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 III\VC SCMLog

 
Link2012  
Posted: Sunday, Jun 24 2012, 20:53
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Wut?
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III\VC SCMLOG
by LINK/2012 (http://www.link2012world.blogspot.com/)

---------> Description

III\VC SCMLog is a ASI plugin based on SCMLog for San Andreas (http://cleo.sannybuilder.com/).

Using this plugin you are able to see a log of all opcodes executed,
including the params send by the opcode and the returned values.

It creates a file scmlog.log at the game folder, the log is updated everytime, on each opcode, param get...
Comes with a breakpoint opcode that freezes the game, also comes with a config file (SCMLOG.ini).

--> read more in the readme

I was doing some work around III\VC and they don't have a SCMLog, that's bad for me! So I created one...
also comes with the source code!

Download: http://www.mediafire.com/?dccdnzqbax6ldd6
A screen?: http://i.imgur.com/R0oWR.jpg




This post has been edited by Link2012 on Sunday, Jun 24 2012, 21:11
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fabio3  
Posted: Sunday, Jun 24 2012, 23:37
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PHP, C++, CLEO/SCM programmer
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Congratulations for a job well done.
It helped me a lot.
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MW_29  
Posted: Tuesday, Jul 3 2012, 22:23
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i came to play
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Useful, but it lags game a bit, especially when using ENB, maybe that's reason cuz i haven't tried without ENB, however running ENB on my Vice doesn't cause any lags if you'd ask about it tounge.gif ...But i suspect that could be matter of this limit of lines/opcodes stored into log, right now i ve got sth like 6k
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mfisto  
Posted: Monday, Oct 15 2012, 14:08
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Player Hater
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It's ok but Vice version work only 1.0 and both version are bugly. Some boom or gub is exist.
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Link2012  
Posted: Monday, Oct 15 2012, 19:22
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Wut?
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QUOTE (mfisto @ Monday, Oct 15 2012, 11:08)
It's ok but Vice version work only 1.0 and both version are bugly. Some boom or gub is exist.

Explain better, I couldn't understand you, probably I just understood the part "Works only on VC 1.0"
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mfisto  
Posted: Wednesday, Nov 7 2012, 14:49
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Well, I will explain better. GTA 3 version works fine. Version works with Vice City crash. Game crashes occur over time. And as for version 1.1 scmlog Vice does not work, what I mean: numbers of opcodes are shown in the log is not true.
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Link2012  
Posted: Thursday, Nov 8 2012, 03:04
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Wut?
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QUOTE
And as for version 1.1 scmlog Vice does not

You mean, on Vice City version 1.1 the scmlog don't work?

QUOTE
what I mean: numbers of opcodes are shown in the log is not true.

Can you please show a example?

QUOTE
Game crashes occur over time

Hm, Dunno, on my tests there's no crash, if you could send me the crash report smile.gif


Also, for CLEO Scripts the script offset is wrong (not really my fault, but the way that CRunningScript is implemented on III\VC) and some opcodes hooked by CLEO can't get params (e.g. jump and gosub...)
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