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 A weapon added with Ryosuke's weapon limit adjuste

 How to get that new weapon?
 
winme05  
Posted: Wednesday, Jun 27 2012, 16:31
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Now that I created a new weapon which I wanted to load with Ryosuke's weapon limit adjuster, which came with a CLEO script that is used to spawn the new weapons. I edited the script, ran the game, there were no crashes, but the new weapon wasn't spawning!

CODE
The CLEO script I am using:

//-------------MAIN---------------
thread 'WEAP'

:WEAP_11
wait 0
2@ = -229908
if
 &0(2@,4i) == 1464156496
else_jump @WEAP_11
&0(2@,4i) = 1146440960
04C4: store_coords_to 3@ 4@ 5@ from_actor $0[3] with_offset -6.0 2.0 0.0
032B: 2@ = create_weapon_pickup 34543 group 4 ammo 1000 at 3@ 4@ 5@
jump @WEAP_11


Could there be something wrong with the coordinates?
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Fable11  
Posted: Wednesday, Jun 27 2012, 16:50
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Hey man , i see this :
CODE
2@ = -229908

CODE
032B: 2@ = create_weapon_pickup 34543 group 4 ammo 1000 at 3@ 4@ 5@

change 032B: 2@ to 032B: 1@ or 032B: $wpickup and give it a try ...
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winme05  
Posted: Wednesday, Jun 27 2012, 19:29
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QUOTE (Fable11 @ Wednesday, Jun 27 2012, 16:50)
Hey man , i see this :
CODE
2@ = -229908

CODE
032B: 2@ = create_weapon_pickup 34543 group 4 ammo 1000 at 3@ 4@ 5@

change 032B: 2@ to 032B: 1@ or 032B: $wpickup and give it a try ...

None of them did work.
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Bad.boy!  
Posted: Wednesday, Jun 27 2012, 20:41
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Your problem is the weapon, not the script. Post the lines of your modified weapon.
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winme05  
Posted: Wednesday, Jun 27 2012, 21:46
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QUOTE (Bad.boy! @ Wednesday, Jun 27 2012, 20:41)
Your problem is the weapon, not the script. Post the lines of your modified weapon.

OK.

CODE
Added to weapon.dat:
$ TEC8    INSTANT_HIT 25.0 27.0 34543 -1  4 colt45  25  20  0.45 -0.05  0.11    0  0 0.40 1.0  11 15 12  6 8  7  100 3033
$ TEC8    INSTANT_HIT 30.0 32.0 372 -1  4 colt45  25  20  0.45 -0.05  0.11    1  50 0.53 1.0  11 15 12  6 8  7  100 3033
$ TEC8    INSTANT_HIT 32.0 33.0 372 -1  4 colt45pro 50  20  0.45 -0.05  0.11    2  999 0.6  1.0  11 15 12  6 9  7  100 3833



CODE
Added to default.ide
#34543, Tec9strip, Tec9strip, colt45, 1, 30, 0


CODE
Added to weapons.txt:
1 6 4 5 1 70.0 TEC8


CODE
Added to weaponsound.txt:
1 1.0 1.26 0.0 2 1 0 30 29


Weapon's texture name: Tec9Strip.txd
Weapon's DFF name: Tec9Strip.dff
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winme05  
Posted: Saturday, Jun 30 2012, 17:19
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Hhhhhokkkayyyyyy... I'm bumping this because I really want the this stripped Tec9 to work!
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SilentPL  
Posted: Saturday, Jun 30 2012, 17:49
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Ryosuke stated that you can't have skills with weapons added by his tool.
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Adler  
Posted: Saturday, Jun 30 2012, 19:46
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QUOTE (winme05 @ Wednesday, Jun 27 2012, 13:46)
CODE
Added to default.ide
#34543, Tec9strip, Tec9strip, colt45, 1, 30, 0

Remove the # from that line.
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SilentPL  
Posted: Saturday, Jun 30 2012, 20:00
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Also, models ID limit is 20000. This one is way too high.
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winme05  
Posted: Sunday, Jul 1 2012, 10:39
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QUOTE (SilentPL @ Saturday, Jun 30 2012, 20:00)
Also, models ID limit is 20000. This one is way too high.

