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 GTA SA Memory

 Adresses
 
Ify24  
Posted: Tuesday, May 22 2012, 17:41
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Hy guys, I have two questions:

What is dword ?
Where do we use it ?
How to create an actor with a memory adresses ?
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Bad.boy!  
Posted: Tuesday, May 22 2012, 18:26
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DWORD is the number of bytes:
WORD = 2 bytes
DWORD = double word 2*2 = 4 bytes.

You can't "use" it. It is the number of bytes that need to be read/written (in Sanny Builder).
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Ashwin the new boy  
Posted: Wednesday, May 23 2012, 03:09
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if you are using windows 7
open the calculator & press "Alt + 3"
there is something that will help you in understanding Many thing About Byte or Dword/Qword
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Ify24  
Posted: Saturday, May 26 2012, 11:14
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Alright thanks.
But how to create an actor by using memory adresses _
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Bad.boy!  
Posted: Saturday, May 26 2012, 11:17
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Why? Start with something easier.
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Ify24  
Posted: Saturday, May 26 2012, 11:23
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Like what ?
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Ashwin the new boy  
Posted: Saturday, May 26 2012, 11:50
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QUOTE
But how to create an actor by using memory adresses _

Can't do that, nobody did that yet at lest lol.gif

QUOTE
Like what ?

Like making a small & simple Cleo script to create an Actor
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Ify24  
Posted: Saturday, May 26 2012, 12:27
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QUOTE (Ashwin the new boy @ Saturday, May 26 2012, 11:50)
QUOTE
But how to create an actor by using memory adresses _

Can't do that, nobody did that yet at lest lol.gif

QUOTE
Like what ?

Like making a small & simple Cleo script to create an Actor

Heh, I know how to make CLEO scripts.....

But I thought that it is possible to create an actor using memory adresses....

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Deji  
Posted: Saturday, May 26 2012, 12:28
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You dont seem to understand memory adresses. They dont do anything. They store data. They cant create characters. You can call functions to do that, though. But its way more complex. You need to be using IDA and the GTASA IDB to properly understand this.
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Ify24  
Posted: Saturday, May 26 2012, 12:30
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QUOTE (Deji @ Saturday, May 26 2012, 12:28)
You dont seem to understand memory adresses. They dont do anything. They store data. They cant create characters. You can call functions to do that, though. But its way more complex. You need to be using IDA and the GTASA IDB to properly understand this.

Yeah Deji, that ws what I meant...
To call functions whit memory adresses.
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Deji  
Posted: Saturday, May 26 2012, 13:24
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Memory adresses and functions are completely different things. You dont call functions with memory addresses.

Imagine the game is a brain. You have basic memory, which can easily be lost due to amnesia but even with amnesia, you can still move your body parts, breathe, play piano, masturbate... These are functions or combinations of functions. Memory, though partially involved in performing these functions, doesnt trigger these functions.

And unfortunately, the game (referring to the computer in the games process) can be nearly as complex as the brain. Thus its illogical to list its functions. Like with the brain, mapping them out works better. Which is why I advise you to look into using the IDB.

Also, if you're doing this in SCM/CLEO... why would you want to create a character using game functions? Its always the last resort. Unless you need to, its better to not do.
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Ify24  
Posted: Saturday, May 26 2012, 14:06
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QUOTE (Deji @ Saturday, May 26 2012, 13:24)
Memory adresses and functions are completely different things. You dont call functions with memory addresses.

Imagine the game is a brain. You have basic memory, which can easily be lost due to amnesia but even with amnesia, you can still move your body parts, breathe, play piano, masturbate... These are functions or combinations of functions. Memory, though partially involved in performing these functions, doesnt trigger these functions.

And unfortunately, the game (referring to the computer in the games process) can be nearly as complex as the brain. Thus its illogical to list its functions. Like with the brain, mapping them out works better. Which is why I advise you to look into using the IDB.

Also, if you're doing this in SCM/CLEO... why would you want to create a character using game functions? Its always the last resort. Unless you need to, its better to not do.

Ok, thanks
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