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 [IV|WIP]Time Travel Blue Explosion

 
Lorenzo3024  
Posted: Sunday, Jun 10 2012, 22:00
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This mod changes some game files. Be sure to back up changed files. I do not take any responsibility if you crash and / or damaged files. Download them at your own risk! However, you should have no problem, I tried to play with modified files and I found no errors.

With the files in the archive, using the Time Travel Mod BTTF92 while traveling through time, the explosions will be blue just like in the movie. At the same time, however, is not changed the explosion of the grenade. Remember that the shell will be called by the name of EPISODIC_1 (Native spawnabile from Super Mega Trainer), because if you try to spawn the normal grenade you'll find yourself fighting with your bare hands.

Video

Let's start!
First download the archive from here: DOWNLOAD.
If you have not installed any mods you can copy:
1. trainer.ini the file in the root folder of GTA IV;
2. weaponinfo.xml the file in the folder common / date;
3. explosionFx.dat the file in the folder common / date / effects.
However, if you will explain how to manually install the new grips in their files.

Manual Installation

Head in the common / open the file date and WeaponInfo.xml. Scroll down to find this string: <weapontype="GRENADE"> and replace the whole block with this weapon:
CODE
<weapon type="GRENADE">
               <data slot="UNARMED" firetype="MELEE" damagetype="MELEE" group="PUNCH_KICK" targetrange="10.0" weaponrange="1.6">
                       <damage base="0" networkplayermod="1.0" networkpedmod="1.0"/>

                       <pickup regentime="0"/>

                       <controller>
                               <rumble duration="60" intensity="0.23"/>
                       </controller>

                       <flags>
                               <flag>CAN_AIM</flag>
                               <flag>ARMOUR_PENETRATING</flag>
                       </flags>
               </data>
       </weapon>

Now scroll down and enter the file before </ weaponinfo> this other block:
CODE
<weapon type="EPISODIC_1">
               <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="35.0" clipsize="1" ammomax="9999">
                       <damage networkplayermod="2.0" networkpedmod="1.0"/>

                       <aiming accuracy="1.0">
                               <offset                 x="0.0" y="1.0" z="0.0"/>
                               <crouchedoffset x="0.0" y="1.0" z="0.0"/>
                       </aiming>

                       <pickup regentime="360000" ammoonstreet="8"/>

                       <controller>
                               <rumble duration="50" intensity="0.1"/>
                       </controller>

                       <flags>
                               <flag>THROWN</flag>
                               <flag>CAN_AIM</flag>
                               <flag>CAN_FREE_AIM</flag>
                               <flag>ANIM_RELOAD</flag>
                               <flag>ANIM_CROUCH_FIRE</flag>
                               <flag>ADD_SMOKE_ON_EXPLOSION</flag>
                               <flag>SILENCED</flag>
                       </flags>

                       <projectile type="FUSE" fusetime="5000">
                               <explosion type="EPISODIC_1"/>
                               <physics force="33.0" vehiclevelocity="5.0"/>
                       </projectile>
               </data>

               <assets model="w_grenade">
                       <anim group="grenade"/>
               </assets>
       </weapon>

Save the file and, having direct common / date / effects, open the file and delete the entire string explosionFx.dat GRENADE. Now enter these two strings:
CODE
GRENADE                         0.0             0.0             2.0             1.0             7.0             50.0            -1.0            30.0            0.0016                  0.0             0.0             exp_grenade             exp_grenade_air         1.0             0       0       0.0     0.0     0.6     GRENADE         0               109.0   98.0    255.0   250.0   5.0     0.3     2
EPISODIC_1                      500.0           75.0            2.0             1.0             7.0             50.0            -1.0            30.0            0.0016                  0.0             0.0             exp_grenade             exp_grenade_air         1.0             0       0       0.0     0.0     0.6     GRENADE         0               1.0     0.3     0.0     250.0   24.0    0.3     2

If you have also made ​​changes to the file trainer.ini can also manually edit. We just open it with notepad + + (download here) and go to the string 527, by changing Episodic=0 to Episodic=1 after go to line 3551 and changing the string Enabled=0 to Enabled=1.
Have Fun|

Known bugs:
1. Sometimes you do not see the blue explosion, but the normal gray smoke;
2. pedestrians fleeing during the time travel (although it is normal).

This mod was created by me (Lorenzo3024), it is forbidden to post it in other forums without my permission. If you have any questions please ask, I'll be ready to help you with any problem.

P.S: Sorry for my bad english.

This post has been edited by Lorenzo3024 on Monday, Jun 11 2012, 20:02
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NaidRaida  
Posted: Tuesday, Jun 12 2012, 16:01
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Haha, that's nicely done. Pretty creative what you've made. This reminds me of 'Back To The Future'. icon14.gif

But since this is a mod release I would recommend you to post it in a more appropriate section: The Mod Showroom.
This will probably also increase the traffic and interest on your mod. People probably doesn't look here so often for mod releases.


This post has been edited by NaidRaida on Thursday, Jun 14 2012, 20:25
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