I am The Most Confused Person Group: Members
Joined: Nov 14, 2010
@TOPIC when you create something with same VAR then the VAR only contains the Reference of Last created thing the Solution for you is use diff VAR for Each Marker so that you can Disable them later
:actor_22 00D6: if or 8248: not model #COLT45 available 8248: not model #BALLAS1 available 004D: jump_if_false @actor_53 0001: wait 0 ms 0002: jump @actor_22
01B2: give_actor 2@ weapon 22 ammo 6009 // Load the weapon model before using this 01B2: give_actor 3@ weapon 22 ammo 6009 // Load the weapon model before using this 01B2: give_actor 4@ weapon 22 ammo 6009 // Load the weapon model before using this 01B9: set_actor 2@ armed_weapon_to 22 01B9: set_actor 3@ armed_weapon_to 22 01B9: set_actor 4@ armed_weapon_to 22 05E2: AS_actor 2@ kill_actor $player_actor //004D: jump_if_false @actor_301 <-- this isn't a condition //0001: wait 0 ms <-- not needed //0002: jump @actor_53 <-- not needed
:actor_301 0001: wait 0 ms if and // <-- you forgot this 0118: actor 2@ dead 0118: actor 3@ dead 0118: actor 4@ dead 004D: jump_if_false @actor_301 0394: play_music 1 01E3: show_text_1number_styled GXT 'm_pass' number 10000 time 5000 style 2 // MISSION PASSED!~n~~w~$~1~ 0109: player $player_char money += 1000 0249: release_model #COLT45 0249: release_model #BALLAS1
//Remove refrences to used actors 01C2: remove_references_to_actor 2@ 01C2: remove_references_to_actor 3@ 01C2: remove_references_to_actor 4@
Thanks but i solved it myself i start now createing my own missions ahhh i canīt waittt + this was my first mission. But i want ask how i give the colt45 for player i want give colt for him too
This post has been edited by Joni2030 on Tuesday, May 15 2012, 16:00