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 GTA San Andreas Mod - Rome Colosseum and Pantheon

 
RockstarModder  
Posted: Sunday, Jul 1 2012, 13:33
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RockstarModder Team
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This mod is for gta san andreas, is a total conversion, and will eliminate gta sa ,part of the magnificent rome 700 , we started from 2 days ago but we are working enough, we will give you other information in the future.





Copyright By RockstarModder


Then you answer some questions,
1) We know how to use 3DS Max, and we'll use in the future to continue the project
2) There will ENB Series, very realistic
3) New pedestrians, pedestrians provabilmente ancient civilizations
4) I will Vehicles, horses, donkeys, and carriages, we will eliminate all types of cars to make the model more realistic.
5) Then, we create not only the Colosseum and the pantheon, but also throughout Rome, so there will be a great job
6) Put this map on GTA IV, I do not know yet know to create and transport maps for gta sa, gta 3 and gta vc, I've never modded GTA IV, in the sense that I never created maps for GTA IV, but there Simply carry on if this mod also on GTA IV.


RockstarModder Team


ARGENTO2050MUSICA : Map Conversion
Marco Solario : 3D Mapping
Mario Di Fonzo : Conversion Vehicle
GTAGuideSite : Creations Mission
LeleKm1 : Images And Video Creator

This post has been edited by RockstarModder on Wednesday, Jul 18 2012, 18:46
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PrometheusX  
Posted: Sunday, Jul 1 2012, 13:39
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Did I balls?
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>To embed videos, enter the last part of the url [after =], between the YouTube Tag, like this:
CODE
[youtube]ddRzjy71dTg[/youtube]


>Also to link the mod D/L link with GTAF, use this:
Linking GTAGarage mods to Mod Showroom topics
New feature + preventing dead d/l links

smile.gif

This post has been edited by PrometheusX on Sunday, Jul 1 2012, 13:41
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RockstarModder  
Posted: Sunday, Jul 1 2012, 15:33
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RockstarModder Team
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QUOTE (PrometheusX @ Sunday, Jul 1 2012, 13:39)
>To embed videos, enter the last part of the url [after =], between the YouTube Tag, like this:
CODE
[youtube]ddRzjy71dTg[/youtube]


>Also to link the mod D/L link with GTAF, use this:
Linking GTAGarage mods to Mod Showroom topics
New feature + preventing dead d/l links

smile.gif

thancks
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Parmm  
Posted: Sunday, Jul 1 2012, 16:54
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Crackhead
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Looking nice, keep it up biggrin.gif
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RockstarModder  
Posted: Monday, Jul 2 2012, 07:33
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QUOTE (Parmm @ Sunday, Jul 1 2012, 16:54)
Looking nice, keep it up biggrin.gif

thancks
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DB10  
Posted: Tuesday, Jul 3 2012, 11:46
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Blah!
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Looks good, but only the sand area of the Colosseum is way too small. You should make it bigger, look at some pictures of the Colosseum on Google and you'll see it. And will you change the surroundings? Since they don't fit with the models. Good luck wink.gif
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Frank.s  
Posted: Tuesday, Jul 3 2012, 11:56
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IV Scripter, Modeler.
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@Rockstar Modder Team,

How much do know about modeling and exporting SA maps?
Will this mod have prelighting and day vertex coloring?
Will this mod have Night Vertex Coloring (NVC)?
Will it have 2dfx?
Will it have lights?
Why are you using sketchup to model the map, why not use 3dsmax to model it?
How much of the surrounding land will be made around the Colosseum?
Do you actually have a plan of what land/terrain you're going to create?
Will the map have dynamic objects?
Will the map be ported to IV engine too? (very easy to do)
What is your plan of stuff to make? Do you even have one?

A 3d render doesn't represent how good it will appear in-game.
The current progress looks good, however i cannot tell if it will look good in-game because i don't know how skilled you guys are at making it look good in-game. smile.gif

This post has been edited by Frank.s on Tuesday, Jul 3 2012, 11:59
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RockstarModder  
Posted: Monday, Jul 16 2012, 09:46
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RockstarModder Team
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QUOTE (DB10 @ Tuesday, Jul 3 2012, 11:46)
Looks good, but only the sand area of the Colosseum is way too small. You should make it bigger, look at some pictures of the Colosseum on Google and you'll see it. And will you change the surroundings? Since they don't fit with the models. Good luck wink.gif

I know, but you know this was just a video presentation ripodurre all I'm going to rome
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RockstarModder  
Posted: Monday, Jul 16 2012, 09:55
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RockstarModder Team
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QUOTE (Frank.s @ Tuesday, Jul 3 2012, 11:56)
@Rockstar Modder Team,

How much do know about modeling and exporting SA maps?
Will this mod have prelighting and day vertex coloring?
Will this mod have Night Vertex Coloring (NVC)?
Will it have 2dfx?
Will it have lights?
Why are you using sketchup to model the map, why not use 3dsmax to model it?
How much of the surrounding land will be made around the Colosseum?
Do you actually have a plan of what land/terrain you're going to create?
Will the map have dynamic objects?
Will the map be ported to IV engine too? (very easy to do)
What is your plan of stuff to make? Do you even have one?

A 3d render doesn't represent how good it will appear in-game.
The current progress looks good, however i cannot tell if it will look good in-game because i don't know how skilled you guys are at making it look good in-game. smile.gif

Then you answer some questions,
1) We know how to use 3DS Max, and we'll use in the future to continue the project
2) There will ENB Series, very realistic
3) New pedestrians, pedestrians provabilmente ancient civilizations
4) I will Vehicles, horses, donkeys, and carriages, we will eliminate all types of cars to make the model more realistic.
5) Then, we create not only the Colosseum and the pantheon, but also throughout Rome, so there will be a great job
6) Put this map on GTA IV, I do not know yet know to create and transport maps for gta sa, gta 3 and gta vc, I've never modded GTA IV, in the sense that I never created maps for GTA IV, but there Simply carry on if this mod also on GTA IV.

I hope I've answered
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RockstarModder  
Posted: Wednesday, Jul 18 2012, 18:29
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RockstarModder Team
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;D
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RockstarModder  
Posted: Monday, Aug 6 2012, 16:07
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RockstarModder Team
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QUOTE (RockstarModder @ Wednesday, Jul 18 2012, 18:29)
;D

thancks all
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universetwisters  
Posted: Monday, Aug 6 2012, 16:41
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Riding On In The Midst Of Morning
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QUOTE (RockstarModder @ Monday, Aug 6 2012, 16:07)
QUOTE (RockstarModder @ Wednesday, Jul 18 2012, 18:29)
;D

thancks all

you quoted youself just to bump your topic?
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Wesser  
Posted: Monday, Aug 6 2012, 17:36
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The complexity simplifier, the efficiency optimizer
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That's plausible, indeed nearly certain.
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RockstarModder  
Posted: Wednesday, Aug 8 2012, 15:35
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QUOTE (universetwisters @ Monday, Aug 6 2012, 16:41)
QUOTE (RockstarModder @ Monday, Aug 6 2012, 16:07)
QUOTE (RockstarModder @ Wednesday, Jul 18 2012, 18:29)
;D

thancks all

you quoted youself just to bump your topic?

yes lol i'm stupid xD
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