|
 |
|
|
|
|
|
Grand Theft Auto V
GTAV realistic Interactions Like in Heavy Rain?
 |
|
 |
| |
gta_fan28  |
|
Boy Cute

Group: Members
Joined: Jan 2, 2011

|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
inflamedeyeball  |
|
New Carcass album coming this year!

Group: Members
Joined: Nov 21, 2011


|
| QUOTE (DeafMetal @ Sunday, May 13 2012, 20:52) | | QUOTE (inflamedeyeball @ Sunday, May 13 2012, 20:29) | | QUOTE (DeafMetal @ Sunday, May 13 2012, 20:14) | | I recommend playing L.A. Noire. |
Going off topic here. but there is no way that LA Noire is a better game than Heavy Rain.
Heavy Rain kept me on the edge of my seat the entire time. It's no coincedence that a lot more gamers finished Heavy Rain than LA Noire. In fact, a VERY large number of players completed Heavy Rain's story.
Don't hate the game because it's not from Rockstar, or because someone suggested its gameplay mechanics should be implemented in GTA V (which isn't a good idea at all). |
I never said it wasn't a good game, I enjoyed it. I suggested it because LA Noire takes some cues from both Heavy Rain and GTA. | Ah OK. Moving on then...
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Slamman  |
|
Godawful-Disturbed-Earl Root

Group: BUSTED!
Joined: Nov 29, 2003


|
| QUOTE (Racecarlock @ Sunday, May 13 2012, 20:42) | I really don't think GTA V should take gameplay elements from a game in which you spend 2 minutes sitting on your ass watching a kid do his homework, and in which it takes two hours for something to happen. No, really, watch this playthrough from part 1 to 13 if you don't care about spoiling the game.
[youtube]Oj35uRbmhhY[youtube] |
You have a PS 3 for Heavy Rain? I haven't played it, I downloaded a demo for PS3 and all the damn demos activated to 'play' mode freeze my entire system so I was cheated out of trying it. Anyway, Character actions for GTA that are as simple as Pos and Neg comment responce can illicit humor from the game that's very much part of the enjoyment of playing GTA. Articulating hand movements is something they'll have trouble doing in the game's scale, but I am not a fan of the SIMS and how they communicate, I make no bones about it. For Vice City, you had small snippets of Ray Liotta talking while a cutscene shifted to your control back in the game, this was a very good creative move, it kept your interest in the game despite the needed transition between game mechanics, cut scene films where your control is relinquished, and then returned to you Uncharted's goal for PS3 gaming was to cut down on the differences that stand out from cutscene to interaction This post has been edited by Slamman on Sunday, May 13 2012, 21:24
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(2) [1] 2
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|