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 Problem when changing Infernus colours

 
Vice Guy  
Posted: Friday, Jul 6 2012, 00:14
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Hi Guys, new member and long-time GTA player here,


I recently bought GTA III for Android and have been experimenting with altering the colours of various cars in the carcols.dat file. After changing the primary and secondary colours of the Infernus, the car has ended up with a hint of the intended colour, but is mostly black. E.g:

Yellow:
user posted image

White:
user posted image


I just wanted to know, is there any way to get rid of the black areas or are they just part of the Infernus' texture?


Thanks guys biggrin.gif
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fireguy109  
Posted: Friday, Jul 6 2012, 01:31
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Part of the texture. Been that way since the PS2 release. confused.gif

You'd have to mess around with the alphas in the txd.
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Frank.s  
Posted: Friday, Jul 6 2012, 09:09
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QUOTE (fireguy109)
Part of the texture. Been that way since the PS2 release. confused.gif
This.
QUOTE
You'd have to mess around with the alphas in the txd.
But not this. (alphas are the transparency).

Try this, it's the infernus.txd with body textures that are less black. If it doesn't work and makes the whole car turn white then that's because the mobile version of GTAIII needs textures in 8bit. Keep a backup of the original before you mod it.
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Vice Guy  
Posted: Friday, Jul 6 2012, 12:52
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Thanks for the help guys smile.gif Frank, I used IMG Tool to replace the infernus.txd and you were right, but instead of all white, it is all black... I am guessing that it will be difficult to find textures for mobile GTA III at this time due to its unpopularity compared to PC modding.


user posted image


This post has been edited by Vice Guy on Friday, Jul 6 2012, 16:37
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