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Pages: (12) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [IV/EFLC] Red Dead Desert '12

 Re-make of my older RDD classic map..
 
stilldre  
Posted: Saturday, May 19 2012, 17:34
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StillDre Productions
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Hi, i've been working some time on my next few mods.. But this one will come out earlier and since it was started back than here,
it will also be shown here!
It's the re-make of my older RDD classic map that been downloaded over +6000 times, i'm sure that everyone would love this one aswell..
If you have some more idea's that could be done or haven't thought about it yet, feel free to tell.


Make sure you all check my FaceBook homepage, where all my maps are present and for updates with new screens etc.!
http://www.facebook.com/StillDreProductions/


Info:
+Base of the map builded up in Cityscape 1.8
+Cliffs & Big Rocks being made with poly tools in Max
+Cave will also be in the mountain just like in Ghost Peak ( its going to have MLO and be a bit smaller )
+Desert Vegetation will be present later
+Black Water's town & Redemption stuff
+Airfield ( with Crashed Planes by Ozy Robert )
+Industry Oil Refinery ( with modern buildings & solar panels ) & ( Oil Pumps by Ozy Robert )
+Baja-Track & Rockies Road ( Mountains full of Drifting Roads and Dirt Trails )
+Traffic Paths by Terreur69
+130 objects in objects.ini file by LastCommand


Bonus car-pack:
+Suzuki Monster SX4 by AlbertGT
Original model from Forza 4 & Handling by Rob.Zombie
+Zen Stock by Mike Frost


Download Public Beta here:
http://www.gta4-mods.com/misc/red-dead-des...lic-beta-f16329


This post has been edited by stilldre on Thursday, Aug 30 2012, 13:33
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Garju67  
Posted: Saturday, May 19 2012, 17:38
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Why not resuming EFTW ? It's a desert too ....
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stilldre  
Posted: Saturday, May 19 2012, 17:40
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QUOTE (Garju67 @ Saturday, May 19 2012, 18:38)
Why not resuming EFTW ? It's a desert too ....

No thanks, way to big to spend alot of time to it sorry tounge.gif and this is supposed to be EFTW thing to, it got it's features like mountains and open desert area's.. but on smaller scale than!
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Garju67  
Posted: Saturday, May 19 2012, 17:43
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QUOTE (stilldre @ Saturday, May 19 2012, 19:40)
QUOTE (Garju67 @ Saturday, May 19 2012, 18:38)
Why not resuming EFTW ? It's a desert too ....

No thanks, way to big to spend alot of time to it sorry tounge.gif and this is supposed to be EFTW thing to, it got it's features like mountains and open desert area's.. but on smaller scale than!

Ok ok anyway good luck on your project smile.gif
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ManDog  
Posted: Saturday, May 19 2012, 17:48
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Will you add Cactus's and dead bush's too? because the map looks a bit empty atm.
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stilldre  
Posted: Saturday, May 19 2012, 17:51
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QUOTE (ManDog @ Saturday, May 19 2012, 18:48)
Will you add Cactus's and dead bush's too? because the map looks a bit empty atm.

Yes, alot of them actually.. they will be covering the whole map!
Since they are all small poly and most of them don't need collision, there wouldn't be a problem in that tounge.gif

This post has been edited by stilldre on Saturday, May 19 2012, 17:54
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Frank.s  
Posted: Saturday, May 19 2012, 19:26
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Looks good, but it's basic and like mandog said, empty.
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MadJC  
Posted: Saturday, May 19 2012, 20:42
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Those screens look amazing, but I think u gotta find someone who knows how to create a good timecyc. Probably one similar to RDR's timecyc. If I was you I would ask Blaster. If he agrees, he is going to make an amazing timecyc just like he did for GTA IV SA!
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stilldre  
Posted: Saturday, May 19 2012, 20:54
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QUOTE
Those screens look amazing, but I think u gotta find someone who knows how to create a good timecyc. Probably one similar to RDR's timecyc. If I was you I would ask Blaster. If he agrees, he is going to make an amazing timecyc just like he did for GTA IV SA!


Thanks! I'm sure it would be nice if Blaster got time for it, he wanted to try to make races for GFWL EFLC like he did in IV:SA
Cause there also going to be traffic paths, forgot to mention that in info.

