(s) get in your taxi as a fare and turns out the cops are onto you, starting a chase.

3. Allowing different likes/dislikes of fares, like driiving slow/fast.

4. Maybe sometimes a robber would get into your cab and try to rob you by pulling a gun from behind you while you are driving him to his "destination".

5. Maybe have the character seem like a regular cab driver travelling and delivering drugs and stuff to places without arousing suspision(wrong spelling I know).

a lot of this reminds me of Saints Row 2...which's not a bad thing, just weird that someone would mention something that once has been already implemented (even though its another franchise) without acknowledging it...

I've played the game but had no idea there were actually taxi missions(then again I just played for 2 hours then sold it). So how and why should I acknowledge it?

you're very foolish for selling Saints Row 2...you'll regert it very much!...it is very fun game with lots of unlockables rewards, secrets, collectables and random activities...much better than GTAIV...

IMO SR2 has an appeal of a month. It's better than the abortion that was SRTT, but nope can't agree it was a better game than GTA IV. wink.gif
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BWpunisher  
Posted on Sunday, Jul 8 2012, 15:05
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"The abortion that was SRTT" LOL. I agree, the game was so awful sad.gif
The first two were decent enough to play. The third was god awful. I regret buying it and I only did that because I was goaded on by my friends.
"LULz NO WAI DUDE, YOU HAVE TO BUY THIS, IT'S GOING TO BE AWESOME. MISSING OUT, MANG".

Yes....so much I missed out on. Like all the things I could have bought if I hadn't spent money on SRTT.

@ThisIsHorosho

I figured out why you don't like GTA IV. You're a Saints Row fan. That's okay.
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Street Mix  
Posted on Sunday, Jul 8 2012, 18:29
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you're very foolish for selling Saints Row 2...you'll regert it very much!...it is very fun game with lots of unlockables rewards, secrets, collectables and random activities...much better than GTAIV...

О ще один фанат тієї збоченої SR2. dozingoff.gif Якого трясця тоді тута робиш?

Another fan of that turd SR2. dozingoff.gif What're doin' here then?
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bowling...?  
Posted on Thursday, Aug 30 2012, 17:13
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QUOTE (lzw3 @ Saturday, Jul 7 2012, 08:29)
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It should appear in the game bit not for 100% completion.

Lol. I wouldn't mind them if I didn't have to complete them for one hundred percent either.
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