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 Gen_int5.ide Error?

 What is this? i need information.
 
SasakiHD2  
Posted: Sunday, May 27 2012, 21:57
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i did a map mod and SA limit adjuster is saying this.

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version US 1.0
Last File Loaded: DATA\MAPS\interior\gen_int5.IDE
Last Library Loaded:
Error: Timed Objects Limit Breached.
Recommendation: Increase Timed Objects value in salimits.ini

Assembly Info:

Exception At Adress 0x004C66CA

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:
EAX: 0x00000000 EBX: 0x008E2C64
ECX: 0x00B1E128 EDX: 0x000046AD
ESI: 0x00B1E128 EDI:0x00000003
EBP:0xFFFFFFFFF ESP:0x0028FBC4


Anyone Please help me out.
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ZAZ  
Posted: Sunday, May 27 2012, 22:04
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the error must not be in gen_int5.IDE but it can be there
give more information about your map mod and post the content of your gta.dat
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SasakiHD2  
Posted: Sunday, May 27 2012, 23:15
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QUOTE (ZAZ @ Sunday, May 27 2012, 22:04)
the error must not be in gen_int5.IDE but it can be there
give more information about your map mod and post the content of your gta.dat

ok.

gta.dat says...

#
# Load IDEs first, then the models and after that the IPLs
#

IMG DATA\PATHS\CARREC.IMG
IMG DATA\SCRIPT\SCRIPT.IMG
IMG MODELS\CUTSCENE.IMG
IMG CLEO\SKIN.IMG


SPLASH loadsc2

#
# Object types
#
IDE DATA\MAPS\generic\vegepart.IDE
IDE DATA\MAPS\generic\barriers.IDE
IDE DATA\MAPS\generic\dynamic.IDE
IDE DATA\MAPS\generic\dynamic2.IDE
IDE DATA\MAPS\generic\multiobj.IDE
IDE DATA\MAPS\generic\procobj.IDE
IDE DATA\MAPS\LA\LAn.IDE
IDE DATA\MAPS\LA\LAn2.IDE
IDE DATA\MAPS\LA\LAs.IDE
IDE DATA\MAPS\LA\LAs2.IDE
IDE DATA\MAPS\LA\LAe.IDE
IDE DATA\MAPS\LA\LAe2.IDE
IDE DATA\MAPS\LA\LAw2.IDE
IDE DATA\MAPS\LA\LAw.IDE
IDE DATA\MAPS\LA\LAwn.IDE
IDE DATA\MAPS\LA\LAhills.IDE
IDE DATA\MAPS\LA\LAxref.IDE
IDE DATA\MAPS\SF\SFn.IDE
IDE DATA\MAPS\SF\SFs.IDE
IDE DATA\MAPS\SF\SFse.IDE
IDE DATA\MAPS\SF\SFe.IDE
IDE DATA\MAPS\SF\SFw.IDE
IDE DATA\MAPS\SF\SFxref.IDE
IDE DATA\MAPS\vegas\vegasN.IDE
IDE DATA\MAPS\vegas\vegasS.IDE
IDE DATA\MAPS\vegas\vegasE.IDE
IDE DATA\MAPS\vegas\vegasW.IDE
IDE DATA\MAPS\vegas\vegaxref.IDE
IDE DATA\MAPS\country\countryN.IDE
IDE DATA\MAPS\country\countN2.IDE
IDE DATA\MAPS\country\countryS.IDE
IDE DATA\MAPS\country\countryE.IDE
IDE DATA\MAPS\country\countryW.IDE
IDE DATA\MAPS\country\counxref.IDE
IDE DATA\MAPS\interior\int_LA.IDE
IDE DATA\MAPS\interior\int_SF.IDE
IDE DATA\MAPS\interior\int_veg.IDE
IDE DATA\MAPS\interior\int_cont.IDE
IDE DATA\MAPS\leveldes\levelmap.IDE
IDE DATA\MAPS\leveldes\levelxre.IDE
IDE DATA\MAPS\interior\gen_int1.IDE
IDE DATA\MAPS\interior\gen_int2.IDE
IDE DATA\MAPS\interior\gen_intb.IDE
IDE DATA\MAPS\interior\gen_int3.IDE
IDE DATA\MAPS\interior\gen_int4.IDE
IDE DATA\MAPS\interior\gen_int5.IDE
IDE DATA\MAPS\interior\savehous.IDE
IDE DATA\MAPS\interior\stadint.IDE
IDE DATA\MAPS\leveldes\seabed.IDE

