IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

Post map mod requests in the Mod Requests topic

Post mod releases in the Mod Showroom

Read the Modding Rules BEFORE posting!

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


  Reply to this topicStart new topicStart Poll

 Please Help Replace Building

 Fire Station
 
uncfire  
Posted: Monday, Jun 4 2012, 17:04
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jul 6, 2011

XXXXX



I'm wanting to replace the church thats on bridger st in North berchem with the fire station the fire station model thats in northern gardens. Ive been trying to figure it out and am totally frustrated. If this is possible please help. Thanks Michael
PM
  Top
 

 
jpm1  
Posted: Tuesday, Jun 5 2012, 06:02
Quote Post


Vice city citizen
Group Icon
Group: Members
Joined: Sep 26, 2005

fr.gif

XXXXX



ok first replacing objects is a for experienced modders . but Rockstar knows well the modding boost consequently its sells so the game is made a way that modding is not much difficult (i wouldn't have bought the game without the modding myself) . thanks to all the guys here also that create really amazing softwares like OpenIV Spark and all the others . here's what i know concerning the objects placement .

i think it'll be easier with an example . let's say you want to suppress a barge in manhattan and replace it with a sunken ship (what i'm doing myself right now)
you saw the barge on the IG map but you don't know where it is located

- install openIV tool . then make a global research with barge word. you'll get several results
- browse the results (double-click) to find the type of barge you want to remove . when you found it remember it's name and make a research but now with the placement search you'll see a map with all the barges of that type in game highlighted .
- you'll see a column at the map left . click on the results until you found the barge you want to remove .
- once you got it , double-click on the result the program will "jump" to the file that contains your barge . extract the file
- now download and install Dageron Placement tool . open the file and find the barge (same name as in openIV without extention) . if you have several same barges you'll need to make an in-game research of the object coordinates , using a script . i use DK location tool script . you'll see a line of numbers beside the file name .
- now it's important according to where the file you extracted was there are two possibilities . if the file was in an img file you can simply and purely remove the line with placement tool . if the file wasn't in an img file example nj_01.wpl then i suggest you not to erase the object or you may experience crashes or game instability , but there's an alternative solution it's to "burry" the object . with placement tool add negative values to PosZ until your object is totally burried . save
- import you modified file with OpenIV . done your object has been deleted . then for adding the new object just add a line to the file (with placement tool) you've just modified with the coordinates (the same as precedent object)
- make an in-game test to see if the collision has properly been removed , normally it shoud but in some very rare cases it doesn't , then when that happens i get "stuck" (for now)
- then when it's all done when you'll approach the barge until you come close you may still see a barge . these are lods . to remove them . you need spark program . browse the file where you extracted your wpl from for textures that have chance to be the one you see when you are far from the object , and replace (import) them with transparent textures . backup the original files
PM
  Top
 

 
uncfire  
Posted: Wednesday, Jun 6 2012, 14:14
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jul 6, 2011

XXXXX



i tried and my game keeps crashing. ooh well
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG