Grand Theft Auto V
GTA V vehicles.ide lines found in mp3 files
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twisted89  |
Posted: Tuesday, May 15 2012, 23:08
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Player Hater

Group: Members
Joined: May 16, 2008

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Not much in this one but here you go  | CODE | #------------------------------------------------------------------- # Weapon groups # o WeaponGroup( (Resident/Streaming), groupname ) #------------------------------------------------------------------- #WeaponGroup( Resident, gun@ak47 ) #WeaponGroup( Resident, gun@baretta ) #WeaponGroup( Resident, gun@deagle ) #WeaponGroup( Resident, gun@handgun ) #WeaponGroup( Resident, gun@mp5k ) #WeaponGroup( Resident, gun@rocket ) #WeaponGroup( Resident, gun@shotgun ) #WeaponGroup( Resident, gun@uzi ) #WeaponGroup( Resident, gun@rifle ) #WeaponGroup( Streaming, gun@binoculars ) #WeaponGroup( Streaming, gun@camera ) #WeaponGroup( Streaming, gun@c4 ) #WeaponGroup( Streaming, gun@detonator )
#------------------------------------------------------------------- # Gesture groups # o GestureGroup( (Resident/Streaming), groupname ) #------------------------------------------------------------------- #GestureGroup( Streaming, gestures@m_seated)
#------------------------------------------------------------------- # Vehicle driveby groups # o VehicleDrivebyGroup( (Resident/Streaming), groupname , FDSMin, FDSMax, FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags ) #------------------------------------------------------------------- #VehicleDrivebyGroup( Streaming, veh@drivebylow, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_AlternateFireFront DBF_RoofNeeded DBF_NoRearDrivebys DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.16, 0.29) ) #VehicleDrivebyGroup( Streaming, veh@drivebyvan, 0.0, 1.0, 0.0, 1.0, 0.625, 0.95,0.125, 0.625, DBF_IsVanFlagNeededForRear DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.16, 0.29) ) #VehicleDrivebyGroup( Streaming, veh@drivebylow_conv, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_NoRoofNeeded DBF_HasGrenades ) #VehicleDrivebyGroup( Streaming, veh@drivebybike_spt, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades ) #VehicleDrivebyGroup( Streaming, veh@drivebybike_dirt, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades ) #VehicleDrivebyGroup( Streaming, veh@drivebybike_free, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades ) #VehicleDrivebyGroup( Streaming, veh@drivebybike_chop, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades ) #VehicleDrivebyGroup( Streaming, veh@drivebybike_scot, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades ) #VehicleDrivebyGroup( Streaming, veh@drivebytruck, 0.0, 1.0, 0.0, 0.322, 0.625, 0.95,0.125, 0.625, DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.24, 0.42) ) #VehicleDrivebyGroup( Streaming, veh@DRIVEBYHELI, 0.0, 1.0, 0.0, 0.5, 0.75, 0.25, 0.75, 0.25, DBF_NoDriverDrivebys DBF_NoDriverGrenadeDrivebys DBF_HasRifle DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_DampenRecoilAnim DBF_JustPauseFiringForReload) #VehicleDrivebyGroup( Streaming, veh@DRIVEBYboat_spee, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_NoDriverDrivebys DBF_NoDriverGrenadeDrivebys DBF_AllSeatsUseFrontAnims DBF_HasRifle DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_DampenRecoilAnim DBF_JustPauseFiringForReload) #VehicleDrivebyGroup( Streaming, veh@DRIVEBYboat_stnd, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_NoDriverDrivebys DBF_DisableFrontDrivebys DBF_HasRifle DBF_HasGrenades DBF_DampenRecoilAnim DBF_JustPauseFiringForReload) #VehicleDrivebyGroup( Streaming, veh@drivebystd, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades DBF_AdjustVerticalHeightFS DBF_AlternateFireRear DBF_DriverLimitsToSmashWindows(0.16, 0.29) ) #VehicleDrivebyGroup( Streaming, veh@drivebycop_std, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_NoDriverDrivebys DBF_NoRearDrivebys ) #VehicleDrivebyGroup( Streaming, veh@DRIVEBYBOAT_BIG, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades DBF_DampenRecoilAnim) #VehicleDrivebyGroup( Streaming, veh@drivebyairtug, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades DBF_DampenRecoilAnim) #VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYHELI_1H, veh@DRIVEBYHELI, 0.0, 1.0, 0.0, 0.5, 0.75, 0.25, 0.75, 0.25, DBF_NoDriverGrenadeDrivebys DBF_NoDriverDrivebys DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_JustPauseFiringForReload) #VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYboat_spee_1H, veh@DRIVEBYboat_spee, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades DBF_AllSeatsUseFrontAnims DBF_PassengersDontNeedIntroAnims DBF_JustPauseFiringForReload) #VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYboat_stnd_1H, veh@DRIVEBYboat_stnd, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_HasGrenades)
#------------------------------------------------------------------- # Vehicle groups # o VehicleGroup( (Resident/Streaming), groupname ) #------------------------------------------------------------------- #VehicleGroup( Streaming, veh@boat_stand_big ) #VehicleGroup( Streaming, veh@boat_standing ) #VehicleGroup( Streaming, veh@skimobile )
#------------------------------------------------------------------- # Bike groups # o BikeGroup( (Resident/Streaming), groupname, leftHandleBarOffset x, y, and z, rightHandleBarOffset x, y, and z ) #------------------------------------------------------------------- #BikeGroup( Streaming, veh@bike_spt, 0.030, -0.063, 0.029, -0.027, -0.060, 0.029) #BikeGroup( Streaming, veh@bike_dirt, 0.025, -0.060, 0.003, -0.030, -0.054, 0.005) #BikeGroup( Streaming, veh@bike_chopper, 0.006, -0.070, 0.020, -0.009, -0.072, 0.016) #BikeGroup( Streaming, veh@bike_freeway, 0.045, -0.063, -0.032, 0.020, -0.070, -0.032) #BikeGroup( Streaming, veh@bike_scooter, 0.038, -0.057, 0.026, -0.039, -0.057, 0.026)
#------------------------------------------------------------------- # VehicleToDrivebyLink: Links between vehicles and which drivebys should be used # o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags) #------------------------------------------------------------------- #std #VehicleToDrivebyLink( - veh@skimobile, veh@drivebystd, - ) #police drivebys #VehicleToDrivebyLink( - veh@std, veh@drivebystd, - ) #low #VehicleToDrivebyLink( - veh@low, veh@drivebylow, - ) #VehicleToDrivebyLink( - veh@low, veh@drivebylow_conv, - ) #van #VehicleToDrivebyLink( - veh@van, veh@drivebyvan, - ) #VehicleToDrivebyLink( - veh@van, veh@drivebystd, - ) #bikes #VehicleToDrivebyLink( - veh@bike_spt, veh@drivebybike_spt, - ) #VehicleToDrivebyLink( - veh@bike_dirt, veh@drivebybike_dirt, - ) #VehicleToDrivebyLink( - veh@bike_chopper, veh@drivebybike_chop, - ) #VehicleToDrivebyLink( - veh@bike_freeway, veh@drivebybike_free, - ) #VehicleToDrivebyLink( - veh@bike_scooter, veh@drivebybike_scot, - ) #trucks #VehicleToDrivebyLink( - veh@truck, veh@drivebytruck, - ) #helicopters #VehicleToDrivebyLink( - veh@HELICOPTER, veh@DRIVEBYHELI, - ) #VehicleToDrivebyLink( - veh@HELICOPTER, veh@DRIVEBYHELI_1H, - ) #speed boat #VehicleToDrivebyLink( - veh@boat_speed, veh@DRIVEBYboat_spee, - ) #VehicleToDrivebyLink( - veh@boat_speed, veh@DRIVEBYboat_spee_1H, - ) #VehicleToDrivebyLink( - veh@boat_stand_big, veh@DRIVEBYBOAT_BIG, - ) #VehicleToDrivebyLink( - veh@boat_standing, veh@DRIVEBYboat_stnd, - ) #VehicleToDrivebyLink( - veh@boat_standing, veh@DRIVEBYboat_stnd_1H, - ) |
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Fantaseb  |
Posted: Tuesday, May 15 2012, 23:08
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One Nation, One Love, But Who? ;)

