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Grand Theft Auto V
Buildings
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Verdant Meadows Pedestrian  |
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Smokin ganja till the day is over™

Group: BUSTED!
Joined: Jun 18, 2012


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None of the options reflect my opinion. I think that much more buildings should be enterable, especially the most important ones, such as the US Bank Tower, some of the hotels... also, I've always hated that in previous GTAs you couldn't enter again to a building that was part of a mission, if they bother to make the interior why not make it always accesible? It's like a waste of resources.
The case of RDR is funny, because it had much less buildings than a GTA (it was set in a 1911 desert), but I bet that at the very least 40% of the buildings were enterable, but then, when you tried to enter one and you found out that it wasn't enterable, you were like "so, why can't I enter this one in particular?!". So that will be a problem if they go for a similar percentage of enterable buildings, which I highly doubt, because LS will have so many of them that it just wouldn't be possible.
As for the rate I'd be happy with... between 10% and 20%, and for f*ck's sake, let us access the interiors anytime and not only during a mission!
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FilipinoGoblin  |
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Orlando, FL

Group: Members
Joined: Jul 14, 2010


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| QUOTE (goh13 @ Tuesday, Jun 26 2012, 03:23) | | QUOTE (Bantri @ Tuesday, Jun 26 2012, 03:19) | | What the hell kind of poll is this? This is like asking do we want half of the game at launch or the full game at launch. Of course everyone will want buildings that you can enter. And if you don't, what the hell is wrong with you? |
Nothing wrong with me. Not the same can be said about my PS3. GTA does not use buildings a lot. Games like Skyrim do, but, to able to enter EVERY building, you have to add a loading screen after you enter/exit any building. Which was a major problem for me in Skyrim. It is not worth the trouble in this gen. | If we have to trade in loading screens for a full 100% accessible modern sprawling city I don't see what the problem is.
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goh13  |
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Homie

Group: Members
Joined: May 29, 2010

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| QUOTE (FilipinoGoblin @ Tuesday, Jun 26 2012, 03:27) | | QUOTE (goh13 @ Tuesday, Jun 26 2012, 03:23) | | QUOTE (Bantri @ Tuesday, Jun 26 2012, 03:19) | | What the hell kind of poll is this? This is like asking do we want half of the game at launch or the full game at launch. Of course everyone will want buildings that you can enter. And if you don't, what the hell is wrong with you? |
Nothing wrong with me. Not the same can be said about my PS3. GTA does not use buildings a lot. Games like Skyrim do, but, to able to enter EVERY building, you have to add a loading screen after you enter/exit any building. Which was a major problem for me in Skyrim. It is not worth the trouble in this gen. |
If we have to trade in loading screens for a full 100% accessible modern sprawling city I don't see what the problem is. | It really takes you away from the game. "Oh hey, I need to get into this place" * Opens door * " That took a lot of time! " Hell, I always try to not enter any place, the loading time in Skyrim is very long because it is a very big game. GTA is about "feeling" the city not the f*cking loading screen. You would not like it in GTA, believe me.
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GtaOutKast  |
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The One And Only.

Group: Members
Joined: Feb 19, 2011


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| QUOTE (CLR-GTR @ Tuesday, Jun 26 2012, 08:26) | | I'd be more than happy if the buildings etc you've gone into for a mission, remain enterable, no need though to make every residence and building enterable. | Agreed . Rockstar said this is going to be 'a very big map'. Being able to enter just about every building or most buildings in this game will take up a lot of space.
Gas Stations, nightclubs, casinos,clothes stores etc. I'd say just main stores/buildings that have activities inside it or things we are able to interact with. Along with being able to enter a building after it is featured in a mission.
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