# interiors
IDE DATA\MAPS\interior\props.IDE
IDE DATA\MAPS\interior\props2.IDE
IDE DATA\MAPS\interior\propext.IDE

# vehicle upgrade models
IDE DATA\MAPS\veh_mods\veh_mods.IDE

# txd parents
IDE DATA\TXDCUT.IDE

# have to load map.zon before any of the IPLs
IPL DATA\MAP.ZON
# IPL DATA\NAVIG.ZON
IPL DATA\INFO.ZON

#
# Scene information
#

SPLASH loadsc2

IPL DATA\MAPS\LA\LAn.IPL
IPL DATA\MAPS\LA\LAn2.IPL
IPL DATA\MAPS\LA\LAs.IPL
IPL DATA\MAPS\LA\LAs2.IPL
IPL DATA\MAPS\LA\LAe.IPL
IPL DATA\MAPS\LA\LAe2.IPL
IPL DATA\MAPS\LA\LAw.IPL
IPL DATA\MAPS\LA\LAwn.IPL
IPL DATA\MAPS\LA\LAw2.IPL
IPL DATA\MAPS\LA\LAhills.IPL
IPL DATA\MAPS\SF\SFn.IPL
IPL DATA\MAPS\SF\SFs.IPL
IPL DATA\MAPS\SF\SFse.IPL
IPL DATA\MAPS\SF\SFe.IPL
IPL DATA\MAPS\SF\SFw.IPL
IPL DATA\MAPS\vegas\vegasN.IPL
IPL DATA\MAPS\vegas\vegasS.IPL
IPL DATA\MAPS\vegas\vegasE.IPL
IPL DATA\MAPS\vegas\vegasW.IPL
IPL DATA\MAPS\country\countryN.IPL
IPL DATA\MAPS\country\countN2.IPL
IPL DATA\MAPS\country\countrys.IPL
IPL DATA\MAPS\country\countryE.IPL
IPL DATA\MAPS\country\countryW.IPL

# interiors
IPL DATA\MAPS\interior\int_LA.IPL
IPL DATA\MAPS\interior\int_SF.IPL
IPL DATA\MAPS\interior\int_veg.IPL
IPL DATA\MAPS\interior\int_cont.IPL
IPL DATA\MAPS\interior\gen_int1.IPL
IPL DATA\MAPS\interior\gen_int2.IPL
IPL DATA\MAPS\interior\gen_intb.IPL
IPL DATA\MAPS\interior\gen_int3.IPL
IPL DATA\MAPS\interior\gen_int4.IPL
IPL DATA\MAPS\interior\gen_int5.IPL
IPL DATA\MAPS\interior\stadint.IPL
IPL DATA\MAPS\interior\savehous.IPL

# level design
IPL DATA\MAPS\leveldes\levelmap.IPL
IPL DATA\MAPS\leveldes\seabed.IPL
IPL DATA\MAPS\paths.ipl
IPL DATA\MAPS\paths2.ipl
IPL DATA\MAPS\paths3.ipl
IPL DATA\MAPS\paths4.ipl
IPL DATA\MAPS\paths5.ipl
IPL DATA\MAPS\cull.ipl
IPL DATA\MAPS\tunnels.ipl
IPL DATA\MAPS\occluSF.ipl
IPL DATA\MAPS\occluveg.ipl
IPL DATA\MAPS\occluLA.ipl
IPL DATA\MAPS\occluint.ipl
IPL DATA\MAPS\audiozon.ipl

#
# Interiors
#
SPLASH loadsc4


i added files for gta3.IMG like the map mod said, and then i rebuilt the archive for that and the int one.
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SasakiHD2  
Posted: Sunday, May 27 2012, 23:54
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Bump because i figured it out. but now i got veh_mods.ide. which could that be? i found out that i need to remove the # in the limits. but witch one?
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ZAZ  
Posted: Monday, May 28 2012, 05:20
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QUOTE (SasakiHD2 @ Monday, May 28 2012, 00:54)
Bump because i figured it out. but now i got veh_mods.ide. which could that be?

data\maps\veh_mods\veh_mods.ide contains the definitions of the tuningpart objects

what did you modified?
which dff replaced or added, which txd? which ipl, which ide?

