Working on a police car and when I import a wft of the default police car lightbar, it looks fine in Zmodeler but if I move it the game renders the body that distance above the wheels. So if I shift it up 20cm, the body is shifted up 20cm higher than the way it looks in Zmodeler. The lightbar lights, the wheels, and the collision model remain at the same height, though, so I can't just move the body lower. I've tried shifting the original lightbar model before exporting it as a wft but that didn't do much.
Edit: Disregard, turns out it was a center of mass issue. I just moved the root dummy (police.wft in my case) and that fixed it. This post has been edited by Darlyn on Sunday, May 27 2012, 04:23