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Pages: (4) 1 [2] 3 4   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 what kind of realism are you after?

 for me a game has to be realistic
 
Sean5  
Posted: Saturday, Jun 30 2012, 22:02
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The amount of 'realism' GTA SA had. Some RPG elements too. I want fun, GTA IV wasn't fun. No I don't like saints row. wow.gif
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Vinewood Land  
Posted: Saturday, Jun 30 2012, 22:05
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@up
what do you want?
More RPG elements? You really do want to talk with pedestrians? I think it was useless in GTA SA.

This post has been edited by Vinewood Land on Saturday, Jun 30 2012, 22:08
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Sean5  
Posted: Saturday, Jun 30 2012, 22:37
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QUOTE (Vinewood Land @ Saturday, Jun 30 2012, 22:05)
@up
what do you want?
More RPG elements? You really do want to talk with pedestrians? I think it was useless in GTA SA.

I mean RPG elements as in developing your skills with guns, getting better at driving, pilots license etc..
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ThisIsHorosho  
Posted: Saturday, Jun 30 2012, 22:40
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QUOTE (Vinewood Land @ Saturday, Jun 30 2012, 22:05)
@up
what do you want?
More RPG elements? You really do want to talk with pedestrians? I think it was useless in GTA SA.

look at how it's been implemented in a game Scarface: The World Is Yours! its literally blew my mind away!...interaction with people there was very solid for such an old game!
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mooonlights  
Posted: Saturday, Jun 30 2012, 23:01
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Realistic graphics and physics (detachable limbs and decapitation [hitting pedestrains and certain limbs rip off etc], driving and crashes) with loads of things to do. As long as the physics are good, I'm fine with everything else.
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ThisIsHorosho  
Posted: Saturday, Jun 30 2012, 23:06
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QUOTE (mooonlights @ Saturday, Jun 30 2012, 23:01)
Realistic graphics and physics (detachable limbs and decapitation [hitting pedestrains and certain limbs rip off etc], driving and crashes) with loads of things to do. As long as the physics are good, I'm fine with everything else.

...dismemberment isn't quite a realism aspect, more like opposite fun aspect...ok you may argue that with a very powerful weapon close shot may dismember limbs or even torso (if its REALLY powerful!...) but thats not the point...GTAIII introduced dismemberment in its full potential and it was fun as hell! it shame its been dumbed down fruther and further with each GTA title until it left without any dismemberment at all, but it's fun while it lasted...was it realistic? i don't think so...but does it matter really? for me hell no it doesn't not every aspect in GTA has to be realistic, i like realistic damages and stuff in GTA games, but the same time i don't want it to be too over the top realistic stuff...
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Rolf Harris  
Posted: Saturday, Jun 30 2012, 23:08
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QUOTE (Vinewood Land @ Saturday, Jun 30 2012, 21:17)
GTA IV realism is really good.

I agree. Just little quirky things such as the cover system and basic character movement have to be refined ontop of the GTA IV mindset, and I think we have a good balance.
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DeafMetal  
Posted: Saturday, Jun 30 2012, 23:12
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I'd like the same physics/mechanics as IV with the same sense of realism as Vice city.
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goh13  
Posted: Saturday, Jun 30 2012, 23:15
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I do not care about realism as long as it is fun. GTA IV was not fun for me because it was so dark and slow. The story needs to be somewhat realistic but, funny and crazy at times.
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ThisIsHorosho  
Posted: Saturday, Jun 30 2012, 23:17
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QUOTE (goh13 @ Saturday, Jun 30 2012, 23:15)
I do not care about realism as long as it is fun. GTA IV was not fun for me because it was so dark and slow. The story needs to be somewhat realistic but, funny and crazy at times.

also thank God we got sunny city this time, unlike that gritty depresing hole which is Liberty City... confused.gif
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mooonlights  
Posted: Saturday, Jun 30 2012, 23:17
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QUOTE (ThisIsHorosho @ Sunday, Jul 1 2012, 09:06)
QUOTE (mooonlights @ Saturday, Jun 30 2012, 23:01)
Realistic graphics and physics (detachable limbs and decapitation [hitting pedestrains and certain limbs rip off etc], driving and crashes) with loads of things to do. As long as the physics are good, I'm fine with everything else.

...dismemberment isn't quite a realism aspect, more like opposite fun aspect...ok you may argue that with a very powerful weapon close shot may dismember limbs or even torso (if its REALLY powerful!...) but thats not the point...GTAIII introduced dismemberment in its full potential and it was fun as hell! it shame its been dumbed down fruther and further with each GTA title until it left without any dismemberment at all, but it's fun while it lasted...was it realistic? i don't think so...but does it matter really? for me hell no it doesn't not every aspect in GTA has to be realistic, i like realistic damages and stuff in GTA games, but the same time i don't want it to be too over the top realistic stuff...

