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Grand Theft Auto V
Shooting Mechanics ONLY FOR THOSE THAT PLAY W/O AUTOAIM
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MrAfro77  |
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I love bewbies

Group: BUSTED!
Joined: Feb 22, 2012


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MrAfro77  |
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I love bewbies

Group: BUSTED!
Joined: Feb 22, 2012


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| QUOTE (CarLuver69 @ Friday, May 4 2012, 18:08) | | I don't think recoil is necessary in a GTA game. This isn't a military shooter/simulator, or some kind of intense action-packed movie video-game. GTA needs to have a consistent feel to it, so recoil wouldn't really be a good idea. The bullet spray would be a better idea if anything. | It doesnt have to be a military shooter just to have recoil, bullet spread is stupid real annoying it just doesnt make sense, In GTA 4 i would be shooting at someone and then they would fall thinking that they were dead but the weren't and thats because of the bullet spread, I would say if you dont use auto aim that 50%-60% of the bullets that are shot out of your weapon dont hit your acutall target thats why they it takes quite a bit of bullets to kill someone in that game, like I said before if your an auto aim user dont be negative about this and if you do plan on being negative dont comment cuz you clearly dont understand cuz the game does the work for you when you aim, people that dont use auto aim will know what Im talking about
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SmoothGTA  |
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Because Freedom Equals Peace of Mind

Group: Members
Joined: Mar 2, 2011

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| QUOTE (EscoLehGo @ Friday, May 4 2012, 18:42) | | QUOTE (MrAfro77 @ Friday, May 4 2012, 18:39) | | QUOTE (EscoLehGo @ Friday, May 4 2012, 18:31) | | I prefer the spray over recoil even if doesn't make sense in terms of physics. Recoil would effect auto aim users as well, sounds like you want a sim like Arma 2 |
keep in mind this this is only for when you dont use auto aim... I was thinking the recoil would come into affect when you take off the auto aim
Im not trying to make it into a sim its just I dont like the fact that the bullets aren't hitting I am shooting at, bullet spread defies the laws of physics so what your saying doesnt make sense
alot of you are so narrow minded why? |
So you want the physics of in game shooting to change entirely based on whether you use auto aim or not? Kind of inconsistent and tedious, I doubt they'll do that | @Esco: if I understand correct it would not be dif at all bc autoaim will just take care of it . @OP: yeah I prefer some kind of recoil it actually kind of helps me to space out my shots instead of laying on the trigger.
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MrAfro77  |
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I love bewbies

Group: BUSTED!
Joined: Feb 22, 2012


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| QUOTE (EscoLehGo @ Friday, May 4 2012, 18:42) | | QUOTE (MrAfro77 @ Friday, May 4 2012, 18:39) | | QUOTE (EscoLehGo @ Friday, May 4 2012, 18:31) | | I prefer the spray over recoil even if doesn't make sense in terms of physics. Recoil would effect auto aim users as well, sounds like you want a sim like Arma 2 |
keep in mind this this is only for when you dont use auto aim... I was thinking the recoil would come into affect when you take off the auto aim
Im not trying to make it into a sim its just I dont like the fact that the bullets aren't hitting I am shooting at, bullet spread defies the laws of physics so what your saying doesnt make sense
alot of you are so narrow minded why? |
So you want the physics of in game shooting to change entirely based on whether you use auto aim or not? Kind of inconsistent and tedious, I doubt they'll do that |
Im not saying they have too but if you are a auto aim user its not like it will affect much anyways cuz after all you are locked on to who you are shooting at, it really doesnt take much either to change the shooting mechanic systems ghost recon future fans complain about the bullet spread and ubisoft changed it in time for the beta sooo... what does that really say? Are you that lazy that you couldn't be bothered to correct the aim reticule with the right thumb stick REALLY? but the idea isn't for the auto aim users anyways so why are you complaining ? This post has been edited by MrAfro77 on Friday, May 4 2012, 18:58
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MrAfro77  |
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I love bewbies

Group: BUSTED!
Joined: Feb 22, 2012


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| QUOTE (EscoLehGo @ Friday, May 4 2012, 18:57) | | QUOTE (MrAfro77 @ Friday, May 4 2012, 18:49) | | Are you that lazy that you couldn't be bothered to correct the aim reticule with the right thumb stick REALLY? but the idea is for the auto aim users anyways so why are you complaining ? |
I'm not complaining I'm just critiquing your idea, sounds like you want a tactical shooter. Werent you the same guy who made a thread about bullet drop? You should really check out Arma 2 on YouTube, it's super realistic when it comes to weapons physics and injuries. |
I didnt talk about bullet drop and I know what arma II is is a military sim, my intentions are not to make this game a sim, its just a part of the game that makes absolutely no sense and I would like to see it done right I would also like to see what people think but i dont think I explained it properly that is why you dont understand I also dont understand why auto aim user bothered to look at this cuz THIS DOES NOT APPLY TO YOU!!!!, its for people that do not use it and so far 5 people need to learn to read!!!! This post has been edited by MrAfro77 on Friday, May 4 2012, 19:05
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MrAfro77  |
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I love bewbies

Group: BUSTED!
Joined: Feb 22, 2012


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| QUOTE (EscoLehGo @ Friday, May 4 2012, 19:11) | | I understand what you're saying just fine, I don't think you understand me though. I just think it would be weird if the physics of the game altered based on whether you have auto aim on or not, understand? That's a major thing to toggle on and off in my opinion. I prefer the current system but I feel it could definitely be updated and made better. Also, you can't make a thread on a public forum and exclude certain people from participating, that's not how the Internet works. | I do understand what your saying but you acting like its a huge core feature change when it really isn't all your changing is how the gun reacts when you shoot it, your acting like and little change like that will rip a tear thru space and time shifting the time-space continuum sending you through a portal to an alternate reality LOL XD, If you ask me gun movement is not a core feature The only reason I said this doesnt apply to auto aim users is cuz it really! does not apply to them, auto aim should correct the recoil so there is no point in hearing people complaining about how aim aim suffers becuase of it just because they didnt bother to read what i put down or watch the videos, by complaining all your doing is diluting the idea that applies to actual users
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