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 Editing .IFP errors

 A Bunch Of Errors I Get Editing An IFP
 
dsjonas96  
Posted: Friday, Jun 8 2012, 16:42
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When i edit the anims on ped.ifp using 3dsmax and kam's script, first it succesfully replaces the anim, but when i try to view it using GTA anim manager, it won't launch, when i play it on SA, It crashes, when i load it back to 3dsmax 9 Service pack 2, i get this error "unknown property count in undefined" and "no GetUserProp on function for undefined". i get that same error on every anim i edit, is this a problem on 3dsmax or in the script itself? I edited the run_armed And other running anims on the ped.ifp, i don't think i did something wrong cuz i followed every step on a tutorial, help
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smallcombe  
Posted: Monday, Jul 9 2012, 06:37
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hey dsjonas96

Yes I get this problem all the time. I believe this happens when a frame has been deleted or more then 1 animation has been applied to the skeleton. I have found a way around this, when I'm finish replacing my animation I straight away try to load the .ifp up again (and with success it loads with no error messages) which means its good to go into the game for use but when "unknown property count in undefined" pops up I close and reload IFP IO. copy my back up working .ifp file over the corrupt one and then open it up in Max again. I replace the file and it works this time. so it seems like the first time (while editing the animation) information gets mixed up. reload the IO program with a working .ifp file and it should work.

bugs: I have notice while in game that the animation works fine but other animations such has shot or death animation the bones collapse in on them self. I'm not sure if this is related but I believe so.

so to sum it up try loading the IFP IO up again and apply the animation to a new working IFP file.

hope this helps, let us know the out come smile.gif
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