QUOTE
i found out that i need to remove the # in the limits. but witch one?

try these settings for salimits.ini
CODE
[DYNAMIC LIMITS]
; The Number of IPL Instances allowed in the game (inst)
Buildings=26000
; NOTE: Increase to increase IPL Limit
Dummys=4500
; NOTE: Increase to increase IPL Limit
PtrNode Doubles=3200
; NOTE: Increase to increase IPL Limit
IPL Files=256
; Streaming Memory (in MB's)
Streaming Memory=1024

[STATIC LIMITS]
; The Number of IDE Entries allowed
IDEs=19900


maybe also these, not shure about that, i just have it in my salimits.ini

CODE
[DYNAMIC LIMITS]
; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)
ColModels=22150
Collision Files=255
QuadTreeNodes=400
QuadTreeNodes2=40
MatDataPool=4096
AtmDataPool=1024

[DYNAMIC LIMITS]
; The Number of Dynamic Objects creatable
Objects=350
Tasks=500
Events=200
Point Routes=64
Patrol Routes=32
Node Routes=64
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SasakiHD2  
Posted: Monday, May 28 2012, 07:08
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Im Nice but i can bite.
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QUOTE (ZAZ @ Monday, May 28 2012, 05:20)
QUOTE (SasakiHD2 @ Monday, May 28 2012, 00:54)
Bump because i figured it out. but now i got veh_mods.ide. which could that be?

data\maps\veh_mods\veh_mods.ide contains the definitions of the tuningpart objects

what did you modified?
which dff replaced or added, which txd? which ipl, which ide?

QUOTE
i found out that i need to remove the # in the limits. but witch one?

try these settings for salimits.ini
CODE
[DYNAMIC LIMITS]
; The Number of IPL Instances allowed in the game (inst)
Buildings=26000
; NOTE: Increase to increase IPL Limit
Dummys=4500
; NOTE: Increase to increase IPL Limit
PtrNode Doubles=3200
; NOTE: Increase to increase IPL Limit
IPL Files=256
; Streaming Memory (in MB's)
Streaming Memory=1024

[STATIC LIMITS]
; The Number of IDE Entries allowed
IDEs=19900


maybe also these, not shure about that, i just have it in my salimits.ini

CODE
[DYNAMIC LIMITS]
; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)
ColModels=22150
Collision Files=255
QuadTreeNodes=400
QuadTreeNodes2=40
MatDataPool=4096
AtmDataPool=1024

[DYNAMIC LIMITS]
; The Number of Dynamic Objects creatable
Objects=350
Tasks=500
Events=200
Point Routes=64
Patrol Routes=32
Node Routes=64

Im seeing if those will work.
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SasakiHD2  
Posted: Monday, May 28 2012, 07:23
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thanks buddy it worked.... i had the vehicle lines disabled.

This post has been edited by SasakiHD2 on Monday, May 28 2012, 07:43
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SasakiHD2  
Posted: Monday, May 28 2012, 14:47
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QUOTE (SasakiHD2 @ Monday, May 28 2012, 07:23)
thanks buddy it worked.... i had the vehicle lines disabled.

ok now when i mod cars i crash every few miniutes into the game. is their something wrong with the limits again?
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SasakiHD2  
Posted: Tuesday, May 29 2012, 03:13
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Just bumping this to say that i have waited for this.
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ZAZ  
Posted: Tuesday, May 29 2012, 06:00
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How should we help if you don't tell us about your modifications
Have some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else?
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SasakiHD2  
Posted: Tuesday, May 29 2012, 06:16
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QUOTE (ZAZ @ Tuesday, May 29 2012, 06:00)
How should we help if you don't tell us about your modifications
Have some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else?

i replaced a car. i replaced 2 but i put the other one back because of how high poly it was. and i changed a bike back.

i use GGMM to manage them.

i saved a game at a point where im outside. i use a cleo script that lets me save anywhere i want to

windows keeps saying something about d3d9.dll or kernel32.dll and everytime im not really doing anything it crashes. its somehow loading the buildings as it keeps fading in the distance im standing at. then minutes later crashes.
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ZAZ  
Posted: Tuesday, May 29 2012, 07:36
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QUOTE (SasakiHD2 @ Tuesday, May 29 2012, 07:16)
QUOTE (ZAZ @ Tuesday, May 29 2012, 06:00)
How should we help if you don't tell us about your modifications
Have some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else?

i replaced a car. i replaced 2 but i put the other one back because of how high poly it was. and i changed a bike back.

i use GGMM to manage them.