QUOTE
Looks good, but it's basic and like mandog said, empty.


Thank you biggrin.gif yea it would be filled in time my friend.

QUOTE
Ok ok anyway good luck on your project  smile.gif


Thanks, i hope only that someone willing to help with alpha blending textures..
Tryied 3 different ways to do that b4 and none of them worked properly, but i probably blame R* for that instead of my pc tounge2.gif
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Midnight_Club  
Posted: Saturday, May 19 2012, 21:43
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Oh my goshh, With traffic paths too?!? I love you dre. serio bored.gif
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Blaster_nl  
Posted: Saturday, May 19 2012, 21:51
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I offer any help in the holidays, mid-june. As this is placed next to LC, we have to deal with a lot less probems.
For cactus's and dead bushes you should consider collision materials.
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stilldre  
Posted: Saturday, May 19 2012, 22:51
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QUOTE (Blaster_nl @ Saturday, May 19 2012, 22:51)
I offer any help in the holidays, mid-june. As this is placed next to LC, we have to deal with a lot less probems.
For cactus's and dead bushes you should consider collision materials.

That's great mate icon14.gif
Ye i wish i could make cactus and dead bushes breakable, this would be mutch funner!
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gabrielgx  
Posted: Sunday, May 20 2012, 03:47
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Now yes the map was much better than the previous version, only thing that I noticed that the powerline was too big, I do not know if the desert is so great, but the map is getting perfect.
Congratulations!
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MadJC  
Posted: Sunday, May 20 2012, 21:03
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I guess you might like this one smile.gif.
Awesome mod by ac.amir: http://www.gta4-mods.com/player/red-dead-r...ons-pack-f14338
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stilldre  
Posted: Sunday, May 20 2012, 21:16
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QUOTE (MadJC @ Sunday, May 20 2012, 22:03)
I guess you might like this one smile.gif.

Oh wow biggrin.gif this is great! Thx for heads up icon14.gif
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nkjellman  
Posted: Monday, May 21 2012, 00:49
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Does this replace LC, or go next to LC?

An idea: If it has LC, make the map way up in the sky (maybe +5000 units). Have a teliport script that allows you to teliport from Francis International, and your map (perhaps the airport you said you were gonna add). This idea will make your map seem far from LC. LC is NY and doesn't have Desert around it. It would seem more realistic. You would also be able to make the map bigger if you so desire. This way your map won't kill the LC's New York North East theme, and LC won't kill your map's desert theme.

Also maybe when your done an idea I have that would fit the country side maps you like to make. I think you might like it. It would be cool if you could make the north eastern country side that is around NYC. You would make it around LC. Idea is kinda like EFTW a little bit. But anyways you then could install other mods onto LC that turn it into NY. I think that would be cool.
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MadJC  
Posted: Monday, May 21 2012, 09:02
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But if you place the map so high, flying with a chopper/ plane is gonna be impossible because of height limit....I think dozingoff.gif
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stilldre  
Posted: Monday, May 21 2012, 12:52
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QUOTE (MadJC @ Monday, May 21 2012, 10:02)
But if you place the map so high, flying with a chopper/ plane is gonna be impossible because of height limit....I think  dozingoff.gif

I think what Nkjellman says it needs his own day thing like in movie Trueman Show..
Therefor you don't need to move it to the sky and ofcourse it would mess up the view biggrin.gif
But i'm just going to put it near LC with two connections ( 1. to Broker's beach house area 2. to Manhatten heli tour parking )
Red Dead Desert '12 is going to replace older Red Dead mod's on bigger scale and with alot of details.
It's just more funner and a specially when you playing free-mod! I think the better way is to put alot of vegetation rocks at border of the map so you could mash the view icon14.gif

This post has been edited by stilldre on Monday, May 21 2012, 12:56
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steel89ita  
Posted: Wednesday, May 23 2012, 18:40
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It looks really good and natural, can't wait to see how will be on the final version.
A shame that it shares the same position of my map, it would have been great to play the maps together..
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Vulgadrop  
Posted: Wednesday, May 23 2012, 20:40
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Agree, I hopefully not too big and we can have more maps in addition to this =)
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