Ow. Thanx for that.
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winme05  
Posted: Sunday, Jul 1 2012, 19:02
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I modiefied the stripped Tec9 lines:
CODE
Weapon.dat:

$ TEC8    INSTANT_HIT 25.0 27.0 777 -1  4 colt45  25  20  0.45 -0.05  0.11    0  0 0.40 1.0  11 15 12  6 8  7  100 3033


CODE
default.ide:777, Tec9Strip, Tec9Strip, colt45, 1, 30, 0


CODE
CLEO Script: changed the weapon ID to 777


still not working
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Bad.boy!  
Posted: Sunday, Jul 1 2012, 19:18
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Try one of my working lines (it's one heck of a page stretcher so tell me when you've I tried and I'll delete it):
CODE
# Gun Weapons
#-------------------------------ranges------modelIds----slot-animgrp----ammo-dam----offset--------------skill---------------loop1--------loop2----break-flags-------old_shot_data-------
# A    B   C  D  E F  I J   K  L  M     N     O  P  Q R S   T  U  V    W  X  Y  Z  a   b    c    d      e
################
$ GRENADE   PROJECTILE 30.0 60.0 342 -1  8 grenade  1  100 0.0   0.0   0.0  1  0 1.0  1.0  0 99  6  0 99  8  99 100   0.25 -1.0 800.0  1.0
$ TEARGAS   PROJECTILE 50.0 90.0 343 -1  8 grenade  1  100 0.0   0.0   0.0  1  0 1.0  1.0   0 99  6    0 99 10  99 100   0.25 -1.0 800.0  1.0
$ MOLOTOV   PROJECTILE 30.0 40.0 344 -1  8 grenade  1  75  0.0   0.0   0.0  1  0 1.0  1.0   0 99  6  0 99  8  99 100   0.25 -1.0 2000.0 5.0
$ ROCKET   PROJECTILE 30.0 60.0 345 -1  8 null  1  75  0.0   0.0   0.0  1  0 1.0  1.0  0 99  6  0 99 10  99 100   0.25 -1.0 800.0  1.0
$ ROCKET_HS   PROJECTILE 30.0 60.0 345 -1  8 null  1  75  0.0   0.0   0.0  1  0 1.0  1.0   0 99  6  0 99 10  99 100   0.25 -1.0 800.0  1.0
$ FREEFALL_BOMB  PROJECTILE 30.0 60.0 345 -1  8 null  1  75  0.0   0.0   0.0  1  0 1.0  1.0   0 99  6  0 99 10  99 100   0.25 -1.0 800.0  1.0
################
$ PISTOL   INSTANT_HIT 40.0 30.0 346 -1  2 colt45  12  40  0.25  0.05  0.09    0  0 0.75 1.0   6 17  6     6 16  6  99 3033
$ PISTOL   INSTANT_HIT 40.0 35.0 346 -1  2 colt45  12  40  0.25  0.05  0.09 1  40 1.50  1.0   6 17  6     6 16  6  99 3033
$ PISTOL   INSTANT_HIT 40.0 35.0 346 -1  2 colt45pro   24   40     0.25  0.05  0.09 2  999 2.50 1.0   6 17  6     6 16  6  99 3833
$ PISTOL   INSTANT_HIT 30.0 35.0 346 -1  2 colt_cop 12  5  0.25  0.05  0.09 3  5000 1.0  1.0   6 20  6     6 20  6  99 7031

$ PISTOL_SILENCED  INSTANT_HIT 40.0 30.0 347 -1  2 colt45 12  40  0.40  0.05  0.15    0  0 0.75 0.9   6 17  6  6 16  6  99 3033
$ PISTOL_SILENCED  INSTANT_HIT 45.0 35.0 347 -1  2 colt45 12  40  0.40  0.05  0.15 1  500 1.50 1.0   6 17  6  6 16  6  99 3033
$ PISTOL_SILENCED  INSTANT_HIT 50.0 35.0 347 -1  2 colt45pro 24  40 0.40  0.05  0.15 2  999 2.50 1.1   6 17  6  6 16  6  99    3833