Group: BUSTED!
Joined: Oct 17, 2011


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| QUOTE (najtrows @ Tuesday, May 15 2012, 23:08) | | QUOTE (Okin @ Tuesday, May 15 2012, 23:05) | | QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03) | And remember who gave this info to be posted me 
And I aint looked through every file to see if there is or not, to busy with other things |
Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there. |
i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though. | Lol.... You cant view the files  So dont bother
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leik oh em jeez!  |
Posted: Tuesday, May 15 2012, 23:12
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The boatman stays with the boat.

Group: Members
Joined: Mar 28, 2007


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| QUOTE (RamKaNam @ Tuesday, May 15 2012, 12:35) | | QUOTE (productofboom @ Tuesday, May 15 2012, 17:32) | | Wait, I'm confused. Why would the gta v car list be in the max payne files? Explain please! |
Because they are not going to re-code, design, every single thing for there two same generation games. | No, but MP3 was further in development than V. With MP3 being developed first, there's no reason for any V exclusive file to ever be in the game unless it was placed there on purpose. Now I can see them forgetting to delete a MP3 file from V, as that could be leftover. But the other way around just doesn't make sense.
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najtrows  |
Posted: Tuesday, May 15 2012, 23:13
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R* Fanboy

Group: Members
Joined: Feb 16, 2009


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| QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:08) | | QUOTE (najtrows @ Tuesday, May 15 2012, 23:08) | | QUOTE (Okin @ Tuesday, May 15 2012, 23:05) | | QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03) | And remember who gave this info to be posted me 
And I aint looked through every file to see if there is or not, to busy with other things |
Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there. |
i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though. |
Lol.... You cant view the files So dont bother | well yeah, that was what i meant. "search through correctly" = "open so they are not faulty code"
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Fantaseb  |
Posted: Tuesday, May 15 2012, 23:14
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One Nation, One Love, But Who? ;)

Group: BUSTED!
Joined: Oct 17, 2011


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| QUOTE (najtrows @ Tuesday, May 15 2012, 23:13) | | QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:08) | | QUOTE (najtrows @ Tuesday, May 15 2012, 23:08) | | QUOTE (Okin @ Tuesday, May 15 2012, 23:05) | | QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03) | And remember who gave this info to be posted me 
And I aint looked through every file to see if there is or not, to busy with other things |
Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there. |
i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though. |
Lol.... You cant view the files So dont bother |
well yeah, that was what i meant. "search through correctly" = "open so they are not faulty code" | Okay np
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