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 Mistakes by R* on the PC Port.

 
NewportByChrysler  
Posted: Monday, May 7 2012, 22:36
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LC R29
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Bad alpha bugs on the night model of this motel:
http://i50.tinypic.com/zn69mh.jpg
Really screwed up textures on this building in Little Havana
http://i45.tinypic.com/34gvz1x.jpg
Textureless bar
http://i50.tinypic.com/bzs6a.jpg
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The_Sorrow  
Posted: Tuesday, May 8 2012, 09:22
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Heaven, I'm in heaven(8)
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Cool find! icon14.gif
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NewportByChrysler  
Posted: Tuesday, May 8 2012, 15:20
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Hopefully someone can fix this stuff. biggrin.gif
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GTAIndonesia  
Posted: Tuesday, May 8 2012, 15:30
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Gone
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Uhhh, they didn't even placed the Teargas for no reasons.
Lazy f*cks.
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krasiejow  
Posted: Tuesday, May 8 2012, 19:24
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Some map bugs were fixed, search over gtagarage, it was there :]. But don't remember mods name, sorry.
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Tycek  
Posted: Tuesday, May 8 2012, 20:30
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Being a bastard works. [Y]
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Oh jeez. They should give us our money back, get their buggy game, dig a big hole somewhere in Nevada and dropped all the disks there. It doesn't matter that Vice is masterpiece in terms of atmosphere, soundtrack and fun. It does matter how many graphical bugs it has. One was on background hotel on the end of Ocean Drive, second in some back alley in Little Havana (it's the same on PS2 BTW) and third on some very important rail near the airport. How could I play this game with bugs like that? Do you know how many graphical errors your houlier then thou San Andreas got? It was like bug fest, but it doesn't matter right now. It does matter that VC got three of them. And yes, R* are lazy f*cks, next time they shouldn't even move their lazy butts and port the game. It would be better for all of us.
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MrMateczko  
Posted: Tuesday, May 8 2012, 21:52
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You spin me right round
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Tycek, watch out with your sarkazm, Zee might come up and troll you up.
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ManDog  
Posted: Tuesday, May 8 2012, 21:53
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Mein Kraft
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You do know "Sarkazm" is spelt Sarcasm, right?..
Right? D:
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PrometheusX  
Posted: Tuesday, May 8 2012, 22:04
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Did I balls?
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QUOTE (ManDog @ Tuesday, May 8 2012, 21:53)
You do know "Sarkazm" is spelt Sarcasm, right?..
Right? D:

facedesk.gif

This is a facedesk. I'm not serious btw.
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MrMateczko  
Posted: Tuesday, May 8 2012, 22:30
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You spin me right round
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QUOTE (PrometheusX @ Wednesday, May 9 2012, 00:04)
QUOTE (ManDog @ Tuesday, May 8 2012, 21:53)
You do know "Sarkazm" is spelt Sarcasm, right?..
Right? D:

facedesk.gif

This is a facedesk. I'm not serious btw.

What have I done... panic.gif
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NewportByChrysler  
Posted: Tuesday, May 8 2012, 22:41
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Sadly the fixes didn't address the hotel or weird building textures on that one building in L. Havana.
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Heihachi_73  
Posted: Wednesday, May 9 2012, 04:01
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Hey! My cab!!
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A lot of the model/texture mistakes were carried over from the PS2 version, such as wrongly scaled buildings. The PC version did fix the inverse bumper on the Pony/Rumpo/Topfun vans though (although it comes back when the vehicle is resprayed).

The building north of Sunshine Autos (which has roof access) - the door texture closest to Sunshine Autos is actually smaller than Tommy.
The building two west from Screw This in Little Havana (opposite the Sunshine Autos billboard) - the door frame is crooked.
The building behind the 'Beds' building in Little Haiti (near the Pay-n-Spray) is barely taller than Tommy himself. If Tommy is only around 5'10", then this building is barely 6½ feet tall on one side!
Billy's Records in Little Haiti is also undersized (the doors are only about an inch or so taller than Tommy).
The butcher next to the Romero funeral centre - Carnicero Romero (butcher) is the right size but the same building has another, completely different, building texture on the side (front?) which is also way undersized.
Same with the Haitian shacks/slums (including Auntie Poulet's house). The Voodoo looks huge next to the house it's parked.

Someone obviously didn't do the research when sizing these buildings. Most doors I know of are roughly 80-84 inches (6'8" or 7') or 200-210cm in height.

Tear gas was taken out of the game since lower-end systems apparently would have dropped to slideshow speed with the particle effects (tear gas actually was used in one mission however). Picture the average 2-3 year old PC in 2002 - a Pentium 3 (600-866MHz) with Windows 98SE/ME, 128 or 256MB of SDRAM, a 32MB 4x AGP graphics card and the obligatory 10-20GB 5400rpm hard drive, and of course a CD-ROM drive/burner (hence the GTA3 series being released on multiple CDs and not a DVD like the PS2 version).
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ManDog  
Posted: Wednesday, May 9 2012, 11:39
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Mein Kraft
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These bugs was actually already in the game, then re-made in Xbox. That's why bugs are fixed, and yes. The teargas is used in one mission; The Job.
I'm surprised that they took it out for low-end pcs, yet they still use it in a mission XD
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NewportByChrysler  
Posted: Friday, May 11 2012, 18:23
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Can somebody contact the maker of this mod(http://www.gtagarage.com/mods/show.php?id=11416) and tell him about the hotel and building texture bug? biggrin.gif
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Los Santos Pedestrian  
Posted: Saturday, May 12 2012, 17:44
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Then as it was, but again it will be
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It just shows how rushed the game was. R* was so lazy they couldn't even fix these things. It's probably the worst GTA I've ever played tbh.
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winme05  
Posted: Wednesday, May 16 2012, 11:14
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Ignore username. It's ATOS Productions.
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Actually, I didn't even notice this in the game!

Respect to NewportByChrysler for his good eye! Have some cookies, dude : cookie.gif cookie.gif cookie.gif cookie.gif !
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NewportByChrysler  
Posted: Wednesday, May 16 2012, 19:45
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LC R29
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QUOTE (winme05 @ Wednesday, May 16 2012, 06:14)
Actually, I didn't even notice this in the game!

Respect to NewportByChrysler for his good eye! Have some cookies, dude : cookie.gif cookie.gif cookie.gif cookie.gif !

Thanks, man! biggrin.gif
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NewportByChrysler  
Posted: Wednesday, May 16 2012, 23:11
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Just found this, all the crates with this text are the same.(pixelated as hell)
http://i50.tinypic.com/2z3xkde.jpg
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sibs44  
Posted: Thursday, May 17 2012, 12:17
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You know how it is...
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R* can't do PC ports. Simple as that. Even in IV they msessed up the timecyc and some shadows effects.
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bammargera  
Posted: Thursday, May 17 2012, 18:24
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Just Call Me Rob, Its Easier That Way
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Well that's a bit extreme, it seems that R* don't really adapt the quality well, but now playing the III era games on PC are way better than the console counterparts, in 5 years time IV will be able to be played on practically any desktop PC at high settings.
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