$ DESERT_EAGLE  INSTANT_HIT 40.0 50.0 348 -1  2 pythonbad 7  170   0.41  0.03  0.12    0  0 1.0  1.0   7 36  8     6 30  7  40 7001
$ DESERT_EAGLE  INSTANT_HIT 45.0 50.0 348 -1  2 python     7  170  0.41  0.03  0.12    1  200 1.30 1.2   6 26  7     6 26  7  40 7011
$ DESERT_EAGLE  INSTANT_HIT 50.0 50.0 348 -1  2 python      7  170  0.41  0.03  0.12    2  999 1.32 1.5   6 25  7  6 25  7  40 7031

$ AK74S    INSTANT_HIT 50.0 85.0 18902 -1 2 rifle 30  36 0.40  0.05  0.15 0 0 2.50 1.1   6 9  6  6 9  6  99    7031

$ COMMANDOS   INSTANT_HIT 55.0 90.0 18910 -1 2 rifle  30  35   0.40  0.05  0.15 0  0 3.30 1.1   6 8  7    6 8   7  99    7031

$ M416S    INSTANT_HIT 60.0 90.0 18917 -1 2 rifle  30  41   0.40  0.05  0.15 0  0 3.30 1.1   6 8  7    6 8   7  99    7031

$ MK18S    INSTANT_HIT 60.0 95.0 18919 -1 2 rifle  30  42   0.40  0.05  0.15 0  0 3.30 1.1   6 8  7    6 8   7  99    7031

$ MP5A4S   INSTANT_HIT 60.0 85.0 18930 -1 2 rifle  30  30   0.40  0.05  0.15 0  0 3.30 1.1   6 8  7    6 8   7  99    7031

$ MP5KS    INSTANT_HIT 60.0 80.0 18932 -1 2 rifle  30  30   0.40  0.05  0.15 0  0 3.30 1.1   6 8  7    6 8   7  99    7031
################
$ SHOTGUN   INSTANT_HIT 30.0 40.0 349 -1  3 shotgunbad  1  10  0.82 -0.02  0.23    0  0 1.0  1.0   6 40  7  6 40  7  28 2001
$ SHOTGUN   INSTANT_HIT 35.0 40.0 349 -1  3 shotgun   1  10  0.82 -0.02  0.25    1  200 1.2  1.1   6 38  7  6 40  7  20 2011
$ SHOTGUN   INSTANT_HIT 35.0 40.0 349 -1  3 shotgun   1  15  0.82 -0.02  0.25    2  999 1.4  1.3    6 38  7  6 38  7  25 2031

$ SAWNOFF   INSTANT_HIT 25.0 30.0 350 -1  3 sawnoff  2  13  0.56  0.0   0.15    0  0 0.7  1.0   6 15  6  6 15  6  30 3033
$ SAWNOFF   INSTANT_HIT 30.0 35.0 350 -1  3 sawnoff  2  13  0.56  0.0   0.15    1  200 0.8  1.1   6 15  6  6 15  6  30 3033
$ SAWNOFF   INSTANT_HIT 35.0 35.0 350 -1  3 sawnoffpro 4  13  0.56  0.0   0.15    2  999 0.9  1.3   6 15  6  6 15  6  30 3833

$ SPAS12   INSTANT_HIT 20.0 40.0 351 -1  3 riflebad 12  18  0.75 -0.06  0.22    0  0 1.4  1.0   6 14  7  6 14  7  99 7001
$ SPAS12   INSTANT_HIT 20.0 40.0 351 -1  3 rifle  12  18  0.75 -0.06  0.22    1  200 1.8  1.0   6 14  7  6 14  7  99 7011
$ SPAS12   INSTANT_HIT 20.0 40.0 351 -1  3 rifle  12  18  0.75 -0.06  0.22    2  999 2.0  1.2   6 14  7  6 14  7  99 7031
################
$ MICRO_UZI   INSTANT_HIT 25.0 30.0 352 -1  4 colt45 30  25  0.25  0.0   0.11    0  0 1.75 1.0   6 8  6  6 8  6  99 3013
$ MICRO_UZI   INSTANT_HIT 30.0 35.0 352 -1  4 colt45 30  25  0.25  0.0   0.11    1  50 3.05 1.0   6 8  6  6 8  6  99 3033
$ MICRO_UZI   INSTANT_HIT 35.0 35.0 352 -1  4 colt45 60  35  0.25  0.0   0.11    2  999 6.1  1.0   6 8  6  6 8  6  99 3833

