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Is GTA slowly losing it's touch?
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mikecyclexxx  |
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The Shootist

Group: Members
Joined: Apr 24, 2009


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| QUOTE (Neo Arcadia @ Sunday, May 27 2012, 17:40) | | QUOTE (mikecyclexxx @ Sunday, May 27 2012, 13:19) | | Personally I hated TLAD, it was even grittier than IV. |
Eh, I disagree there.
It may have been grittier, but I think it was done well. The setting and characters were better than in IV, and the plot wasn't dragged past the point where it should have ended (In IV nearly all of Bohan and Algonquin felt like filler...).
The whole thing just seemed to fit in with Liberty City better than Niko's story did, and there was plenty of action which is always a plus. | Yeah, I can see that too. If i think about it, yes the story was probably a lot better than IV, I guess I just never got into the whole bikie thing. As for the "filler" in IV, i agree 100%, it was just so so so so dragged out, repetitive and boring.
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Dick Valor  |
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Cold Ass Honky

Group: Members
Joined: Nov 30, 2011


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| QUOTE (mikecyclexxx @ Sunday, May 27 2012, 15:02) | | I honestly just feel that GTA is getting too far from it's roots. I understand that things change and all that, but GTA has gone too far. It's still a great game, and i'm just as excited for V as i was when i heard about III and VC all those years ago but I just don't feel that GTA is really, GTA anymore. | It's called evolution. We came from monkeys, but we're certainly not monkeys anymore. And now we're better for it. I've been playing GTA since III and the franchise just keeps improving. Rampages were a redundant, arcade-y side mission that I never enjoyed, personally. I was always quite content to rampage through the streets to the beat of my own drum. My stats were always incentive enough. Similarly, I was glad paramedic and fire fighter side missions were removed from IV. I never understood why those were appropriate for the franchise as they're not criminal acts and they detract from the believability of the experience. Overall, I vastly preferred the side activities in IV to the III era games. You engage in criminal activities (main missions, drug dealing, stealing cars, street racing, vigilante work, robbing stores, blowing up bank trucks, killing and mugging) and normal activities that enhance the believability of the world (driving a cab for your cousin, drinking, pool, dating, etc.). Empire building and asset-based side missions were the only III-era side activities that were sorely missed, but that is the main exception for me. I think V is going to strike an appealing balance between the variety of the III era and IV's realism. Just because some GTA traits were recessive in one iteration doesn't mean they won't get expressed in the next. RAGE is familiar technology now and I'm confident V will be the pinnacle of GTA's evolution, at least until VI.
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gionascm2  |
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Perfectionist with a slight case of OCD

Group: Members
Joined: Jan 15, 2012


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| QUOTE (mikecyclexxx @ Sunday, May 27 2012, 13:53) | | QUOTE (gionascm2 @ Sunday, May 27 2012, 17:48) | | I like how it's taking itself more seriously now. Would you really want GTAV to have SA graphics anyways?? |
Who said anything about graphics? :s.
But now that you mention it, i'd rather it have an amazing story, game play and features with SA graphics. Than have the best graphics in the world with sh*tty features and a crap story. | Well it seems part of the 3-D era's 'touch' was the graphics. If you think about it, it wouldn't really work with the current IV graphics, that is part of the nostalgia. And to each their own, the graphics are one of the most impotant parts of a game to me. I can, however, see past graphical quality for games like minecraft and borderlands, as that is what makes them what they are.
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mikecyclexxx  |
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The Shootist

Group: Members
Joined: Apr 24, 2009


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| QUOTE (gionascm2 @ Sunday, May 27 2012, 17:57) | | QUOTE (mikecyclexxx @ Sunday, May 27 2012, 13:53) | | QUOTE (gionascm2 @ Sunday, May 27 2012, 17:48) | | I like how it's taking itself more seriously now. Would you really want GTAV to have SA graphics anyways?? |
Who said anything about graphics? :s.
But now that you mention it, i'd rather it have an amazing story, game play and features with SA graphics. Than have the best graphics in the world with sh*tty features and a crap story. |
Well it seems part of the 3-D era's 'touch' was the graphics. If you think about it, it wouldn't really work with the current IV graphics, that is part of the nostalgia.
And to each their own, the graphics are one of the most impotant parts of a game to me. I can, however, see past graphical quality for games like minecraft and borderlands, as that is what makes them what they are. | Fait enough, graphics are a big deal to some. However, I think you're quite wrong with the IV graphics not working with SA. Go to the Mod showroom maps section, and checkout IV:SA3. Absolutley amazing.
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Wu Kenny Lee  |
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Fly By Night

