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Pages: (125) « First ... 54 55 [56] 57 58 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 GTA V vehicles.ide lines found in mp3 files

 
twisted89  
Posted: Wednesday, May 16 2012, 15:49
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QUOTE (gtasadude @ Wednesday, May 16 2012, 15:44)
QUOTE (twisted89 @ Wednesday, May 16 2012, 15:37)
In answer to your question about the logo on my tool I was planning on releasing it for the PC version as soon as its out.

Why not release it for the Xbox now? The possibility of cheating is no excuse, because you've already done that according to a video by Fantaseb. If this is real, you shouldn't be worried about letting others look through the files as well.

I think there's quite a bit difference between 1 person modding a game and releasing the tool and letting anyone with hacked firmware mod the game and destroying it like gta iv.
And I'm really not too bothered whether you believe it or not, those files were released merely to show people what may be coming in GTA V.
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gtav nut  
Posted: Wednesday, May 16 2012, 15:50
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QUOTE (j.hunt @ Wednesday, May 16 2012, 15:49)
i wonder how loud are laughing the developers at Rockstar Games reading the forums. i hope it helps them to relax a bit wink.gif

believe me its LOUD.lol
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spiderman3000  
Posted: Wednesday, May 16 2012, 15:50
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QUOTE (gtasadude @ Wednesday, May 16 2012, 15:14)
QUOTE (baguvix_wanrltw @ Wednesday, May 16 2012, 04:06)
ShakingASS (wonderful nickname btw).

Also, to add something (more or less) worthwhile to the thread, at least the audio files are different between 360 and PS3 (all audio files on 360 sum up to 2.631.702.528 bytes for both discs while the PS3 audio.rpf alone weighs in at 2.729.373.696 bytes and there's probably other audio*.rpf files [like audio_amb.rpf] on there too).

The rest, I'll know tomorrow.

Another thing: I just realized it wouldn't help us even if twisted89 released his "MP3 Extractor" or gave it to some trusted person on those forums because obviously he could just have coded it to always show some fake files instead of those that are really in a .rpf.
So he would have to release the sources so we could look at the code ourselves, which he most obviously won't.

So our only chances to (dis-)prove this are either someone else who comes up with an extractor/the magic key or the PC version.

Here's my big issue with the thread. I have no problem believing that these files could have been left over in Max Payne 3, but we have no second source to confirm this information. Until then, it should be considered fake. Anybody can look at the vehicles.ide from GTA IV and modify it, and seeing as there's no logical reason for files from GTA V to be included in Max Payne 3 it's a little bit fishy as far as I'm concerned.

Yes, files get left over from other games, but I think it's a bit of a stretch to suggest that they would need to copy GTA V's vehicles.ide file into a build of Max Payne, at any point during development. Why would they do it? Think about how the vehicles.ide file is constructed in the first place. How would it benefit them in any way to copy it from GTA? They probably construct the file automatically using their in-house tools, I find it hard to believe that they would need to copy the file from GTA. I'm not saying the information is fake, but until we can confirm the validity of this find then it should be considered as such. Wait until somebody releases public tools for MP3, then we can confirm it.

The guy who leaked the information seems very odd as well. At every point in the topic, he's been making a lot of effort to inform people that it was him who found the information. Why would he do that? It's not about him, so is he just trying to get famous off the back of a fake leak? Who knows, this is why we need to find out. And about 'Max Payne 3 Extractor', for private tools why would he go to the effort of copying Spark IV, taking a logo from Max Payne 3 and adding it to the taskbar? All the signs point to this being an elaborate fake, until we can really confirm it.

Why the left it? Jeez I dont know.... maybe they left on purpose??? It's quite obvious

Oh and I agree with you on that. We need someone else to confirm this. Better wait for the PC version
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grovestreet...home  
Posted: Wednesday, May 16 2012, 15:50
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QUOTE (gtasadude @ Wednesday, May 16 2012, 15:14)
Yes, files get left over from other games, but I think it's a bit of a stretch to suggest that they would need to copy GTA V's vehicles.ide file into a build of Max Payne, at any point during development. Why would they do it? Think about how the vehicles.ide file is constructed in the first place. How would it benefit them in any way to copy it from GTA? They probably construct the file automatically using their in-house tools, I find it hard to believe that they would need to copy the file from GTA. I'm not saying the information is fake, but until we can confirm the validity of this find then it should be considered as such. Wait until somebody releases public tools for MP3, then we can confirm it.

