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 GTA V SLI/Crossfire Support

 Title says it all
 
sh1sh1n11  
Posted: Sunday, May 6 2012, 17:44
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Rockstar better support ATI's Crossfire and Nvidia's SLI interface technologies this time around. I have been very disappointed to actually buy a whole new rig in 2009 for GTA IV and having purchased Nvidia Geforce GTX 295, which was then the fastest GPU in market. It was an SLI card. Sadly finding that GTA IV has no SLI or Crossfire support, it was a big turn off, as it detected only half the Video Memory. This time around there better be support for it. What do you guys think ? and What GPU's you gonna buy ? will you go for the Crossfire/SLI beast cards or stick with the old fashioned single chipset one's ? mention below smile.gif
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stee_vo  
Posted: Sunday, May 6 2012, 17:49
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PS3.
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sh1sh1n11  
Posted: Sunday, May 6 2012, 17:52
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I do own an Xbox 360 now but that is not the point. The PC gamers need support with this critical matter. Almost all the games out there have Crossfire/SLI Support so why not GTA ? well R* if not a complete PC version from scratch, at least make a good port this time, that is all i ask for
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r34ld34l  
Posted: Sunday, May 6 2012, 17:56
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QUOTE (sh1sh1n11 @ Sunday, May 6 2012, 17:44)
Rockstar better support ATI's Crossfire and Nvidia's SLI interface technologies this time around. I have been very disappointed to actually buy a whole new rig in 2009 for GTA IV and having purchased Nvidia Geforce GTX 295, which was then the fastest GPU in market. It was an SLI card. Sadly finding that GTA IV has no SLI or Crossfire support, it was a big turn off, as it detected only half the Video Memory. This time around there better be support for it. What do you guys think ? and What GPU's you gonna buy ? will you go for the Crossfire/SLI beast cards or stick with the old fashioned single chipset one's ? mention below  smile.gif

Half video memory??! SLI doesn't double VRAM or ADD it to one card. Textures are same on one card and "mirrored" on another, so both can access it. Because one card can't access to another card Vram.
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abottig  
Posted: Sunday, May 6 2012, 17:57
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Thankfully, even a straight port will have to be better this time around because PC's have far outpaced consoles since 2008.

Fingers are crossed, but I'm pretty sure 360 is the lead platform yet again.
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Gege  
Posted: Sunday, May 6 2012, 17:57
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I don't even have money for one decent VGA card. But yes, SLI support would be cool. And also if there won't be huge system requirements.

This post has been edited by Gege on Sunday, May 6 2012, 18:00
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Ryan  
Posted: Sunday, May 6 2012, 18:02
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QUOTE (stee_vo @ Sunday, May 6 2012, 14:49)
PS3.

If you don't have anything worthy to contribute to the topic, don't bother posting at all.
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sh1sh1n11  
Posted: Sunday, May 6 2012, 18:07
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the stunt rider!
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QUOTE (r34ld34l @ Sunday, May 6 2012, 17:56)
QUOTE (sh1sh1n11 @ Sunday, May 6 2012, 17:44)
Rockstar better support ATI's Crossfire and Nvidia's SLI interface technologies this time around. I have been very disappointed to actually buy a whole new rig in 2009 for GTA IV and having purchased Nvidia Geforce GTX 295, which was then the fastest GPU in market. It was an SLI card. Sadly finding that GTA IV has no SLI or Crossfire support, it was a big turn off, as it detected only half the Video Memory. This time around there better be support for it. What do you guys think ? and What GPU's you gonna buy ? will you go for the Crossfire/SLI beast cards or stick with the old fashioned single chipset one's ? mention below  smile.gif

Half video memory??! SLI doesn't double VRAM or ADD it to one card. Textures are same on one card and "mirrored" on another, so both can access it. Because one card can't access to another card Vram.

