[Story-line] Long Road Action, adventures, myth, traveling.
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leoncj  |
Posted: Thursday, Jun 28 2012, 11:32
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Mack Pimp

Group: Members
Joined: Jun 24, 2009


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| QUOTE (jovan 53 @ Thursday, Jun 28 2012, 08:52) | why is there no week 1 or week 2 | Because based on reality and to make it more impression, the adventures start from at the end of the month. Plus, don't think I'll make sh*tloads of missions on this storyline, it's a new genre that I'm using is helping me to have more ideas, so thank god, I will be able to finish this storyline. (on MHP, I'm already running out of ideas -.-)
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xGhostx  |
Posted: Saturday, Jul 28 2012, 10:40
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...

Group: Members
Joined: Apr 3, 2012


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I played the first week and here's my feedback: Day 1: Day 1 is really short but really fun to play. In the mission just a robbery, the objects weren't well placed but I love how you make Sarah jump from place to place. And there's a part when James fall down from the tree, f*cking creative. And the shooting training...how the hell can you get in there anyway? Rating: 6/10Day 2: Once again, it's funnier and dirtier. The mission where we found Mr.Z truck, feel like Assassin's Creed to me, the objects were well placed this time. Then in the last mission, I love how you make the player use their imagination to sneak in, find cover and stuff, great idea but you didn't executed well, you could have put more objects, vehicles to trick player, make more way to sneak in, more guards! And if you want to force the player to use stealth, let the guards hold shotgun. And then the van part was creative too. Rating: 7/10Day 7: Day 7 is a little better than the other days, things is getting more serious this time. Rating: 7.5/10Overall, you have done a good job building the main character, but not too much for the missions. Your writing is great but sometimes I spot some mistake that effect the dialogue. I know this is just intro and sh*t, but you could have done much better than this. And keep making it funnier and more creative, that's the main things I like about your missions. Everyone know that you're one of the best designer, but I really want to see you try harder in week 2, I know that's gonna be awesome. So keep up the good work. I'm waiting for the next week, I believe that it's gonna be great, so please don't let us down. My favorite quotes: James: Two hookers want to suck my cock while making me a sandwiches?Sarah: I've had sex more than you did with women.
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leoncj  |
Posted: Saturday, Jul 28 2012, 11:12
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Mack Pimp

Group: Members
Joined: Jun 24, 2009


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| QUOTE | | And the shooting training...how the hell can you get in there anyway? |
I used "Crazy Trainer" to noclip through walls. | QUOTE | | Day 2: Once again, it's funnier and dirtier. The mission where we found Mr.Z truck, feel like Assassin's Creed to me, the objects were well placed this time. Then in the last mission, I love how you make the player use their imagination to sneak in, find cover and stuff, great idea but you didn't executed well, you could have put more objects, vehicles to trick player, make more way to sneak in, more guards! And if you want to force the player to use stealth, let the guards hold shotgun. And then the van part was creative too. |
The whole week is just a training, it shows you what kind of things you can expect to see in other weeks. That's why I didn't put more stuff in there. - And thanks, Ghost. Thanks for the ratings and I'll try not to let ya' guys down, cuz' this storyline is something that I never made before, so it's kinda new to me. You'll see why in the next week.
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