Group: Members
Joined: May 28, 2011

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| QUOTE (mikecyclexxx @ Sunday, May 27 2012, 17:19) | | Oh by the way, I know that there are very rarely shoot outs in IV, but they just aren't exciting like in the 3D era. |
I think the problem in GTA IV is that you don't really got anyone outside of the missions that attacks you on sight, unlike in the previous games where certain gangs (almost every gang in GTA III(although the Mafia was the worst), the Haitians in Vice City, the Ballas in GTA San Andreas) always attacked you, no matter if you were a thread or not. I guess they did that so the player can explore the city without getting attacked by some random smalltime criminal at every corner (which kinda makes sense because you're more squishy in GTA IV than in the older game, you can now get hurt even inside a car and the fact that you get bounced around like a pinball if you get hit by a car doesn't help either). They could balance that by giving the gangs some kind of tolerance. In case you are unarmed and they dislike you, they would just tell you to get out of their sight, and if you don't do it, they'll shoot you. In case you have a weapon equipped and they dislike you, they would attack you if they see you. This post has been edited by Wu Kenny Lee on Sunday, May 27 2012, 18:25
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baguvix_wanrltw  |
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Cynical, yeah. Bitter, probably.

Group: Members
Joined: Apr 5, 2012

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So TLAD's story was so much better than IV's, was it?
TLAD: - You're number 2 in a (small) criminal organization - Number 1 was just released from jail, you don't get along - Number 1 betrays you and you fight against your former "brothers"
IV: - You're a poor eastern european ex-soldier who came to the USA because of false promises and fear - Your cousin has a small business and so you start working for him - Your cousin has gambling problems and borrows money from loan sharks - To help your cousin out, you start a small time criminal career which soon spirals out of control - One of your new employers repeatedly threatens you and your cousin until you take him out - Your dead employer's boss makes you an offer you can't refuse - You new bosses right hand man sends you to take him out - Your new "friend" betrays you and hands you over to the man who made you flee Europe in the first place - On the way you meet and work for high and low ranking mobsters, politicians, (undercover) government agents and many new people with different perspectives on life - You take revenge on the "friend" who betrayed you - Your cousin gets married and your new stupid ugly bitch of a girlfriend gets shot, you take revenge - You meet the guy who you always thought was the true source of all your (emotional) problems, the man who "destroyed" you, and learn that killing him does/would not change anything
All in all, in TLAD you're an idiot biker thug, who doesn't like some other idiot biker thugs, and then you kill them all.
IV has around 467% more emotional depth, story and interesting points about life and the troubles that come with it.
On topic: - I started playing with 2 but became a fan with 3 - VC did have rampages - Imho a more realistic GTA, graphics-wise, means that the storylines and gimmicks in the game have to become more realistic too. That's not to say that you can't have any fun in the game (like car crashes and unrealistic vehicles, up to a certain point). But if you want to play a game about criminals of all kinds with a good story and interesting characters, play GTA. If you want a "crazy" game where - as a benefit - you can pretend to be a criminal, go Saints Row.
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Neo Arcadia  |
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Trick

Group: Members
Joined: Aug 4, 2011

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| QUOTE (baguvix_wanrltw @ Sunday, May 27 2012, 17:21) |
IV: - You're a poor eastern european ex-soldier who came to the USA because of false promises and fear - Your cousin has a small business and so you start working for him - Your cousin has gambling problems and borrows money from loan sharks - To help your cousin out, you start a small time criminal career which soon spirals out of control - One of your new employers repeatedly threatens you and your cousin until you take him out - Your dead employer's boss makes you an offer you can't refuse - You new bosses right hand man sends you to take him out - Your new "friend" betrays you and hands you over to the man who made you flee Europe in the first place - On the way you meet and work for high and low ranking mobsters, politicians, (undercover) government agents and many new people with different perspectives on life - You take revenge on the "friend" who betrayed you - Your cousin gets married and your new stupid ugly bitch of a girlfriend gets shot, you take revenge - You meet the guy who you always thought was the true source of all your (emotional) problems, the man who "destroyed" you, and learn that killing him does/would not change anything |
Note that all but one sentence occurs towards the beginning or ending of IV. Said single sentence is everything past the ending of Broker up until the end of Alderney. You can't even remember half of what happened, can you? This post has been edited by Neo Arcadia on Sunday, May 27 2012, 21:55
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Atrium  |
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Crackhead

