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GTA: San Andreas
The "sky door" above Fort Carson How do you get in?
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typicalgamer  |
Posted: Tuesday, Jun 26 2012, 17:07
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I'm gangsta

Group: Members
Joined: Jun 21, 2012

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As you probably know, a long distance above the Cluckin' Bell in Fort Carson there is a door marker. To reach it, I've tried the following method: I turned on the cheat which makes cars float away when hit. Then I spawned a Hydra and gently rammed it with a car. I entered the Hydra and, as it was supposed to do, the plane started soaring uncontrollably. A few seconds after seeing the door marker, I bailed from the plane. I opened the parachute and guided CJ to the yellow triangle. Unfortunately, I just glided through it, without getting into the Hidden Interiors Universe. Is there a way to use this door marker? I'm curious what is inside. I've searched the forums and haven't found any thread about the "sky door".
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__mako  |
Posted: Thursday, Jun 28 2012, 13:25
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Square Civilian

Group: Members
Joined: May 12, 2012


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| QUOTE (typicalgamer @ Thursday, Jun 28 2012, 09:24) | Indeed, it is almost impossible to use the sky door without trainers. Fortunately, I've finally found the solution. I used the special jet pack(with unlimited height and great speed) included in the crazy trainer and I was able to access the sky door, because this program allows you to stand up and walk/run in mid air. However, there is nothing unusual in that interior, it's basically a burgling house with pistol and baseball bat pickups. | I can't use any trainers on PS2, and i don't own a cheating device But it's really strange that you don't have there skateboard and somebody does...
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jailer  |
Posted: Thursday, Jun 28 2012, 21:19
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Player Hater

Group: Members
Joined: Jun 28, 2012

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| QUOTE (typicalgamer @ Tuesday, Jun 26 2012, 17:07) | As you probably know, a long distance above the Cluckin' Bell in Fort Carson there is a door marker. To reach it, I've tried the following method: I turned on the cheat which makes cars float away when hit. Then I spawned a Hydra and gently rammed it with a car. I entered the Hydra and, as it was supposed to do, the plane started soaring uncontrollably. A few seconds after seeing the door marker, I bailed from the plane. I opened the parachute and guided CJ to the yellow triangle. Unfortunately, I just glided through it, without getting into the Hidden Interiors Universe. Is there a way to use this door marker? I'm curious what is inside. I've searched the forums and haven't found any thread about the "sky door". | what about a jetpack
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OrionSR  |
Posted: Saturday, Sep 1 2012, 18:17
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Chain Game Development Team

Group: Members
Joined: May 23, 2007


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I modified a save to make accessing the "Sky Doors" above Fort Carson a bit easier. In the saves linked below, objects (runways and ramps) are placed so CJ has something to walk on to reach the doors. Sometimes these objects intersect with the interiors but I was trying to use as few objects as possible. The sky doors I could access are marked with yellow radar blips. I tried to add some vehicles but for some reason they won't spawn way up there. CJ is saved up near the sky doors so you don't need to figure out how to get up there. Saves are provided for version 1 and version 2 of San Andreas. Updated: a little more stableSky Doors v1Sky Doors v2All of these doors are the interior doors for burglary houses, although I could probably access the Shamal interior from Free Fall if I could find a 100 meter tall set of stairs. Most of the burglary interior doors do not have the burglary flag so they are not restricted to use only during burglary missions. However, most of these doors have time restrictions and are only available between 23:00 and 6:00. The doors we can see in the save don't have a standard connection to the outside. Without a destination the connections remain one-way. One-way connections, like the lifts at the pointy SF build or Sherman Dam, display their yellow markers in every heaven that doesn't match it's destination. Notice that once inside, CJ will not see the yellow marker, but he can still use it to re-enter the interior when he tries to leave. Sorry, there is no escape - reload to check another. Update: I was having trouble with crashes with my first edition (yellow) saves so I started again with an unmodified End of the Line save and added fewer objects. These saves seem a bit more stable.Burglary Houses marked in the Sky Doors saves are: * 447.135 1398.24 1083.34 // VGHSB1 * 221.667 1140.39 1081.68 // LAHSS6 * 491.211 1399.29 1079.34 // VGHSB3 * 328.094 1478.09 1083.45 // VGSHS2 * 235.509 1187.57 1079.34 // LAHSB4 * 234.046 1063.88 1083.31 // LAHSB1 * 225.631 1021.48 1083.07 // LAHSB2 * 226.723 1114.39 1080.19 // LAHSB3 * 260.542 1237.51 1083.26 // LAHS2B * 386.804 1471.77 1079.21 // VGSHM2 * 376.972 1417.27 1080.41 // VGSHM3 * 295.139 1472.47 1079.52 // VGHSS1 * 226.757 1240.0 1081.15 // LAHS1A For a list of coordinates and a map for all of the entrances available during burglary missions and their destinations check out NTAuthority's Burglary homes list/map topic. Hidden Interior Map This post has been edited by OrionSR on Monday, Sep 3 2012, 05:28
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