Is it possible to have a Ped loop an animation? I'm using a tick to generate a random event and I'd like for each Ped within each event to loop their animations, e.g. drunk animations. Also on the topic of drunk animations, how can I set a Ped to act drunk like they do outside of the clubs in EFLC? Or what would be the best way to mimic this behaviour?
EDIT: How can I get the Ped of which I'm targeting with a melee weapon? I've tried Game.LocalPlayer.GetTargetedPed() and Game.LocalPlayer.IsTargeting() but they only appear to work with guns.
This post has been edited by Braveheartuk on Thursday, Jun 7 2012, 20:53