Max Payne is a 3rd person shooter that involves no driving (I assume). It would be absurb for Rockstar to create a bunch of new cars to add to the map just for MP3. It would be much easier to borrow cars from a previous GTA game or even a GTA game currently in development. Modelling anything takes a very long time, games companies will take shortcuts where it is neccessary. I agree we cannot confirm this is genuine yet, but we're sure to find out soon, if not when the PC version comes out.
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GTA-King  
Posted: Wednesday, May 16 2012, 15:52
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Finally got caught up with this thread! *wipes sweat off forehead*

So when can we expect more "info" zzcool? biggrin.gif
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018361  
Posted: Wednesday, May 16 2012, 15:54
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I'm just gonna point this out. If R* sees this which in my mind it is impossible for them not to, wouldn't they take the files out of the pc version anyway?
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gtasadude  
Posted: Wednesday, May 16 2012, 15:55
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QUOTE (twisted89 @ Wednesday, May 16 2012, 15:49)
QUOTE (gtasadude @ Wednesday, May 16 2012, 15:44)
QUOTE (twisted89 @ Wednesday, May 16 2012, 15:37)
In answer to your question about the logo on my tool I was planning on releasing it for the PC version as soon as its out.

Why not release it for the Xbox now? The possibility of cheating is no excuse, because you've already done that according to a video by Fantaseb. If this is real, you shouldn't be worried about letting others look through the files as well.

I think there's quite a bit difference between 1 person modding a game and releasing the tool and letting anyone with hacked firmware mod the game and destroying it like gta iv.
And I'm really not too bothered whether you believe it or not, those files were released merely to show people what may be coming in GTA V.

So you should hack the game, but everybody else can't? One person causing harm in the game is no better than 100 people doing the same, it's still wrong. Just because you have the ability to change something, doesn't mean you should. I could destroy a building if I wanted to, but that doesn't mean that I should, and nobody would ever respect me for doing so. The same applies here, people who cheat in multiplayer are c*nts as far as I'm concerned tounge.gif.

And yes, I don't believe it until we can confirm it. We shouldn't trust the information of one/two random modders on the internet, that's just common sense.

QUOTE (grovestreet...home @ Wednesday, May 16 2012, 15:50)
QUOTE (gtasadude @ Wednesday, May 16 2012, 15:14)
Yes, files get left over from other games, but I think it's a bit of a stretch to suggest that they would need to copy GTA V's vehicles.ide file into a build of Max Payne, at any point during development. Why would they do it? Think about how the vehicles.ide file is constructed in the first place. How would it benefit them in any way to copy it from GTA? They probably construct the file automatically using their in-house tools, I find it hard to believe that they would need to copy the file from GTA. I'm not saying the information is fake, but until we can confirm the validity of this find then it should be considered as such. Wait until somebody releases public tools for MP3, then we can confirm it.

Max Payne is a 3rd person shooter that involves no driving (I assume). It would be absurb for Rockstar to create a bunch of new cars to add to the map just for MP3. It would be much easier to borrow cars from a previous GTA game or even a GTA game currently in development. Modelling anything takes a very long time, games companies will take shortcuts where it is neccessary. I agree we cannot confirm this is genuine yet, but we're sure to find out soon, if not when the PC version comes out.


Did you read the vehicles.ide? All of the so called 'GTA V' vehicles are depracted, so your point is invalid. They have no use for them.

This post has been edited by gtasadude on Wednesday, May 16 2012, 15:58
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baguvix_wanrltw  
Posted: Wednesday, May 16 2012, 15:56
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For all of those too stupid/lazy to read the thread:

- there's no snowplough or skimobile or andromeda plane or dodo in MP3, also no Infernus or Rhino. The "deprecated" refers to "not needed anymore", as in: "I, developer X, have already made all changes and additions to the file from game X (THAT I USED AS A TEMPLATE) that are needed for game Y which runs on the same engine, so I don't need the data from game X anymore, so I delete it OR COMMENT IT OUT AND MARK IT "NOT NEEDED ANYMORE".
- "you are stupid, it says MP3 vehicles" - read AT LEAST ONE PAGE of the thread, maybe then you'll get it through your thick skull, I alone have explained this 20 times by now and others have as well... in short, there ARE ONLY vehicles for MP3 at the top, then vehicles that WERE in MP3 and some that we have NEVER SEEN BEFORE (neither in Max Payne) at the bottom.
- "the MP3 Extractor tool looks fake because it has a logo"... that's one of the first things I usually do when programming something new, adding a nice (preliminary) logo, takes only a couple of minutes (or seconds, if you have something you can just copy).