$ TEC9    INSTANT_HIT 25.0 30.0 372 -1  4 colt45  30  12  0.45 -0.05  0.11    0  0 1.50 1.0  6 8  6  6 8  6  99 3013
$ TEC9    INSTANT_HIT 30.0 35.0 372 -1  4 colt45  30  16  0.45 -0.05  0.11    1  50 1.80 1.0  6 8  6  6 8  6  99 3033
$ TEC9    INSTANT_HIT 35.0 35.0 372 -1  4 colt45pro 60  35  0.45 -0.05  0.11    2  999 3.30  1.0  6 8  6  6 8  6  99 3833

$ MP5    INSTANT_HIT 60.0 80.0 353 -1  4 uzibad  30  39  0.51 -0.01  0.20    0  0 0.75 1.1   6  8  7  6  8  6  30 7001
$ MP5    INSTANT_HIT 60.0 80.0 353 -1  4 uzi   30  39  0.51 -0.01  0.20    1  250 1.0  1.3   6  8  7  6  8  6  30 7011
$ MP5    INSTANT_HIT 60.0 80.0 353 -1  4 uzi   30  39  0.51 -0.01  0.20    2  999 1.2  1.5   6  8  7  6  8  6  30 7031

$ M4SMG    INSTANT_HIT 60.0 85.0 18912 -1  4 uzi   30  39  0.51 -0.01  0.20    0  0 1.2  1.5   6  8  7  6  8  6  30 7031

$ KAC    INSTANT_HIT 60.0 85.0 18925 -1  4 uzi   30  40  0.51 -0.01  0.20    0  0 1.2  1.5   6  8  7  6  8  6  30 7031

$ MP5A4    INSTANT_HIT 60.0 85.0 18929 -1  4 uzi   30  40  0.51 -0.01  0.20    0  0 1.2  1.5   6  8  7  6  8  6  30 7031

$ MP5K    INSTANT_HIT 60.0 80.0 18931 -1  4 uzi   30  40  0.51 -0.01  0.20    0  0 1.2  1.5   6  8  7  6  8  6  30 7031

$ P90    INSTANT_HIT 60.0 90.0 18933 -1  4 uzi   50  40  0.51 -0.01  0.20    0  0 1.2  1.5   6  8  7  6  8  6  30 7031

$ UMP45    INSTANT_HIT 60.0 90.0 18938 -1  4 uzi   30  41  0.51 -0.01  0.20    0  0 1.2  1.5   6  8  7  6  8  6  30 7031

$ VECTOR   INSTANT_HIT 60.0 90.0 18939 -1  4 uzi   30  39  0.51 -0.01  0.20    0  0 1.2  1.5   6  8  7  6  8  6  30 7031

$ F2000    INSTANT_HIT 60.0 90.0 18941 -1  4 uzi   30  40  0.51 -0.01  0.20    0  0 1.2  1.5   6  8  7  6  8  6  30 7031
################
$ AK47    INSTANT_HIT 40.0 90.0 355 -1  5 riflebad    50  39  0.78 -0.06  0.13    0  0 0.50 0.9   6 9 6  6 9  6  99 7021
$ AK47    INSTANT_HIT 45.0 90.0 355 -1  5 rifle  50  39  0.78 -0.06  0.13    1  200 0.90 1.0   6 9  6  6 9  6  99 7031
$ AK47    INSTANT_HIT 52.0 90.0 355 -1  5 rifle  50  39  0.78 -0.06  0.13    2  999 1.30 1.1   6 9  6  6 9 6  99 7031

$ M4    INSTANT_HIT 40.0 90.0 356 -1  5 riflebad 30  40  0.74 -0.04  0.13    0  0 0.45 0.9   6 8   7  6 8   7  99 7001
$ M4    INSTANT_HIT 45.0 90.0 356 -1  5 rifle  30  40  0.74 -0.04  0.13    1  200 0.65 1.0   6 8   7  6 8   7  99 7011
$ M4    INSTANT_HIT 50.0 90.0 356 -1  5 rifle  30  40  0.74 -0.04  0.13    2  999 0.80 1.1   6 8   7  6 8   7  99 7031