I agree but I still want detachable limbs. I'd LOVE to see a ped's body get destroyed as I swipe them with the blades of a helicopter. That'd be pure joy. Also when I hit them with a car I want to see their limbs go flying, even if that's not realistic.
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Sean5  
Posted: Saturday, Jun 30 2012, 23:19
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QUOTE (ThisIsHorosho @ Saturday, Jun 30 2012, 23:17)
QUOTE (goh13 @ Saturday, Jun 30 2012, 23:15)
I do not care about realism as long as it is fun. GTA IV was not fun for me because it was so dark and slow. The story needs to be somewhat realistic but, funny and crazy at times.

also thank God we got sunny city this time, unlike that gritty depresing hole which is Liberty City... confused.gif

Yeah all those skyskrapers and the constant 'greyed out' looking filter made the game look so dull. Turn sharpness all the way up and things start to look a bit happier though lol.gif
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Racecarlock  
Posted: Saturday, Jun 30 2012, 23:42
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I'd like the surrounding environment to be as realistic as possible. All forms of public transportation including commercial air lines work, you can sit anywhere, the pedestrians around you seem even more alive than in IV, the graphics look great, the physics are nice and realistic (Real physics are a blast to play with. Anyone around here play phun or rigs of rods? You know what I'm talking about), and so on.

Through it all, though, I do want the classic GTA protagonist. That is, he can store 10 or more weapons in his magic pants, he can take 100 foot falls without limping afterwords or straight up dieing, he appears outside of hospitals and police stations when busted or wasted instead of having to stay in the hospital or go to jail. He doesn't have to eat, he doesn't have to pay bills, he doesn't have to fuel up his car. That's the protagonist I want. Emotions and good writing and stuff? Well, sure, he can be as human as possible in the story, but when push comes to shove I'm not going to feed him or spend an hour in jail for every bust.
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Slamman  
Posted: Sunday, Jul 1 2012, 09:23
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I just did a free download for SR TT, Saints Row Initialization app, not really fun, nor a taste of the game, but lets you design a character for the game, we know Rockstar won't go with that, but I do want to see them maintain the same level of story and realism, it's fine to have some fun within that satire concept they've been doing since GTA III really. GTA II was flawed and doesn't seem to fit the others, I didn't play GTA I yet, but I will eventually!
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BrunoLK  
Posted: Sunday, Jul 1 2012, 12:14
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GTA-SA type realism.
Very realistic games bore me to death, just like GTA IV did.
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Msharingan  
Posted: Sunday, Jul 1 2012, 12:36
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My personal problem with GTA IV is they went halfway realistic, which is just unrealistic.

'There are not miniguns, because that would be unrealistic' - So what about carrying 10 weapons in your magic pocket, and being able to equip any of them near instantly?
'The driving controls are more realistic, and less arcadey' - But I still do not need to be concerned about fuel when driving?

This is where I think GTA V needs to get its priorities right. Go for 'realism' (that 'grounded' approach), or go for something more akin to the older GTA's. With GTA IV I imagine Rockstar North opted for 'realism' as it was the simplest thing to do. "Let's get our RAGE engine working on open world game", "Let's figure out this Euphoria physics engine". More realistic graphics combined with the most realistic physics on consoles at it's time of release would mean that GTA IV was preoccupied with 'realism'. As such TBOGT was more open to that GTA craziness, as the core game had been dealt with.

So I think Rockstar need to decide if they want GTA V to be 'realistic'. There is no point being only partially realistic. I'd take Max Payne 3 as a starting point, and have a gun-limit, storage of weapons in the back of your vehicle, armour that you have to physically wear and take off when it is damaged, petrol that needs to be bought etc. Otherwise, stick with the normal GTA formula of 'crazy', which I think Vice City done so well. Crazy characters, crazy actions, crazy real world logic.

The title GTA V seems to be indicative of a change in direction, so I am hopeful.


This post has been edited by Msharingan on Sunday, Jul 1 2012, 12:39
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Miamivicecity  
Posted: Sunday, Jul 1 2012, 15:03
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I've never thought of GTA IV as more realistic. Just more believable. I mean if every aspect was realistic we'd have to start a new game every time we die.

What I love about GTA IV is it immerses me like some of my favourite films such as The Departed, Goodfellas, Donnie Brasco etc, but at the same time it still feels like a video game.

OTT Hollywood style action isn't my taste so much anymore. I'd definitely prefer GTA IV style gameplay, but that's just me.
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UltraMaximum  
Posted: Sunday, Jul 1 2012, 15:32
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At the very least I want realistic physics (with some boundaries).

Ie. crashing a car into a wall at 300 m/h destroys it completely, or crash landing a jet actually looks cool (not like in SA where it kept its same shape and just had a cheesy explosion animation).

The boundaries would be that you don't die when crashing a car violently or crash landing a plane (unless you really screw the landing up).

With real physics creating havoc actually looks cool.
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grovestreet...home  
Posted: Sunday, Jul 1 2012, 15:33
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QUOTE (Miamivicecity @ Sunday, Jul 1 2012, 15:03)
I've never thought of GTA IV as more realistic. Just more believable. I mean if every aspect was realistic we'd have to start a new game every time we die.

What I love about GTA IV is it immerses me like some of my favourite films such as The Departed, Goodfellas, Donnie Brasco etc, but at the same time it still feels like a video game.

OTT Hollywood style action isn't my taste so much anymore. I'd definitely prefer GTA IV style gameplay, but that's just me.

This! People are always quick to put GTA IV down claiming its boring. I found it far from boring, OK there wasn't as much diversity as SA like trucker missions and jet-packs etc but the game is a masterpiece. I think GTA IV had a great amount of realism, the car physics were great from driving to damage. If you drive accross one of the bridges at night, or see the sun shimmering off the water at sunrise and still call the game dull there's something wrong with you!
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Bellic 4 life  
Posted: Sunday, Jul 1 2012, 16:32
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I actually kinda want bullet drop. And the RPG elements, and more Pedestrian interaction.
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