If you can actually get your ADD riddled brains to concentrate for more than 5 seconds, read this post where I explained all of this 40 pages ago:

QUOTE

As others have noted, this does indeed seem legit, but as far as I understand right now there's no way to verify that unless someone posts the keys needed to decrypt the Max Payne data files.
If you rip (using a special drive with special software, your normal CD/DVD/BD burner won't do) or download Max Payne 3 you will end up with an .iso file (well, two actually) which you can open with Xbox360 ISO Extract[ (current version with "XGD3" support, Google if you have to); with that tool you can extract the .iso file contents, which will give you a whole lot of .rpf files (audio.rpf, sp_memory.rpf, xbox360.rpf and many others).

I'm not into GTA/RDR/MP3 modding so I can't tell you much more than that; but my guess is ".rpf" stands for "Rockstar Package Format", which is most likely a proprietary file storage format that allows them to combine multiple files into single container files; this has the added benefit of not allowing normal users to tamper with any of the files within because that would change the data hash which would give the file a huge red flag of the "DON'T LOAD ME, I HAVE BEEN EDITED" kind (which, of course, you can just ignore if you can hack the game executables like on "JTAG'd" or "RGH'd" Xbox360s [or development kits of course]).

My guess would be you can load those .rpf files with some editor (like apparently SparkIV?) using the correct key for the game (version).

Then, like in the screenshot posted a few pages before this post, you'll get a list of files contained in the .rpf container file, which you can then view.

And that's (probably) where the vehicle info came from.

As for MP3, I've played through the entire game (and f*cking hate it for way too many reasons to list here but mostly for having nothing to do with the old Max Payne games, not being "noir" at all and gameplay like a (bad) cross between GoW and Kane & Lynch) and can guarantee you you don't drive a single car (or boat), only other characters do for you (like Passos in the boat and the girl in the bus); and you most certainly never get near any snow vehicles, there are none in the game.

All in all I'd guess those are indeed vehicles from V, although the list is most likely incomplete (probably copied over from early V files to MP3).

So how about the keys guys? Proof is always better than info only a single party can verify.

And thanks for the post, as well as the initial data of course, nice to finally have some news.

Oh, and one last thing: could people *PLEASE* stop calling things like this "leaks"? A leak happens when information gets out from some internal place, i.e. an employee.
These are files found in a final version of a game consumers can buy today, they're just there. They're a very good (and early, props!) find. But not a leak.
---
Just to add to this if anyone doesn't feel like reading through the 13 previous pages (which will probably expand to at least 50 by tomorrow):
- The "#" at the start of lines in the .ide files mark everything in that particular line as a comment, meaning it won't be read like a normal entry would but instead will be ignored.
- "deprecated" in this case most likely refers to the data "not being used" anymore; as a programmer you often copy over old code (or settings like in this case) and then just add the new code, taking the old code as an example. Then you usually delete the old code, but apparently (someone at) Rockstar likes just commenting it out.
- People are so sure this data comes from a GTA game because of some of the vehicle names which have been the same since the GTA III era (like Infernus, Dodo, Andromeda, ...).



As for a list of vehicles that are (or are said to be) in the MP3 vehicles.ide but NOT the GTA IV vehicles.ide, see this post; some of those vehicles belong to MP3, but some CLEARLY do not.

QUOTE

It's almost 3:30am here so I guess I should go to sleep but before I do, here's a list of vehicles that are not in the GTA IV vehicles.ide but mentioned in the "deprecated" part of the vehicles.ide that's apparently stored in Max Payne 3's "common.rpf" file.