$ AK47W    INSTANT_HIT 45.0 80.0 18900 -1  5 rifle  30  37  0.78 -0.06  0.13    0  0 1.30 1.1   6 9  6  6 9 6  99 7031

$ AK74    INSTANT_HIT 50.0 85.0 18901 -1  5 rifle  30  36  0.78 -0.06  0.13    0  0 1.30 1.1   6 9  6  6 9 6  99 7031

$ AK102    INSTANT_HIT 50.0 92.0 18903 -1  5 rifle  30  37  0.78 -0.06  0.13    0  0 1.30 1.1   6 8  6  6 8 6  99 7031

$ AKM    INSTANT_HIT 50.0 90.0 18904 -1  5 rifle  30  39  0.78 -0.06  0.13    0  0 1.30 1.1   6 8  6  6 8 6  99 7031

$ AN94    INSTANT_HIT 50.0 90.0 18905 -1  5 rifle  30  38  0.78 -0.06  0.13    0  0 1.30 1.1   6 8  6  6 8 6  99 7031

$ GALIL    INSTANT_HIT 50.0 87.0 18906 -1  5 rifle  35  38  0.78 -0.06  0.13    0  0 1.30 1.1   6 8  6  6 8 6  99 7031

$ AR15    INSTANT_HIT 55.0 92.0 18907 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ CAR15    INSTANT_HIT 55.0 95.0 18908 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ COMMANDO   INSTANT_HIT 55.0 90.0 18909 -1  5 rifle  30  38  0.74 -0.04  0.13    0  0 1.30 1.1   6 8  7  6 8 7  99 7031

$ M4A1    INSTANT_HIT 60.0 90.0 18911 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ M15A4    INSTANT_HIT 60.0 95.0 18913 -1  5 rifle  30  41  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ M16    INSTANT_HIT 55.0 85.0 18914 -1  5 rifle  30  39  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ M16A4    INSTANT_HIT 60.0 92.0 18915 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ M416    INSTANT_HIT 60.0 92.0 18916 -1  5 rifle  30  41  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ MK18    INSTANT_HIT 60.0 95.0 18918 -1  5 rifle  30  42  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ VLTOR    INSTANT_HIT 60.0 92.0 18920 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ ACR    INSTANT_HIT 55.0 90.0 18921 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ FAMAS    INSTANT_HIT 60.0 90.0 18922 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ G36    INSTANT_HIT 55.0 90.0 18923 -1  5 rifle  30  41  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ G41    INSTANT_HIT 60.0 90.0 18924 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ LR300    INSTANT_HIT 60.0 90.0 18926 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ M23    INSTANT_HIT 60.0 90.0 18927 -1  5 rifle  50  39  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ MMACR    INSTANT_HIT 60.0 90.0 18928 -1  5 rifle  30  41  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ SCAR    INSTANT_HIT 60.0 95.0 18934 -1  5 rifle  30  42  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ SIG552   INSTANT_HIT 60.0 90.0 18935 -1  5 rifle  30  41  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ STEYRAUG   INSTANT_HIT 60.0 90.0 18936 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ TAR21    INSTANT_HIT 60.0 90.0 18937 -1  5 rifle  30  40  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031

$ XM8    INSTANT_HIT 60.0 90.0 18940 -1  5 rifle  30  39  0.74 -0.04  0.13    0  0 0.80 1.1   6 8   7  6 8   7  99 7031
################
#$ COUNTRYRIFLE  INSTANT_HIT 50.0 100.0 357 -1  6 sniper  20  70  0.7  -0.05  0.2  0  0 0.75 1.0   6 20  7  6 20  7  99 A018
$ COUNTRYRIFLE  INSTANT_HIT 55.0 100.0 357 -1  6 sniper  20  70  0.7  -0.05  0.2  1  300 1.0  1.2   6 20  7  6 20  7  99 A008
#$ COUNTRYRIFLE  INSTANT_HIT 60.0 100.0 357 -1  6 sniper  20  70  0.7  -0.05  0.2  2  999 1.25 1.3   6 20  7  6 20  7  99 A038

