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[WIP|IV-EFLC] GTA2 RAGE Grand Theft Auto 2 on Rage Engine
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nkjellman  |
Posted: Thursday, Jun 21 2012, 21:59
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (Blaster_nl @ Thursday, Jun 21 2012, 21:48) | | QUOTE (nkjellman @ Thursday, Jun 21 2012, 23:39) | | QUOTE (Garju67 @ Thursday, Jun 21 2012, 19:38) | | QUOTE (nkjellman @ Thursday, Jun 21 2012, 21:11) | | So do you need EFLC help? You may not even have to delete LC. |
No thx . I can port 2 Rage to EFLC in 5 minutes . |
So can I. But if you want to do it thats ok. There are less map files to worry about so it should be easier. Also if LC stays, you won't even need to worry about it. But you can fit all cities. You can give them distance. BTW was GTA London an add on for GTA 1 or GTA 2? |
GTA2 next LC = just another map mod LC removed = Total conversion. |
I see. I think it would be better with out LC if its a TC. It would keep the era in line. Plus things wouldn't look right as GTA 2's map is very low quality next to LC, so being next to LC would make it look bad. But once missions are possible you don't have to remove LC to make it a TC. But if there was a GTA 1 conversion, the EFLC version could have GTA 1 and GTA 2. But I dont have much to say for this TC as I really never played GTA 1 or GTA 2. I didn't like them but I think they would be fine in Rage.
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Blaster_nl  |
Posted: Thursday, Jun 21 2012, 22:07
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (nkjellman @ Thursday, Jun 21 2012, 23:59) | | QUOTE (Blaster_nl @ Thursday, Jun 21 2012, 21:48) | | QUOTE (nkjellman @ Thursday, Jun 21 2012, 23:39) | | QUOTE (Garju67 @ Thursday, Jun 21 2012, 19:38) | | QUOTE (nkjellman @ Thursday, Jun 21 2012, 21:11) | | So do you need EFLC help? You may not even have to delete LC. |
No thx . I can port 2 Rage to EFLC in 5 minutes . |
So can I. But if you want to do it thats ok. There are less map files to worry about so it should be easier. Also if LC stays, you won't even need to worry about it. But you can fit all cities. You can give them distance. BTW was GTA London an add on for GTA 1 or GTA 2? |
GTA2 next LC = just another map mod LC removed = Total conversion. |
I see. I think it would be better with out LC if its a TC. It would keep the era in line. Plus things wouldn't look right as GTA 2's map is very low quality next to LC, so being next to LC would make it look bad.
But once missions are possible you don't have to remove LC to make it a TC.
But if there was a GTA 1 conversion, the EFLC version could have GTA 1 and GTA 2. But I dont have much to say for this TC as I really never played GTA 1 or GTA 2. I didn't like them but I think they would be fine in Rage. | Missions are already possible for months, just no C++\SCO coders around here.
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nkjellman  |
Posted: Thursday, Jun 21 2012, 22:16
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (Blaster_nl @ Thursday, Jun 21 2012, 22:07) | | QUOTE (nkjellman @ Thursday, Jun 21 2012, 23:59) | | QUOTE (Blaster_nl @ Thursday, Jun 21 2012, 21:48) | | QUOTE (nkjellman @ Thursday, Jun 21 2012, 23:39) | | QUOTE (Garju67 @ Thursday, Jun 21 2012, 19:38) | | QUOTE (nkjellman @ Thursday, Jun 21 2012, 21:11) | | So do you need EFLC help? You may not even have to delete LC. |
No thx . I can port 2 Rage to EFLC in 5 minutes . |
So can I. But if you want to do it thats ok. There are less map files to worry about so it should be easier. Also if LC stays, you won't even need to worry about it. But you can fit all cities. You can give them distance. BTW was GTA London an add on for GTA 1 or GTA 2? |
GTA2 next LC = just another map mod LC removed = Total conversion. |
I see. I think it would be better with out LC if its a TC. It would keep the era in line. Plus things wouldn't look right as GTA 2's map is very low quality next to LC, so being next to LC would make it look bad.
But once missions are possible you don't have to remove LC to make it a TC.
But if there was a GTA 1 conversion, the EFLC version could have GTA 1 and GTA 2. But I dont have much to say for this TC as I really never played GTA 1 or GTA 2. I didn't like them but I think they would be fine in Rage. |
Missions are already possible for months, just no C++\SCO coders around here. | The console modders write their scripts using C coding. If there are any C modders on here, we can use their method to do it.
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Blaster_nl  |
Posted: Thursday, Jun 21 2012, 23:00
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (Frank.s @ Friday, Jun 22 2012, 00:35) | | They're using Scocl the same as PC sco programmers use Scocl, its by Alexander Blade. | Yes, in addition with SCO Toolbox you can convert to any patch\console.
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (Dumbass-Productions @ Friday, Jun 22 2012, 17:53) | Sorry but what's the point of porting every sh*t to RAGE | Because people lack skills to make their own maps?
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Garju67  |
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June 6th 2013

Group: Members
Joined: Jul 10, 2011



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Ash_735  |
Posted: Saturday, Jun 23 2012, 02:59
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Breaking Bad

Group: Members
Joined: Nov 15, 2005



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XTREME0235  |
Posted: Saturday, Jun 23 2012, 03:37
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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Nothing to out there, kept it simple. Any changes you want, let me know.  | CODE | | [img]http://i1003.photobucket.com/albums/af152/XTREME0235/GTA2Rage.png[/img] |
| CODE | | [img]http://i1003.photobucket.com/albums/af152/XTREME0235/GTA2Rage2.png[/img] |
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