Or, in other words, these *might* be new vehicles in V, though some of them seem to be used in Max Payne 3.

cars
- apc
- bobsleigh
- brzbus (probably MP3)
- cadge
- car_brzhatchplc (probably MP3)
- car_brzsedanplc (probably MP3)
- car_brzhatchjnk (probably MP3)
- car_brzsedanjnk (probably MP3)
- carga
- casco
- cs2000
- dune
- flatty
- furzen (farting in german)
- gant
- hauler
- prairie
- railmu
- rhino
- seinove (sixty nine in italian)
- skimobile
- snowplough
- vanpony
- winky

bikes
- enduro
- faggio2
- jz125
- spike
- z75

helis
- autogiro
- bchopper
- bentham
- heli_vcpf (probably MP3)
- heli_tfe (probably MP3)
- hind
- napalm
- scamp

planes
- cuban800

boats
- bassboy
- chika
- contbo
- edsboat
- fishboat_a
- fishboat_b
- fishboat_c
- fishboat_d
- fisher
- gunboat
- p_mi_botfsh
- sabs_boat
- small_gb2
- smug
- sporto
- tinny
- tug
- whaler
- woody
- woody2

trains
- chairlift
- lighty
- train_carg
- trainf_carg
- trainr_carg
- train_int

More new vehicles (that are not in GTA IV's vehicles.ide) are listed in the files Fantaseb posted in posts #1061305240 (carcols.dat) and #1061305202 (unknown).

I wasn't going to post those but who cares, since I was already at it... sleep is for losers.

carcols.dat:
- car_brzsedan (probably MP3)

unknown file:

planes/helis
- androm(eda)
- cavierao (probably MP3)
- dodo
- fighter
- heli_luxury (probably MP3)
- heli_cp (probably MP3)
- heli_ufe (probably MP3)
- heli_cs (probably MP3)
- heli_rebel (probably MP3)
- nevada
- ph_heli

trains
- subway (instead of subway_lo or _hi)
- monorail
- monorail2
- monorail3

boats
- boat_chase
- boat_rs
- botsab
- drug_boat
- fishboat (instead of _a, _b, _c, _d)
- mini_boat
- mini_orig
- ph_boat_s
- ph_boat_l
- skivvy
- small_gb

bikes
- bikebmx
- bikedrt
- bikequd



This post has been edited by baguvix_wanrltw on Wednesday, May 16 2012, 16:08
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twisted89  
Posted: Wednesday, May 16 2012, 15:59
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QUOTE (gtasadude @ Wednesday, May 16 2012, 15:55)
QUOTE (twisted89 @ Wednesday, May 16 2012, 15:49)
QUOTE (gtasadude @ Wednesday, May 16 2012, 15:44)
QUOTE (twisted89 @ Wednesday, May 16 2012, 15:37)
In answer to your question about the logo on my tool I was planning on releasing it for the PC version as soon as its out.

Why not release it for the Xbox now? The possibility of cheating is no excuse, because you've already done that according to a video by Fantaseb. If this is real, you shouldn't be worried about letting others look through the files as well.

I think there's quite a bit difference between 1 person modding a game and releasing the tool and letting anyone with hacked firmware mod the game and destroying it like gta iv.
And I'm really not too bothered whether you believe it or not, those files were released merely to show people what may be coming in GTA V.

So you should hack the game, but everybody else can't? One person causing harm in the game is no better than 100 people doing the same, it's still wrong. Just because you have the ability to change something, doesn't mean you should. I could destroy a building if I wanted to, but that doesn't mean that I should, and nobody would ever respect me for doing so. The same applies here, people who cheat in multiplayer are c*nts as far as I'm concerned tounge.gif.

And yes, I don't believe it until we can confirm it. We shouldn't trust the information of one/two random modders on the internet, that's just common sense.

QUOTE (grovestreet...home @ Wednesday, May 16 2012, 15:50)
QUOTE (gtasadude @ Wednesday, May 16 2012, 15:14)
Yes, files get left over from other games, but I think it's a bit of a stretch to suggest that they would need to copy GTA V's vehicles.ide file into a build of Max Payne, at any point during development. Why would they do it? Think about how the vehicles.ide file is constructed in the first place. How would it benefit them in any way to copy it from GTA? They probably construct the file automatically using their in-house tools, I find it hard to believe that they would need to copy the file from GTA. I'm not saying the information is fake, but until we can confirm the validity of this find then it should be considered as such. Wait until somebody releases public tools for MP3, then we can confirm it.

Max Payne is a 3rd person shooter that involves no driving (I assume). It would be absurb for Rockstar to create a bunch of new cars to add to the map just for MP3. It would be much easier to borrow cars from a previous GTA game or even a GTA game currently in development. Modelling anything takes a very long time, games companies will take shortcuts where it is neccessary. I agree we cannot confirm this is genuine yet, but we're sure to find out soon, if not when the PC version comes out.