#$ SNIPERRIFLE  INSTANT_HIT 40.0 100.0 358 -1  6 sniper  5  145 0.7  -0.05  0.2  0  0 0.75 1.0   6 20  7 6  20  7  99 A014
$ SNIPERRIFLE  INSTANT_HIT 50.0 100.0 358 -1  6 sniper  5  145 0.7  -0.05  0.2  1  300 1.0  1.0   6 20  7 6  20  7  99 A014
#$ SNIPERRIFLE  INSTANT_HIT 60.0 100.0 358 -1  6 sniper  5  145 0.7  -0.05  0.2  2  999 1.25 1.0   6 20  7 6  20  7  99 A014
################
$ RLAUNCHER   PROJECTILE 50.0 60.0 359 -1  7 rocket  1  100 0.42  0.0   0.05    1  0 1.0  1.0  11 19 12 14 99 15  99 48214
$ RLAUNCHER_HS  PROJECTILE 50.0 60.0 360 -1  7 rocket  1  100 0.42  0.0   0.05    1  0 1.0  1.0  11 19 12 14 99 15  99 48214
$ FTHROWER   AREA_EFFECT 4.0  5.1 361 -1  7 flame  500  25  0.98  0.0   0.40    1  0 1.0  1.0  11 12 11 11 12 11  35 30238  0.5  0.0075 1000.0  2.0
$ MINIGUN   INSTANT_HIT 65.0 75.0 362 -1  7 flame  500  80  1.15  0.0   0.40    1  0 1.0  1.0  11 12 11 11 12 11  35 238
#############
$ SATCHEL_CHARGE PROJECTILE 30.0 60.0 363 364  8 grenade  1  100 0.0   0.0   0.0  1  0 1.0  1.0   0 99  6  0 99  9  99 100   0.25 -1.0 800.0  1.0
$ DETONATOR   USE   25.0 25.0 364 -1  12 null  1  0  0.0   0.0   0.13    1  0 1.0  1.0   0 10  3    0 10  3  99 0
################
$ SPRAYCAN   AREA_EFFECT 4.0  6.1 365 -1  9 spraycan 500  1  0.20  0.0   -0.1    1  0 1.0  1.0  12 58 13 11 58 13  99 0431  0.05  0.5    1000.0  0.01
$ EXTINGUISHER  AREA_EFFECT 10.0 10.1 366 -1  9 flame  500  1  0.45  0.10  0.15    1  0 1.0  1.0  11 12 11 11 12 11  35 0038  0.1   0.5    1000.0  0.01
$ CAMERA   CAMERA  70.0 100.0 367 -1  9 rifle  36  0  0.0   -0.0  -0.0    1  0 1.0  1.0  10 99 11 14 99 15   0 4
################
$ NIGHTVISION  USE   70.0 100.0 368 -1  11 goggles  0  0  0.0   -0.0  -0.0    1  0 1.0  1.0  10 99 11 14 99 15   0 0
$ INFRARED   USE   70.0 100.0 369 -1  11 goggles  0  0  0.0   -0.0  -0.0    1  0 1.0  1.0  10 99 11 14 99 15   0 0
#$ JETPACK   USE   25.0 25.0 370 -1  9 null  1  0  0.0   0.0   0.13    1  0 1.0  1.0   0 10  3    0 10  3  99 0