Group: Members
Joined: Sep 3, 2010

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| QUOTE (DarrinPA @ Sunday, May 27 2012, 16:45) | | QUOTE (mikecyclexxx @ Sunday, May 27 2012, 09:16) | Does anyone else remember doing rampages in tanks in GTA2? Because I sure do, for those of you who joined GTA at SA/IV; Rampages were side missions where you would be assinged a weapon/vehicle and must kill a certian number of NPC's within a time-limit or similar circumstances.
I really hope we get some of these elements back in V, thoughts? |
Rampages were is GTA SA, but they were multi-player only. But if you have two controllers some of them were easy to do with only one person controlling both controllers.
I think you're onto something about it's "feel" changing a bit. But I think it's true for most games that started before the Ps3 / 360 generation. It seems as if this generation of counsoles has brought out the worst in game play while bringing out the best in graphics. | I agree that this gen hasn't been as fun as the last gen and the one before it. Not sure if it's me getting older or games getting less fun. IV was without question my least favorite of the series (from someone who's been playing GTA since III) for many reasons, most of them coveered on here many times already. But yeah, IV didn't have a very good variety of missions, most of them being drive from point A to point B and engage in shootout, or chase after car or motorcycle and gun them down. I was not a fan of the physics in IV, they made Niko feel too sluggish, like he was wading through molasses all the time. The city was enjoyable to look at but not much fun to play in What sucks is RDR seems to have a feel quite like IV, so it seems R* is adamant about sticking to that particular game engine. Which was the main reason I disliked IV as much as I did.
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Atrium  |
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Crackhead

Group: Members
Joined: Sep 3, 2010

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| QUOTE (Dick Valor @ Sunday, May 27 2012, 17:50) | | QUOTE (mikecyclexxx @ Sunday, May 27 2012, 15:02) |
Similarly, I was glad paramedic and fire fighter side missions were removed from IV. I never understood why those were appropriate for the franchise as they're not criminal acts and they detract from the believability of the experience. Overall, I vastly preferred the side activities in IV to the III era games. You engage in criminal activities (main missions, drug dealing, stealing cars, street racing, vigilante work, robbing stores, blowing up bank trucks, killing and mugging) and normal activities that enhance the believability of the world (driving a cab for your cousin, drinking, pool, dating, etc.). Empire building and asset-based side missions were the only III-era side activities that were sorely missed, but that is the main exception for me. | | Err... you call rampages redundant but IV had some of the most redundant side missions I'd ever seen in a GTA. At least with rampages you were given different weapons and different objectives. What did IV have? Let's see, the street races which were just 4 laps of taking turns every 10 feet. These races were virtually impossible to lose unless you f*cked up big time. There was the vigilante/most wanted (virtually the same thing) which were boring, generic shootouts, something you did a thousand times already in main missions. The friend activities absolutely sucked. The unique jumps wouldn't have been too bad but the physics engine made them a lot less spectacular than old GTAs. The pigeons sucked. I did like some of the assassination missions (like sniping the guy off the yacht or something like that) and the random pedestrians had some neat little stories. But the vast majority of side quests were not good.
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libertycityfilms  |
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LCF

Group: Members
Joined: Oct 26, 2011


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| QUOTE (Neo Arcadia @ Sunday, May 27 2012, 21:50) | | QUOTE (baguvix_wanrltw @ Sunday, May 27 2012, 17:21) |
IV: - You're a poor eastern european ex-soldier who came to the USA because of false promises and fear - Your cousin has a small business and so you start working for him - Your cousin has gambling problems and borrows money from loan sharks - To help your cousin out, you start a small time criminal career which soon spirals out of control - One of your new employers repeatedly threatens you and your cousin until you take him out - Your dead employer's boss makes you an offer you can't refuse - You new bosses right hand man sends you to take him out - Your new "friend" betrays you and hands you over to the man who made you flee Europe in the first place - On the way you meet and work for high and low ranking mobsters, politicians, (undercover) government agents and many new people with different perspectives on life - You take revenge on the "friend" who betrayed you - Your cousin gets married and your new stupid ugly bitch of a girlfriend gets shot, you take revenge - You meet the guy who you always thought was the true source of all your (emotional) problems, the man who "destroyed" you, and learn that killing him does/would not change anything |
Note that all but one sentence occurs towards the beginning or ending of IV.
Said single sentence is everything past the ending of Broker up until the end of Alderney. You can't even remember half of what happened, can you? | Actually i think he pretty well does remember,but you don't ...all this work for corrupted cops,government agents and mobsters was needed because they were the ones who had the information for how to find " the guy who you always thought was the true source of all your (emotional) problems, the man who "destroyed" you, and learn that killing him does/would not change anything." ...also the guy who sold all your friends and their lives for 1000 dollars. So i think you should play the story of IV again
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