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 GTA:SA bones bug

 3DS MAX DESIGN 2013
 
iAmSpaggiari  
Posted: Thursday, May 17 2012, 18:25
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Hey there.
I made a lot of GTA:SA mods, and I recently updated my 3DS MAX to 3DS MAX DESIGN 2013.
Since I have it, I have the following problem:

whatever is the skin I want to use (either original gta:sa skins), when I rotate a bone, the whole body moves, like if it was a rigging problem.

Does anyone knows how to fix it? It would help me finishing the following mod:

user posted image

user posted image

user posted image

Thanks a lot,

Spaggiari.

This post has been edited by iAmSpaggiari on Thursday, May 17 2012, 20:18
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iAmSpaggiari  
Posted: Saturday, May 19 2012, 21:01
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This is a bump, I did not find the answer.
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indra p  
Posted: Sunday, May 20 2012, 00:53
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the picture that you posted didnt show what is your problem...
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Bad.boy!  
Posted: Sunday, May 20 2012, 09:31
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I know, I had the same problem. Use an older version of 3ds max.

If you want to animate something, you just have to hide the skin and rotate the bones, it will export correct.
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iAmSpaggiari  
Posted: Sunday, May 20 2012, 11:17
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Then I won't see if it is rigged correctly.

user posted image
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iAmSpaggiari  
Posted: Tuesday, May 22 2012, 17:08
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Sorry for bumpin'!
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