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[WIP | SCR] HRT 1.4 high definition textures for GTA SA
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Flame1251  |
Posted: Thursday, Aug 16 2012, 10:22
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Flame

Group: Members
Joined: Sep 24, 2011


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GTAEngineTeam, hi! Amazing, you have found the original textures used developers themselves. It's very cool.  The temptation is great to use them, but I refused. But thanks for the help, if that - I will write to you. Could you leave the links to textures, but remove the images (they can be useful to someone)? Since want to in this thread were just pics of my mod.  | QUOTE (Afterburningwheels @ Wednesday, Aug 15 2012, 14:05) | | You retexture the desert too? |
Oh, I forgot answer to this. But it be interested and for other people: i will retexture all location. This post has been edited by Flame1251 on Thursday, Aug 16 2012, 20:19
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ManDog  |
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Mein Kraft

Group: Members
Joined: Apr 6, 2011


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Flame1251  |
Posted: Saturday, Aug 18 2012, 10:22
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Flame

Group: Members
Joined: Sep 24, 2011


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Flame1251  |
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Flame

Group: Members
Joined: Sep 24, 2011


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LAw. Part 5
New screenshots of HRT 1.4: bay and beach (again).
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Flame1251  |
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Flame

Group: Members
Joined: Sep 24, 2011


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Previous sections (LAn, LAn2, LAs, LAs2, LAe, LAe2, LAw) have been enhanced; mipmaps added
Well, I finally added mipmaps to the all previous section (also i added mipmaps to a dam from the desert).
The decision did not come immediately. Mipmaps have its pluses and minuses. On the one hand, with mipmaps lost flickering textures in the distance, on the other - the FPS increase is not as big as I expected (previously I test it: I added mipmaps to a small area, and compared FPS with using Fraps, the difference was just a couple of frames), but maybe someone because of this mod will work better.
Also, I redid some textures from all this sections.
First screen you can compare with this old screenshot.
| QUOTE (Afterburningwheels @ Monday, Aug 20 2012, 14:45) | | Flame, if you will release this mod with LQ installation, in which resolution will they be? |
I don't know. I have some thoughts, but don't know, necessary to do "lite" version or not.
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Flame1251  |
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Flame

Group: Members
Joined: Sep 24, 2011


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| QUOTE (Garju67 @ Monday, Aug 20 2012, 20:09) | Each time you post new pics, it became more better ! Nice job and as i said earlier, best SA retexturing mod. Can't wait to try it on IV:SA.  |
Thanks.  By the way, I wrote about HRT 1.4 textures in IV:SA and similar projects. | QUOTE (Afterburningwheels @ Monday, Aug 20 2012, 20:12) | Nice screens!
It would be a good idea to release a lite version too. You see, some ffects mods makes GTA: SA lag very much and need to play GTA: SA on lower resolution to make the lag dissapear. Smokes and fire are a problem too. But also for low end PC's, not everyone can run GTA: SA with high resolutions textures mods. High resolution textures will blink a lot in the distance. |
I hope that the problem of blinking textures will be completely eliminated by mipmaps and anisotropic filtering, which will be activated in ENBSeries. About fires and smokes: I may be made special menu to change effects like menu in my Winter Vacation 2.0, Autumn Sunshine, Endless Summer and Spring Season. But the idea is to make a version with lower resolution textures attractive. More info can be said after the release.
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Flame1251  |
Posted: Wednesday, Aug 22 2012, 09:32
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Flame

Group: Members
Joined: Sep 24, 2011


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Flame1251  |
Posted: Thursday, Aug 23 2012, 09:28
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Flame

Group: Members
Joined: Sep 24, 2011


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Flame1251  |
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Flame

Group: Members
Joined: Sep 24, 2011


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