i saved a game at a point where im outside. i use a cleo script that lets me save anywhere i want to

windows keeps saying something about d3d9.dll or kernel32.dll and everytime im not really doing anything it crashes. its somehow loading the buildings as it keeps fading in the distance im standing at. then minutes later crashes.

so it should work without limit adjuster, move the d3d9.dll out of the game directory

maybe there's a problem with gta3.img
use another tool
use IMG Manager V.1.5
if you can't get it working then use G-IMG
don't use GGMM for installing mods, use it only to view models inside of the game

use one of these tool to search if one of the files exist twice
example:
you added or replaced admiral.dff and admiral.txd
now use search function and search for admiral and make shure that only one admiral.dff ad only one admiral.txd exist in your img

if that is done then replace the modified models with the origin model (if you made a backup of the models)
use replace function!
if you don't have backups, then extract an existing vehicle of same type and replace it with modded models
example:
extract manana.dff and manana.txd, rename these to admiral.dff and admiral.txd and replace admiral.dff and admiral.txd
extract bmx.dff and bmx.txd, rename these to bike.dff ad bike.txd and replace bike.dff and bike.txd

Finaly before closing the tool, RUN THE FUNCTION "Rebuild Archiv"

Then restore the data files
I don't know if you did that but so far i know requires mod installing with GGMM to enter the data lines for
vehicles.ide, handling.cfg, carcols.dat and carmods.dat
You should have Backups of your game files, so replace these files with the origin files
If you don't have Backups, that's bad but may there's isn't a problem, so skip this point

You said that you only use a cleo script that lets you save anywhere
So make shure that you don't have any other file with extension *.cs in your cleo folder
Then deactivated this line in your gta.dat
CODE
IMG CLEO\SKIN.IMG

make a # infront and save the file
CODE
#IMG CLEO\SKIN.IMG


Now test the game, don't load a savegame but Start New Game
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SasakiHD2  
Posted: Tuesday, May 29 2012, 09:27
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QUOTE (ZAZ @ Tuesday, May 29 2012, 07:36)
QUOTE (SasakiHD2 @ Tuesday, May 29 2012, 07:16)
QUOTE (ZAZ @ Tuesday, May 29 2012, 06:00)
How should we help if you don't tell us about your modifications
Have some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else?

i replaced a car. i replaced 2 but i put the other one back because of how high poly it was. and i changed a bike back.

i use GGMM to manage them.

i saved a game at a point where im outside. i use a cleo script that lets me save anywhere i want to

windows keeps saying something about d3d9.dll or kernel32.dll and everytime im not really doing anything it crashes. its somehow loading the buildings as it keeps fading in the distance im standing at. then minutes later crashes.

so it should work without limit adjuster, move the d3d9.dll out of the game directory

maybe there's a problem with gta3.img
use another tool
use IMG Manager V.1.5
if you can't get it working then use G-IMG
don't use GGMM for installing mods, use it only to view models inside of the game

use one of these tool to search if one of the files exist twice
example:
you added or replaced admiral.dff and admiral.txd
now use search function and search for admiral and make shure that only one admiral.dff ad only one admiral.txd exist in your img

if that is done then replace the modified models with the origin model (if you made a backup of the models)
use replace function!
if you don't have backups, then extract an existing vehicle of same type and replace it with modded models
example:
extract manana.dff and manana.txd, rename these to admiral.dff and admiral.txd and replace admiral.dff and admiral.txd
extract bmx.dff and bmx.txd, rename these to bike.dff ad bike.txd and replace bike.dff and bike.txd

Finaly before closing the tool, RUN THE FUNCTION "Rebuild Archiv"

Then restore the data files
I don't know if you did that but so far i know requires mod installing with GGMM to enter the data lines for
vehicles.ide, handling.cfg, carcols.dat and carmods.dat
You should have Backups of your game files, so replace these files with the origin files
If you don't have Backups, that's bad but may there's isn't a problem, so skip this point

You said that you only use a cleo script that lets you save anywhere
So make shure that you don't have any other file with extension *.cs in your cleo folder
Then deactivated this line in your gta.dat
CODE
IMG CLEO\SKIN.IMG

make a # infront and save the file
CODE
#IMG CLEO\SKIN.IMG


Now test the game, don't load a savegame but Start New Game

ok im on it.....i might need to reinstall again. i still have the ROM File of this game. so what i might do is what you said and if not ill have to put EVERYTHING Back the way i had it, which takes me an Hour to do it. sad.gif
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