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GTA Modification Forums
GTA SA Memory Adresses
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Deji  |
Posted: Saturday, May 26 2012, 13:24
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Coding like a Rockstar!

Group: Members
Joined: Dec 24, 2007


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Memory adresses and functions are completely different things. You dont call functions with memory addresses.
Imagine the game is a brain. You have basic memory, which can easily be lost due to amnesia but even with amnesia, you can still move your body parts, breathe, play piano, masturbate... These are functions or combinations of functions. Memory, though partially involved in performing these functions, doesnt trigger these functions.
And unfortunately, the game (referring to the computer in the games process) can be nearly as complex as the brain. Thus its illogical to list its functions. Like with the brain, mapping them out works better. Which is why I advise you to look into using the IDB.
Also, if you're doing this in SCM/CLEO... why would you want to create a character using game functions? Its always the last resort. Unless you need to, its better to not do.
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Ify24  |
Posted: Saturday, May 26 2012, 14:06
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0x00000000 --> invisible

Group: Members
Joined: Aug 17, 2011


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| QUOTE (Deji @ Saturday, May 26 2012, 13:24) | Memory adresses and functions are completely different things. You dont call functions with memory addresses.
Imagine the game is a brain. You have basic memory, which can easily be lost due to amnesia but even with amnesia, you can still move your body parts, breathe, play piano, masturbate... These are functions or combinations of functions. Memory, though partially involved in performing these functions, doesnt trigger these functions.
And unfortunately, the game (referring to the computer in the games process) can be nearly as complex as the brain. Thus its illogical to list its functions. Like with the brain, mapping them out works better. Which is why I advise you to look into using the IDB.
Also, if you're doing this in SCM/CLEO... why would you want to create a character using game functions? Its always the last resort. Unless you need to, its better to not do. | Ok, thanks
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