Did you read the vehicles.ide? All of the so called 'GTA V' vehicles are redacted, so your point is invalid. They have no use for them.

Haha, comparing 1 mod to destroying a building? bit much.
I'm not going to release the tool for xbox, get over it.
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gtasadude  
Posted: Wednesday, May 16 2012, 16:05
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QUOTE (twisted89 @ Wednesday, May 16 2012, 15:59)
Haha, comparing 1 mod to destroying a building? bit much.
I'm not going to release the tool for xbox, get over it.

The point is that just because I have the ability to make godmode for Max Payne 3, it doesn't mean that I should. It benefits nobody, and unfairly impacts a lot of people. That's wrong, and you shouldn't do it. Simple as that.

I don't care if you release a tool for the Xbox, but you can't expect anybody with common sense to trust your information without it. The only people who will believe this without proof are either ignorant, misinformed or plain stupid.
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fusionhunter  
Posted: Wednesday, May 16 2012, 16:07
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Maybe they left it there on purpose?
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gtasadude  
Posted: Wednesday, May 16 2012, 16:10
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QUOTE (fusionhunter @ Wednesday, May 16 2012, 16:07)
Maybe they left it there on purpose?

Even if they did, nobody can confirm that this file even exists. People should focus on proving that this information is real, before deciding why it's included in the first place.
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baguvix_wanrltw  
Posted: Wednesday, May 16 2012, 16:11
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QUOTE (gtasadude @ Wednesday, May 16 2012, 16:05)
I don't care if you release a tool for the Xbox, but you can't expect anybody with common sense to trust your information without it. The only people who will believe this without proof are either ignorant, misinformed or plain stupid.

Talking about stupid: I've also explained before that we would gain ABSOLUTELY NOTHING from twisted89 releasing his tool, as obviously he could just have made his tool always show this supposedly fake list of files.

The only things that would help us are
- the source code
- a tool that does the same thing made by someone entirely different
- the PC version, if it also has those files

So quit bothering the guy without using your head first.

EDIT: Of course one could IDA the exe but that's not the point and way too complicated for most people.
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Versous  
Posted: Wednesday, May 16 2012, 16:13
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QUOTE (j.hunt @ Wednesday, May 16 2012, 15:49)
i wonder how loud are laughing the developers at Rockstar Games reading the forums. i hope it helps them to relax a bit  wink.gif

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This post has been edited by Knife on Wednesday, May 16 2012, 16:21
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gtasadude  
Posted: Wednesday, May 16 2012, 16:15
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QUOTE (baguvix_wanrltw @ Wednesday, May 16 2012, 16:11)
QUOTE (gtasadude @ Wednesday, May 16 2012, 16:05)
I don't care if you release a tool for the Xbox, but you can't expect anybody with common sense to trust your information without it. The only people who will believe this without proof are either ignorant, misinformed or plain stupid.

Talking about stupid: I've also explained before that we would gain ABSOLUTELY NOTHING from twisted89 releasing his tool, as obviously he could just have made his tool always show this supposedly fake list of files.

The only things that would help us are
- the source code
- a tool that does the same thing made by someone entirely different
- the PC version, if it also has those files

So quit bothering the guy without using your head first.

EDIT: Of course one could IDA the exe but that's not the point and way too complicated for most people.

You talk a lot, but you have no substance. If he made a tool to show a list of fake files, we'd know about it as soon as we opened up the tool. Why? Because even if they don't include the vehicles.ide on the PC version (if the file even exists), then you would still be able to see if the rest of the so called 'fake files' match up with the PC version. And in order for the user to read fake files, he would have to include them with the tool, which would be plainly obvious to anyone who downloaded it. Invalid point is invalid.

I'm using my head, and I'm not asking for his tool. All I'm saying is that there is no proof that this information exists, so stop treating it as if it's real.

This post has been edited by gtasadude on Wednesday, May 16 2012, 16:17
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fusionhunter  
Posted: Wednesday, May 16 2012, 16:17
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QUOTE (gtasadude @ Wednesday, May 16 2012, 16:10)
QUOTE (fusionhunter @ Wednesday, May 16 2012, 16:07)
Maybe they left it there on purpose?

Even if they did, nobody can confirm that this file even exists. People should focus on proving that this information is real, before deciding why it's included in the first place.

