Edit: This isnīt mine! i want only some changes i will not host this! i want it to activate with RMB and if i dont want use it anymore then i press again RMB i want it to activate and deactive from RMB is it possible
CODE
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- 03A4: name_thread 'CLONECS' 0A8C: write_memory 6601887 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6601891 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6601895 size 1 value 144 virtual_protect 1 0A8C: write_memory 6609737 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6609741 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6609745 size 1 value 144 virtual_protect 1 0A8C: write_memory 5383203 size 2 value 37008 virtual_protect 1 0470: 24@ = actor $player_actor current_weapon
:clonecs_127 0001: wait 0 ms 0006: 29@ = 0 00D6: if and 84C8: not actor $player_actor driving_flying_vehicle 84A7: not actor $player_actor driving_boat 80DD: not actor $player_actor driving_car_with_model #RHINO 80DD: not actor $player_actor driving_car_with_model #FIRETRUK 80DD: not actor $player_actor driving_car_with_model #SWATVAN 00DF: actor $player_actor driving 004D: jump_if_false @clonecs_1559 03C0: 25@ = actor $player_actor car 0432: 17@ = get_actor_handle_from_car 25@ passenger_seat 0 0432: 18@ = get_actor_handle_from_car 25@ passenger_seat 1 0432: 19@ = get_actor_handle_from_car 25@ passenger_seat 2 00D6: if or 003C: $player_actor == 17@ // (int) 003C: $player_actor == 18@ // (int) 003C: $player_actor == 19@ // (int) 004D: jump_if_false @clonecs_268 0002: jump @clonecs_127
:clonecs_268 00D6: if 0039: 30@ == 1 004D: jump_if_false @clonecs_390 0A96: 13@ = actor $player_actor struct 000A: 13@ += 1816 0A8D: 26@ = read_memory 13@ size 1 virtual_protect 0 00D6: if or 8029: not 26@ >= 2 0019: 26@ > 7 004D: jump_if_false @clonecs_390 0006: 26@ = 2 03C0: 25@ = actor $player_actor car 0A96: 13@ = actor $player_actor struct 000A: 13@ += 1816 0A8C: write_memory 13@ size 1 value 26@ virtual_protect 0 036A: put_actor $player_actor in_car 25@
:clonecs_390 00D6: if 00E1: player 0 pressed_key 15 004D: jump_if_false @clonecs_414 0006: 33@ = 0
:clonecs_414 00D6: if 8A4B: not controls_set_to_joystick 004D: jump_if_false @clonecs_543 00D6: if 0AB0: key_pressed 2 004D: jump_if_false @clonecs_512 0713: actor $player_actor driveby_actor -1 car -1 point 0 0 0 radius 900.0 4 0 firing_rate 100 0A97: 14@ = car 25@ struct 000A: 14@ += 2212 0A8C: write_memory 14@ size 1 value -0.01 virtual_protect 0 0006: 32@ = 0 0002: jump @clonecs_536
:clonecs_512 00D6: if 8029: not 32@ >= 200 004D: jump_if_false @clonecs_536 0687: clear_actor $player_actor task
:clonecs_536 0002: jump @clonecs_662
:clonecs_543 00D6: if 00E1: player 0 pressed_key 5 004D: jump_if_false @clonecs_630 0713: actor $player_actor driveby_actor -1 car -1 point 0 0 0 radius 900.0 4 0 firing_rate 100 0A97: 14@ = car 25@ struct 000A: 14@ += 2212 0A8C: write_memory 14@ size 1 value -0.01 virtual_protect 0 0006: 32@ = 0 0002: jump @clonecs_662
:clonecs_630 00D6: if 0019: 32@ > 700 8029: not 32@ >= 1000 004D: jump_if_false @clonecs_662 0687: clear_actor $player_actor task
:clonecs_662 00D6: if and 0019: 33@ > 300 00E1: player 0 pressed_key 7 80E1: not player 0 pressed_key 5 8AAB: not file_exists "CLEO\DRIVEBY2.CS" 004D: jump_if_false @clonecs_938 0470: 24@ = actor $player_actor current_weapon 0006: 8@ = 0
:clonecs_728 8029: not 8@ >= 8 004D: jump_if_false @clonecs_938 00D6: if or 8029: not 26@ >= 2 0039: 26@ == 7 004D: jump_if_false @clonecs_781 0006: 26@ = 2 0002: jump @clonecs_788
:clonecs_781 000A: 26@ += 1
:clonecs_788 0A8C: write_memory 12006502 size 1 value 0 virtual_protect 0 03C0: 25@ = actor $player_actor car 02E3: 9@ = car 25@ speed 0A96: 13@ = actor $player_actor struct 000A: 13@ += 1816 0A8C: write_memory 13@ size 1 value 26@ virtual_protect 0 000A: 26@ += 1 04B8: get_weapon_data_from_actor $player_actor weapon_group 26@ weapon 24@ ammo 31@ model 31@ 000E: 26@ -= 1 0006: 33@ = 0 036A: put_actor $player_actor in_car 25@ 04BA: set_car 25@ speed_to 9@ 00D6: if 82D8: not actor $player_actor current_weapon == 0 004D: jump_if_false @clonecs_924 0006: 8@ = 8
:clonecs_938 00D6: if and 0019: 33@ > 300 8A4B: not controls_set_to_joystick 00E1: player 0 pressed_key 5 80E1: not player 0 pressed_key 7 8AAB: not file_exists "CLEO\DRIVEBY2.CS" 004D: jump_if_false @clonecs_1216 0470: 24@ = actor $player_actor current_weapon 0006: 8@ = 0
:clonecs_1006 8029: not 8@ >= 8 004D: jump_if_false @clonecs_1216 00D6: if or 0039: 26@ == 2 0019: 26@ > 7 004D: jump_if_false @clonecs_1059 0006: 26@ = 7 0002: jump @clonecs_1066
:clonecs_1059 000E: 26@ -= 1
:clonecs_1066 0A8C: write_memory 12006498 size 1 value 0 virtual_protect 0 03C0: 25@ = actor $player_actor car 02E3: 9@ = car 25@ speed 0A96: 13@ = actor $player_actor struct 000A: 13@ += 1816 0A8C: write_memory 13@ size 1 value 26@ virtual_protect 0 000A: 26@ += 1 04B8: get_weapon_data_from_actor $player_actor weapon_group 26@ weapon 24@ ammo 31@ model 31@ 000E: 26@ -= 1 0006: 33@ = 0 036A: put_actor $player_actor in_car 25@ 04BA: set_car 25@ speed_to 9@ 00D6: if 82D8: not actor $player_actor current_weapon == 0 004D: jump_if_false @clonecs_1202 0006: 8@ = 8
:clonecs_1559 00D6: if and 0019: 33@ > 2000 0039: 30@ == 0 004D: jump_if_false @clonecs_1592 0006: 30@ = 1
:clonecs_1592 00D6: if 0038: $onmission == 0 004D: jump_if_false @clonecs_1615 01C3: remove_references_to_car 25@ // Like turning a car into any random car
:clonecs_1615 0002: jump @clonecs_127
This post has been edited by Joni2030 on Tuesday, Jun 5 2012, 17:58
Yes you can idon't know what are you doing but you have to add a wait opcode after the key presse like / wait 1000 ms / Because the key is very sensitive and very very fast