| QUOTE (Metapyziks @ Monday, May 21 2012, 23:37) |
Is there a way to tell which dictionary contains the alpha mask textures used by an object?
The vast majority of object definitions that have models using alpha textures seems to point to a texture dictionary that doesn't have the alpha mask texture in. I might be parsing the files wrong, but I'm pretty sure I've done it correctly since I have parsed dictionaries that contain both alpha textures and diffuse textures, and can see them fine.
I don't want to have to resort to loading every dxt in order to find the missing alpha textures. |
It's always one txd dictonary which is assigned to the object and it's written in the ide line of *.ide files
| CODE |
| id number, modelname, txd dictonary, draw distance, flag |
Your problem can be caused if another txd dictonary exist with same name
In addition is it possible to make an object transparent without using alpha texture:
In material editor of 3dmax are 2 buttons to assigne material and textures
you can let the texture assignment for alpha blank but set the hook and set the alpha value to 250 or less