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 [WIP | SCR] HRT 1.4

 high definition textures for GTA SA
 
Flame1251  
Posted: Friday, Jul 20 2012, 21:22
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QUOTE (Death2Drugs @ Thursday, Jul 19 2012, 20:04)
Delicious.

Planning on doing a gameplay video?

Yes, but not soon.
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luis95  
Posted: Saturday, Jul 21 2012, 09:05
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Good job!
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Flame1251  
Posted: Thursday, Jul 26 2012, 19:48
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New screenshots (LAe2)


user posted image user posted image

user posted image user posted image


This post has been edited by Flame1251 on Saturday, Aug 11 2012, 21:01
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ludi911  
Posted: Thursday, Jul 26 2012, 20:55
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QUOTE (-BLITZ- @ Monday, Jul 16 2012, 19:33)
QUOTE (ManDog @ Monday, Jul 16 2012, 21:02)
Best SA Re-textured mod out there, better than SRT!
SRT dosen't keep with the original textures, but this does, and that's what makes it awesome! smile.gif

This is so vague that barely if I understand it.

If SRt had to keep up with whatever you are interested it suppose to be This Topic. You already have it so I don't know why you complain over SRt; a retexture world that doesn't have anything to do with taking default textures and multicopy pasted them over a 1024x1024/2048x2048 image to bring the HQ/HD quality to the texture.

You compare stuff on different scales.

i hate that in STR everything is soo dirty
( I wrote this in some topic of STR )
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Death2Drugs  
Posted: Friday, Jul 27 2012, 01:00
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QUOTE (ludi911 @ Thursday, Jul 26 2012, 20:55)
QUOTE (-BLITZ- @ Monday, Jul 16 2012, 19:33)
QUOTE (ManDog @ Monday, Jul 16 2012, 21:02)
Best SA Re-textured mod out there, better than SRT!
SRT dosen't keep with the original textures, but this does, and that's what makes it awesome! smile.gif

This is so vague that barely if I understand it.

If SRt had to keep up with whatever you are interested it suppose to be This Topic. You already have it so I don't know why you complain over SRt; a retexture world that doesn't have anything to do with taking default textures and multicopy pasted them over a 1024x1024/2048x2048 image to bring the HQ/HD quality to the texture.

You compare stuff on different scales.

i hate that in STR everything is soo dirty
( I wrote this in some topic of STR )

I actually agree.

What I didn't like about SRT was that everything looked plain dirty. This mod doesn't look dirty, not too sterile.
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dingleman  
Posted: Saturday, Jul 28 2012, 03:52
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I love this. The textures are much more crisp and detailed, yet don't look like they are trying to flaunt it with obvious gritty filters and upped contrast.

Nice work!

EDIT:
I made a 512x512 water texture that you can use if you haven't made one already.

user posted image
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This post has been edited by dingleman on Saturday, Jul 28 2012, 04:30
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wahgah  
Posted: Saturday, Jul 28 2012, 04:51
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looks great!

maybe if this gets a conversion to iv:sa it could maybe get bump maps too, showing its true potential.
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Flame1251  
Posted: Saturday, Jul 28 2012, 13:22
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New screenshots (LAe2)

user posted image user posted image

user posted image user posted image

Do not forget that the image is different from the final quality.


And as always, thank you all for your comments. Support is always needed.

Many people want to see these textures in mods, which porting SA to RAGE engine. But what about this so far, I can not say anything. Not know someone will offer me something like that or not, but for now I want to finish my mod as my mod. I do not want to think that everything that I do, I do for other projects.

dingleman, good texture, but I want use my. smile.gif

This post has been edited by Flame1251 on Saturday, Aug 11 2012, 21:09
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Triple Penetration  
Posted: Sunday, Jul 29 2012, 14:09
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This looks good man, I like it.

Can't wait for more updates.
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Flame1251  
Posted: Tuesday, Jul 31 2012, 15:00
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Who will tell me about MIP mapping?

Sorry that I ask this question here, but mod is directly concerned. I want to know, should I use this optimization, or can do without it.
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Flame1251  
Posted: Sunday, Aug 5 2012, 12:38
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Why am I asked about MIP mapping? Now I think, necessary to use this optimization or not.

Advantage is that the high definition textures no longer blinking in the distance. The disadvantages are: size of the mod will bigger, work on the textures take a bit more time, increase of FPS will be small.

New screenshots (LAe2)

user posted image user posted image

user posted image user posted image user posted image



This post has been edited by Flame1251 on Saturday, Aug 11 2012, 21:31
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FunGt  
Posted: Sunday, Aug 5 2012, 12:51
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QUOTE (Flame1251 @ Sunday, Aug 5 2012, 14:38)
user posted image

Awesome this one, keep it up
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Flame1251  
Posted: Tuesday, Aug 7 2012, 20:19
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New screenshots (LAe2)

Some plants on this section (small palms and shrubs).

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Some buildings (including the previously shown Binco shop)

user posted image user posted image user posted image

(In hosting screenshots are displayed with distortion of the contrast).

I also edited first page of this topic. There are listed links to the reports of development.



This post has been edited by Flame1251 on Saturday, Aug 11 2012, 21:37
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methodunderg  
Posted: Wednesday, Aug 8 2012, 10:42
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Looking good !
Don't really like pavement outside Binco; I think the size of it looks off.

Seems like you have a LONG way to go. Keep it up though.
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Death2Drugs  
Posted: Thursday, Aug 9 2012, 01:09
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Looks great!

Are you planning to do new timecyc? I thought the original timecyc of SA lacked colors, and was too orange, which looked depressing. As I advise, if you do make a new timecyc, make it directly based on that of the areas the game parodies (LA, SF, Vegas, etc)
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Flame1251  
Posted: Friday, Aug 10 2012, 18:15
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LAe2. Part 12
Johnson House


user posted image user posted image user posted image

user posted image user posted image user posted image


As I said, hosting a little distort the contrast. But when saving the image to the computer, contrast is normal.

methodunderg, Death2Drugs, thanks very much for your comments.

Death2Drugs, most likely I will do new timecyc. By the way, colors can become more saturated through the use of ENBSeries. Thanks for you idea, I may resort to it.

This post has been edited by Flame1251 on Saturday, Aug 11 2012, 21:44
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Dumbass-Productions  
Posted: Friday, Aug 10 2012, 18:23
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Looks fantastic. Keep up the great work icon14.gif
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tommzy2  
Posted: Saturday, Aug 11 2012, 10:39
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Nice work, keep it up smile.gif. Always wanted a San Andreas with better textures, srt3 doesn't install for me lol
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Frank.s  
Posted: Saturday, Aug 11 2012, 11:22
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Very nice, but do they have mipmaps? It seems too pixelly in the distance which suggests a lack of mipmaps.
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RickyLopes  
Posted: Saturday, Aug 11 2012, 18:10
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There some remaked textures that just looks more noisy than the original ones. Apart of that, this mod is a great mod. smile.gif Best luck for you.
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