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Grand Theft Auto V
Wilderness and the Country side
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WhiteArcticFox  |
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Driver

Group: Members
Joined: Dec 17, 2011


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| QUOTE (artie @ Saturday, May 26 2012, 18:50) | | This is GTA, not "outdoor explorer party" for 5 years olds on the Wii. |
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Miamivicecity  |
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This is the American Dream?

Group: Zaibatsu
Joined: Oct 14, 2007



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| QUOTE (Dick Valor @ Sunday, May 27 2012, 16:30) | | QUOTE (Miamivicecity @ Sunday, May 27 2012, 05:14) | | QUOTE (weapnsdealer @ Sunday, May 27 2012, 12:23) | | anyone ever play Just Cause 2 on consoles? the size and scope and detail in that map was impressive, and that was 2 years ago made by a much smaller company. |
Yes. On PS3 and 360, but I still think the map is too big and boring. Sure it looks nice, but what's the point of a huge map if it's as dead as a doorknob? |
The absence of radio stations in JCII made those redundant landscapes that much more tedious. |
Yeah that probably didn't help, but even in RDR the countryside still felt as if it was occupied by other life. Half the time in JCII it feels like I'm on another planet and only get reminded when I visit the city (which sucks IMO), roads and settlements or whatever. I'll take a smaller map with a lot more personality than a really big one that might aswell be ridden of all other people.
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urbanfire  |
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Ze Fire of da City

Group: Members
Joined: Sep 17, 2009


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| QUOTE (weapnsdealer @ Sunday, May 27 2012, 01:23) | | anyone ever play Just Cause 2 on consoles? the size and scope and detail in that map was impressive, and that was 2 years ago made by a much smaller company. | I admit I was wowed when I first played the game and took a moment to look at the huge map. Unfortunately, the environment kept reminding me of how much it was just a game. Bland textures, ghost forests, repetitive environments didn't help. For some reason, only R* is able to create games where every block has it's own unique character. Half of Assassin's creed looks identical, Infamous had its share of repetitive environments, Saints row seemed like it enjoyed using the same building over and over, and Just cause 2 was the worst in that lot. Yet in RDR, I felt like each area was made after a real scenario. A fallen log here would never be repeated again, and so I could use that log to mark my whereabouts. Only in a R* open world game could you do that.
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Zirvlok  |
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Reading and posting from my PS3

Group: Members
Joined: Jul 13, 2011


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*BUMP* I don't want this thread to die, I think having a thread discussing the wilderness/countryside is nice. Time for a discussion stimulating reply. I hope that the wilderness is done well, and pretty. Having rivers and/or streams would be nice, perhaps a waterfall somewhere  . I also hope that the camerea from SA will return, and hopefully you can upload any pictures you take to your HDD. That way you can roam around taking beautiful pictures and use them as wallpapers or whatever, and it'd be an activity to do. I also hope there are animals in the wild, so I can go hunting, even if it's not an actual activity. Gives me an idea, imagine one of those modern day hunting bows as a weapon, that'd be pretty cool  .
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Лёшенька  |
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KGB agent

Group: Members
Joined: Jul 4, 2006


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| QUOTE (finn4life @ Monday, May 28 2012, 10:03) | | QUOTE (Лёшенька @ Monday, May 28 2012, 09:14) | In SA, although the map was times smaller, R* managed to create a realistic atmosphere, varying from scenic to eerie, and it is just remarkable that the myths were actually very well received by the players. |
The myths were well received? I am confused, the myths were created by us so how could we receive the myth if we created it? | Well, OK, I'll rephrase it: the clues, given by the Rockstar caused thousands of players spending their time looking for stuff in the woods. Which is like empty place with nothing in it! How cool is that!
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