Yea yea I know.
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baguvix_wanrltw  
Posted: Wednesday, May 16 2012, 16:19
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QUOTE (gtasadude @ Wednesday, May 16 2012, 16:15)
You talk a lot, but you have no substance. If he made a tool to show a list of fake files, we'd know about it as soon as we opened up the tool. Why? Because even if they don't include the vehicles.ide on the PC version (if the file even exists), then you would still be able to see if the rest of the so called 'fake files' match up with the PC version. Invalid point is invalid.

I'm using my head, and I'm not asking for his tool. All I'm saying is that there is no proof that this information exists, so stop treating it as if it's real.

No, we wouldn't, as his tool apparently opens .rpf files, which will most likely only be used on the 360 and PS3 versions of the game, not the PC version.
So all you could do is open the file with the same file name from the 360 disc or PS3 disc, and then see the same supposedly fake list.

Also, the files don't have to match up between versions because they're supposedly all built simultaneously and from the ground up (we'll see... but that's what they say).

EDIT for your EDIT: Have you ever heard of "resources"? You can add any file you want straight into one final .exe, so noone would see it (unless you disassemble it, yeah, I mentioned that before).

And just to clarify: I'm not saying this is true. I'm not saying it's fake either. We're sorta on the same page on that point. It's just that - from the evidence I've been presented - I, personally, would think it's rather likely to be true.

This would also be an enormous effort just for a simple troll, many fake screenshots, many fake files, many fake accounts, many hours spent in this thread, many fake search results placed on Google, ...

This post has been edited by baguvix_wanrltw on Wednesday, May 16 2012, 16:24
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gtasadude  
Posted: Wednesday, May 16 2012, 16:26
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QUOTE (baguvix_wanrltw @ Wednesday, May 16 2012, 16:19)
QUOTE (gtasadude @ Wednesday, May 16 2012, 16:15)
You talk a lot, but you have no substance. If he made a tool to show a list of fake files, we'd know about it as soon as we opened up the tool. Why? Because even if they don't include the vehicles.ide on the PC version (if the file even exists), then you would still be able to see if the rest of the so called 'fake files' match up with the PC version. Invalid point is invalid.

I'm using my head, and I'm not asking for his tool. All I'm saying is that there is no proof that this information exists, so stop treating it as if it's real.

No, we wouldn't, as his tool apparently opens .rpf files, which will most likely only be used on the 360 and PS3 versions of the game, not the PC version.
So all you could do is open the file with the same file name from the 360 disc or PS3 disc, and then see the same supposedly fake list.

Also, the files don't have to match up between versions because they're supposedly all built simultaneously and from the ground up (we'll see... but that's what they say).

EDIT for your EDIT: Have you ever heard of "resources"? You can add any file you want straight into one final .exe, so noone would see it (unless you disassemble it, yeah, I mentioned that before).

And just to clarify: I'm not saying this is true. I'm not saying it's fake either. We're sorta on the same page on that point. It's just that - from the evidence I've been presented - I, personally, would think it's rather likely to be true.

It doesn't matter what you click on, whether it's an RPF or the 'Browse' button like SparkIV. You would still have the same fake list, and the same fake files, which would somehow have to be included with the tool. And no, the files would have to match up to a degree, just in terms of the file structure. I'm not saying every file would be the same, but there is a major similarity between GTA IV on Xbox and PC for example.

If he used 'resources' for a fake tool, then the size of the exe would be significantly bigger than SparkIV. He's using the source of SparkIV for his program, so there would be a big difference in file size, and that would be obvious to anyone who downloaded it.

I agree though, I don't doubt that he has the ability to read the files. I've seen his 'godmode' video of Max Payne 3 multiplayer. But we cannot confirm the existence of this file, so we can't treat it as if it's real. That's all I'm trying to say.
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stee_vo  
Posted: Wednesday, May 16 2012, 16:27
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QUOTE (nirushan @ Wednesday, May 16 2012, 13:59)
but 1 question.

Why don't we see the cars in the list we saw in the trailer, like the pony

This wasn't the whole list smile.gif
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twisted89  
Posted: Wednesday, May 16 2012, 16:27
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Here's a list of all the files in the common archive for all the doubters out there,

http://pastebin.com/j1rc8ycq
http://pastebin.com/i28QznEq

This post has been edited by twisted89 on Wednesday, May 16 2012, 17:35
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