CODE
# add-ons
18900, ak47w, ak47w, rifle, 1, 50, 0
18901, ak74, ak74, rifle, 1, 50, 0
18902, ak74s, ak74s, rifle, 1, 50, 0
18903, ak102, ak102, rifle, 1, 50, 0
18904, akm, akm, rifle, 1, 50, 0
18905, an94, an94, rifle, 1, 50, 0
18906, galil, galil, rifle, 1, 50, 0
18907, ar15, ar15, rifle, 1, 30, 0
18908, car15, car15, rifle, 1, 30, 0
18909, commando, commando, rifle, 1, 30, 0
18910, commandos, commandos, rifle, 1, 30, 0
18911, m4a1, m4a1, rifle, 1, 30, 0
18912, m4smg, m4smg, rifle, 1, 30, 0
18913, m15a4, m15a4, rifle, 1, 30, 0
18914, m16, m16, rifle, 1, 30, 0
18915, m16a4, m16a4, rifle, 1, 30, 0
18916, m416, m416, rifle, 1, 30, 0
18917, m416s, m416s, rifle, 1, 30, 0
18918, mk18, mk18, rifle, 1, 30, 0
18919, mk18s, mk18s, rifle, 1, 30, 0
18920, vltor, vltor, rifle, 1, 30, 0
18921, acr, acr, rifle, 1, 30, 0
18922, famas, famas, rifle, 1, 30, 0
18923, g36, g36, rifle, 1, 30, 0
18924, g41, g41, rifle, 1, 30, 0
18925, kac, kac, rifle, 1, 30, 0
18926, lr300, lr300, rifle, 1, 30, 0
18927, m23, m23, rifle, 1, 30, 0
18928, mmacr, mmacr, rifle, 1, 30, 0
18929, mp5a4, mp5a4, rifle, 1, 30, 0
18930, mp5a4s, mp5a4s, rifle, 1, 30, 0
18931, mp5k, mp5k, rifle, 1, 30, 0
18932, mp5ks, mp5ks, rifle, 1, 30, 0
18933, p90, p90, rifle, 1, 30, 0
18934, scar, scar, rifle, 1, 30, 0
18935, sig552, sig552, rifle, 1, 30, 0
18936, steyraug, steyraug, rifle, 1, 30, 0
18937, tar21, tar21, rifle, 1, 30, 0
18938, ump45, ump45, rifle, 1, 30, 0
18939, vector, vector, rifle, 1, 30, 0
18940, xm8, xm8, rifle, 1, 30, 0
18941, f2000, f2000, rifle, 1, 30, 0
end


CODE
[WEAPONLIMIT]
;Max Number of Weapon Model (51)
WeaponModel=93
;Max Number of Weapon Identifier (47)
WeaponID=89
;Max Number of Weapon Data (70)
WeaponData=112
;Use Proxy Process for Fire Type (0)
ProxyFireType=1
;Use Proxy Process for Project (0)
ProxyProjectType=1
;Use Proxy Process for Physic (0)
ProxyPhysicType=1
;Use Proxy Process for Explode (0)
ProxyExplodeType=0
;Use Proxy Process for Crosshair (0)
ProxyCrosshair=1
;Use Proxy Process for Zoom While Aiming (0)
ProxyAimingZoom=1
;Use Proxy Process for Gun Sounds (0)
ProxySound=1


