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[IV/EFLC] Red Dead Desert '12 Re-make of my older RDD classic map..
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Geosmith  |
Posted: Thursday, Aug 16 2012, 12:35
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Player Hater

Group: Members
Joined: Apr 2, 2012

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First off, I'd like to say thank you so much for this mod.  The addition of traffic adds so many new possibilities as far as gameplay is concerned, nothing better than a cop chase across the desert! One thing I'd like to see is some type of racetrack, but if you intend to add a highway, it should suffice as a great road to race on. As said above, having it on the HUD would be a cool addition, although I don't think it's a necessity. Again, thanks so much for the mod, keep doin' what ya do!
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stilldre  |
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StillDre Productions

Group: Members
Joined: Jul 5, 2011


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buzzbass  |
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buzz

Group: Members
Joined: Jun 11, 2011


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| QUOTE (stilldre @ Friday, Aug 10 2012, 14:03) | My game keep crashing, i think it's just to many detail on one spot and it's to mutch for game to handle. I'm thinking just to use previous update of the map with traffic and release it by tomorow as 1st public beta |
| QUOTE (stilldre @ Monday, Aug 13 2012, 13:38) | I want to have alot of detail, but IV is pretty unstable for this stuff. That's why i'm releasing it as public beta, cause i can't add anything more.. My game keep crashing  |
| QUOTE (stilldre @ Friday, Aug 17 2012, 14:51) | In the mean time i've been busy with layout for new map.. Here is allready few screen of Pike Peak connecting with canyon to Desert  Still ain't finished on some spots, i'm kinda need to make more dirt paths and few roads. Aswell some racetracks!
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If I understand you can't use your latest Desert because have a lot of stuff and the engine can't load this huge map... but now you're adding other map "pike peak" ? right? or you just working on different projects at same time ??? will you drop red dead desert? I suposse you do not like red desert so much, you already made fujimi kaido and start pike peak between red dead desert development anyways, nice beta
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stilldre  |
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StillDre Productions

Group: Members
Joined: Jul 5, 2011


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SpoonTheMan  |
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Crackhead

Group: Members
Joined: Jan 1, 2012

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| QUOTE (stilldre @ Friday, Aug 17 2012, 17:12) | I only don't like it for to mutch detail in one spot, thats whats also caused the game to crash with adding more stuff to it. Now i make it more wider and add even more features. In the FINAL map it should be more stable. Like doing this in two img's for each side. And by using bigger size in CS, it makes the map less poly than smaller maps. In the BETA its allready 3+ mil. polys just for the map and few buildings.. And turns out its still playeble without lods or stuff for next one it should be about 4+ poly for both maps Pikes Peak & Desert Area in one big Red Dead Desert '12 | Woah! So you plan on updating RDD '12 and combining it with Pikes Peak? I don't know how you'll be able to keep the game stable doing that, but I'm guessing you'll find a way. I did not see this coming! Looks like it's all going to be awesome! Also, I'm guessing there will be traffic in Pikes Peak? P.S. I'm not sure if you saw my post on the page for RDD '12 Beta, but just in case you don't already know about these flaws, here's my post: [Quote}Reporting in: LAN works with traffic! Good map, though I noticed some clipping spots (or seams) on the map and the gas station (closest to the map's entrance) has collision issues. You may already know these things for the final version, but just in case, I'm letting you know.[Unquote] There may be more, because, just last night, I found an invisible wall in the road.
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