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 Blender...

 
XstreetX  
Posted: Wednesday, May 30 2012, 05:44
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So yes I have searched and the newest post/reply(that I can remember right now) was from a year ago said "This isn't possible for SA..". There's more recent replies, but nothing that gives a definate, there is something, or theres still nothing for SA.

http://www.gtaforums.com/index.php?showtopic=127942&st=140


I JUST got familiar with Blender and was really hoping to use that. But its starting look more and more like Im going to have to learn GMAX or get and learn 3d studio if I want to use anything from SA(or even 4?). After getting GMax though I was also hoping I could do a couple file imports/exports to get it to blender, but I haven't been able to figure that out either. Ive been doing so many different searches, everything's starting to get jumbled all together in my head on me to lol.

Ive had the idea of doing a game like midnight club, with added things like the walking around and whatnot of GTA/True Crimes and just other details. Who knows what'd happen in the long run, but I figure I could atleast work on a map. I really want to be able to use the SA map and objects to work with as a starter, over the VC map due to its size and other differences, so I haven't resorted to just using VC quite yet.


So basically... Is there ANY way I can use Blender to edit any objects that come from SA??(or 4 whenever I get it)
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Sabudum  
Posted: Monday, Jun 25 2012, 23:01
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giving a bump here, hehe

Hello, i've been trying this as well, i don't know if you had any progress with this, but i must tell you, i did this succesfuly with objects in SA, and with everything in VC, the problem with peds in SA, is that, when you export the mesh, to, say OBJ. you lose the rigging, with any format, you will lose the rigging of your mesh, so let's say you model a ped in Blender, export it to .3ds, and import that model from 3D studio, you gonna have to rig it all again from within 3d studio, that really sucks, but the greatest issue with SA an Blender, is the skeletons.

Now, how did i edit sa objects in blender?

well, first, you must have gmax or 3dstudio, at least, then you import your object dff into 3d sutdio(or gmax for that matter) export your file to .3ds, import your .3ds in blender, editi however you like, export it again to the same .3ds.
Back in 3d studio, using the same scene as when you imported your dff, simply import you modified 3ds, delete the screwed up bones that Blender left, and selecting the original mesh, then your modified modified mesh using Ctrl, join them into one, now edit you joined mesh, and delete the vertices that used to be your old mesh.

Export it this way, and it should work, for me at least it worked, any doubts, just ask here.
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