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 how to keep cleo script close source

 
nagacuga  
Posted: Wednesday, May 16 2012, 14:24
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how to keep cleo script close source
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Deji  
Posted: Wednesday, May 16 2012, 15:13
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Compile. Ta-da! No one has the source.

Doesn't mean they can't decompile it though. Preventing that isn't possible.
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Ashwin the new boy  
Posted: Wednesday, May 16 2012, 16:20
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QUOTE
Compile. Ta-da! No one has the source.

Ha ha ha ha lol.gif

@Topic
if you mean you don't want others to decompile your Script
then you may use a Weakness of SB
The Game read only those Opcodes which come in its way
but SB have to Read each & every byte of Script
so put something Corrupted/unreadable data in such a way that SB read it but not the Game
for Example
CODE

//Script//
jump @0
/// unreadable data //

:0
// remaining  Script //


Note: This can make hard to decompile but not Impossible,
Some Programmers/Modders can still open it easily wink.gif
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Bad.boy!  
Posted: Wednesday, May 16 2012, 17:10
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QUOTE (Ashwin the new boy @ Wednesday, May 16 2012, 18:20)
QUOTE
Compile. Ta-da! No one has the source.

Ha ha ha ha lol.gif

@Topic
if you mean you don't want others to decompile your Script
then you may use a Weakness of SB
The Game read only those Opcodes which come in its way
but SB have to Read each & every byte of Script
so put something Corrupted/unreadable data in such a way that SB read it but not the Game
for Example
CODE

//Script//
jump @0
/// unreadable data //

:0
// remaining  Script //


Note: This can make hard to decompile but not Impossible,
Some Programmers/Modders can still open it easily wink.gif

I would advise beginners not to do this: if you enter corrupt data between jump labels you have to edit jump labels to the correct offset.

Didn't thought of the direct hex input in Sanny Builder

This post has been edited by Bad.boy! on Wednesday, May 16 2012, 17:11
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Deji  
Posted: Wednesday, May 16 2012, 18:37
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I'd advise not to do this, simply because it's not worth it.
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