bump
I found it
According to GTA3 sources, it must be called Collision Triangle Plane.
| CODE |
struct CColTrianglePlane CompressedVector normal; short someDistance; // also compressed char unk; // [0 - 5] char _pad; }; |
I saw game used it when, for example, glass is breaking and we need to create particle with glass panes.
Any ideas what are "suspension lines" used for? I noticed they are calculated while processing vehicle physics.