What I meant to say is that instead of say take for example a HD 6990 4GB card, which is basically two GPU's of 2GB each, working in Crossfire mode. GTA iV would only detect one card. Which would only detect 2GB which is half of the net video memory.
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stee_vo  
Posted: Sunday, May 6 2012, 18:18
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QUOTE (Ryan @ Sunday, May 6 2012, 18:02)
QUOTE (stee_vo @ Sunday, May 6 2012, 14:49)
PS3.

If you don't have anything worthy to contribute to the topic, don't bother posting at all.

I just wanted to let everyone know that i don't use anything of the above, i use a PS3.
But sorry, it won't happen again.
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sh1sh1n11  
Posted: Sunday, May 6 2012, 18:24
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the stunt rider!
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Guys! don't know how this passed under our nose. But this gives hope to us hardcore PC Gamers as rockstar makes Max Payne 3 completely from scratch for PC (No port business) This page confirms it Max Payne 3 Event at R* It certainly uplifts my morale now biggrin.gif hope they do the same for GTA V as well
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ACR  
Posted: Sunday, May 6 2012, 18:29
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I had same problem, i also bought best PC on market in the end of 2009 only to find out that GTA IV don't have SlI support form my gtx 295. Hope that this time GTA V will be better optimized for Pc and with SLI support.
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wildstyle91  
Posted: Sunday, May 6 2012, 18:32
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I think Rockstar realise they totally screwed up the previous gta port, this time it will be much better and hopefully add support for dual cards.
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JohnnyBNL  
Posted: Sunday, May 6 2012, 19:31
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Hope it will be as optimized like Max Payne 3
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lazloisdavrock  
Posted: Sunday, May 6 2012, 20:53
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lol at the guy who said ps3. enjoy your sh*tty low resolution with 30fps

This post has been edited by lazloisdavrock on Sunday, May 6 2012, 21:01
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mkey82  
Posted: Sunday, May 6 2012, 21:12
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QUOTE (stee_vo @ Sunday, May 6 2012, 20:18)
I just wanted to let everyone know that i don't use anything of the above, i use a PS3.
But sorry, it won't happen again.

You're one sad troll, nothing more, nothing less.

As far as SLI/CF support for GTAIV and EFLC goes, the game officially supported it but the problem was you wouldn't get any actual performance increase. Many people had only problems due to multiple GPU setups, like problematic shadows and flickering.

From all people I know from the boards here, only one had supposed (albeit temporary) otherwise unexplainable performance increase on his dual 8800 ultra setup.

If this dx11 malarkey is true, then it may be possible that this time around we get a game that has some basic stuff, like AA and CF/SLI support.
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r34ld34l  
Posted: Sunday, May 6 2012, 21:16
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QUOTE (sh1sh1n11 @ Sunday, May 6 2012, 18:07)
QUOTE (r34ld34l @ Sunday, May 6 2012, 17:56)
QUOTE (sh1sh1n11 @ Sunday, May 6 2012, 17:44)
Rockstar better support ATI's Crossfire and Nvidia's SLI interface technologies this time around. I have been very disappointed to actually buy a whole new rig in 2009 for GTA IV and having purchased Nvidia Geforce GTX 295, which was then the fastest GPU in market. It was an SLI card. Sadly finding that GTA IV has no SLI or Crossfire support, it was a big turn off, as it detected only half the Video Memory. This time around there better be support for it. What do you guys think ? and What GPU's you gonna buy ? will you go for the Crossfire/SLI beast cards or stick with the old fashioned single chipset one's ? mention below  smile.gif

Half video memory??! SLI doesn't double VRAM or ADD it to one card. Textures are same on one card and "mirrored" on another, so both can access it. Because one card can't access to another card Vram.

What I meant to say is that instead of say take for example a HD 6990 4GB card, which is basically two GPU's of 2GB each, working in Crossfire mode. GTA iV would only detect one card. Which would only detect 2GB which is half of the net video memory.

Oh, sorry, I missunderstood.
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