CODE
8 6 4 5 0 70.0 UNARMED
8 6 4 5 0 70.0 BRASSKNUCKLE
8 6 4 5 0 70.0 GOLFCLUB
8 6 4 5 0 70.0 NIGHTSTICK
8 6 4 5 0 70.0 KNIFE
8 6 4 5 0 70.0 BASEBALLBAT
8 6 4 5 0 70.0 SHOVEL
8 6 4 5 0 70.0 POOLCUE
8 6 4 5 0 70.0 KATANA
8 6 4 5 0 70.0 CHAINSAW
8 6 4 5 0 70.0 DILDO1
8 6 4 5 0 70.0 DILDO2
8 6 4 5 0 70.0 VIBE1
8 6 4 5 0 70.0 VIBE2
8 6 4 5 0 70.0 FLOWERS
8 6 4 5 0 70.0 CANE
0 0 0 0 0 70.0 GRENADE
0 1 0 5 0 70.0 TEARGAS
0 2 0 1 0 70.0 MOLOTOV
8 3 1 2 0 70.0 ROCKET
8 3 1 3 0 70.0 ROCKET_HS
8 4 2 4 0 70.0 FREEFALL_BOMB
1 6 4 5 1 70.0 PISTOL
1 6 4 5 1 70.0 PISTOL_SILENCED
1 6 4 5 1 70.0 DESERT_EAGLE
2 6 4 5 1 70.0 SHOTGUN
2 6 4 5 1 70.0 SAWNOFF
2 6 4 5 1 70.0 SPAS12
1 6 4 5 1 70.0 MICRO_UZI
1 6 4 5 1 50.0 MP5
1 6 4 5 1 50.0 AK47
1 6 4 5 1 50.0 M4
1 6 4 5 1 70.0 TEC9
1 6 4 5 1 35.0 COUNTRYRIFLE
3 6 4 5 2 70.0 SNIPERRIFLE
4 6 4 5 3 70.0 RLAUNCHER
4 6 4 5 4 70.0 RLAUNCHER_HS
5 6 4 5 1 70.0 FTHROWER
1 6 4 5 1 70.0 MINIGUN
0 0 0 5 0 70.0 SATCHEL_CHARGE
6 6 4 5 0 70.0 DETONATOR
5 6 4 5 0 70.0 SPRAYCAN
5 6 4 5 0 70.0 EXTINGUISHER
7 6 4 5 5 70.0 CAMERA
8 6 4 5 0 70.0 NIGHTVISION
8 6 4 5 0 70.0 INFRARED
8 6 4 5 0 70.0 PARACHUTE
1 6 4 5 1 50.0 AK47W
1 6 4 5 1 50.0 AK74
1 6 4 5 1 50.0 AK74S
1 6 4 5 1 50.0 AK102
1 6 4 5 1 50.0 AKM
1 6 4 5 1 50.0 AN94
1 6 4 5 1 50.0 GALIL
1 6 4 5 1 50.0 AR15
1 6 4 5 1 50.0 CAR15
1 6 4 5 1 50.0 COMMANDO
1 6 4 5 1 50.0 COMMANDOS
1 6 4 5 1 50.0 M4A1
1 6 4 5 1 50.0 M4SMG
1 6 4 5 1 50.0 M15A4
1 6 4 5 1 50.0 M16
1 6 4 5 1 50.0 M16A4
1 6 4 5 1 50.0 M416
1 6 4 5 1 50.0 M416S
1 6 4 5 1 50.0 MK18
1 6 4 5 1 50.0 MK18S
1 6 4 5 1 50.0 VLTOR
1 6 4 5 1 50.0 ACR
1 6 4 5 1 50.0 FAMAS
1 6 4 5 1 50.0 G36
1 6 4 5 1 50.0 G41
1 6 4 5 1 50.0 KAC
1 6 4 5 1 50.0 LR300
1 6 4 5 1 50.0 M23
1 6 4 5 1 50.0 MMACR
1 6 4 5 1 50.0 MP5A4
1 6 4 5 1 50.0 MP5A4S
1 6 4 5 1 60.0 MP5K
1 6 4 5 1 60.0 MP5KS
1 6 4 5 1 50.0 P90
1 6 4 5 1 50.0 SCAR
1 6 4 5 1 50.0 SIG552
1 6 4 5 1 50.0 STEYRAUG
1 6 4 5 1 50.0 TAR21
1 6 4 5 1 50.0 UMP45
1 6 4 5 1 50.0 VECTOR
1 6 4 5 1 50.0 XM8
1 6 4 5 1 50.0 F2000


CODE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1 1.0 1.41421 0.0 8 7 6 35 34
1 1.0 1.0 -7.0 -1 24 24 77 76
1 1.0 0.94387 0.0 8 7 6 35 34
1 1.0 1.0 0.0 23 22 21 74 73
1 0.93 0.7937 0.0 23 22 21 74 73
1 1.0 1.0 0.0 23 22 21 74 73
1 1.0 1.0 0.0 2 1 0 30 29
1 1.0 1.0 0.0 2 18 17 30 29
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.26 0.0 2 1 0 30 29
1 1.0 0.89 0.0 23 27 26 53 52
1 1.0 1.0 0.0 23 27 26 53 52
0
0
2 1.0 -14.0 26 83
5
0
1 1.0 1.0 -14.0 -1 -1 -1 -1 49
3 1.0 -20.0 3 28
3 0.7937 -20.0 4 9
4 -14.0
6 64
6 64
0
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 -7.0 -1 24 24 77 76
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 2 18 17 30 29
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 2 18 17 30 29
1 1.0 1.0 0.0 2 18 17 30 29
1 1.0 1.0 0.0 2 18 17 30 29
1 1.0 1.0 0.0 2 18 17 30 29
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
1 1.0 1.0 0.0 5 4 3 53 33
PM
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winme05  
Posted: Thursday, Aug 16 2012, 05:24
Quote Post


Ignore username. It's ATOS Productions.
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Joined: Jul 1, 2010

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I tried almost all these lines and they don't work. Can somebody send me a pre-compiled(including the CLEO script) weapon that was working for you with that weapon limit adjuster? I will alter it and check, when it starts not to work.
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