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The Elder Scrolls Online Official!
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Mr.c TO the J  |
Posted: Thursday, May 3 2012, 23:34
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High class Troll.

Group: Members
Joined: Apr 30, 2009


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This is pretty much the first MMO I am actually intrested in seeing how it pans out.(aside from Fallout online which is a possiblity to be deved by this team seeing as Bethesda now has those rights)
Though I hope they at least worked closely enough with the TES team to get all the lore, and art stuff right. All of Tamreil for the first time since Arena…By The Nine.
I know it won’t happen most likely but I hope they keep how the single player games have played, first person view, 3rd as an option, none of this average MMO stuff, just TES…with other people. At least no hubs like other MMOS have, that way you get the unimpeeded TES feel.
Can't wait to see all the provinces, and go abck to Cyrodiil, and Morrowind, wayyy before we've even seen them so far. As a big TES fan (actually maybe even a Fanboy) I can't wait to see more, though I have some doubts too, like gameplay and lore.
EDIT: Jeremy Soule better be doing the soundtrack to this too, he did wonders in Morrowind, Oblivion, and Skyrim.
This post has been edited by Mr.c TO the J on Thursday, May 3 2012, 23:37
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deathdealer  |
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The Yardies

Group: Members
Joined: Feb 25, 2007


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here's the information from the game informer mag with thanks to the neogaf forums | QUOTE | -Releasing 2013 for PC/Mac -Developed by ZeniMax Online Studios -MMORPG -250 Person Team -Started development in 2007 -"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?" -The game is fully voice acted -Third person perspective -The game uses a hotbar to activate skills like other traditional MMOs -Visually it looks like other Hero Engine MMOs like SWTOR -The general art style is kind of like RIFT or Everquest 2 -You can't be a werewolf or vampire -Crafting, alchemy, and soul stones will exist in an unrevealed form -There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others -Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order -Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more -Radiant AI will not be present -There will be mounts, but no flying mounts -Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited -There most likely won't be dragons -Sneaking will be in the game, but how it is implemented is undecided -They're not talking about pets right now -There will be no player housing -There will be no NPC romances or marriage -"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players." -Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr. -"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent." -As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch. -There are three player factions: --Ebonheart Pact: The Nords, Dunmer, and Argoninans --Aldmeri Dominion: Altmer, Bosmer, and Khajit --Daggerfall Covenant: Bretons, Redguard, and Orcs -"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world." -As such, the game uses a hubless design -For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you. -However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest. -Not all quests will have NPCs that indicate where they are -The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches -The game world is very large relative to Skyrim -You can explore almost anything you can see -the game is set 1000 years in the past -You can't master every discipline -The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel -But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back -Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him -Hitting the level cap takes about 120 hours -Each faction has their own leveling content -An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero. -The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest. -The most accomplished PvP player on your faction becomes emperor whenever you take over the capital -When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch -The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP -There is also balanced PvP for people who prefer eSports -The game will also have high end public dungeons -Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party -There are standard instanced dungeons as well -Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat -The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot". -The ultimate is used once you gain enough finesse, which is earned by doing well in combat -You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players -For example, a rogue can put oil on the ground that a mage can set on fire -A fighter can also spin in the firestorm a mage puts down, which sends out fireballs -If you've seen Guild Wars 2 videos, the above will seem familiar -You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire -The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting -NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well -They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing -The claim was not demo'ed to Game Informer -You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities. -The combat model will not be real time due to latency -The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects -Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you -Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect -ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank -However, healing is still a big part of the game -There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist
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Mr.c TO the J  |
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High class Troll.

Group: Members
Joined: Apr 30, 2009


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I guess I can live without first person, all I need to find is a computer that can run it well enough, because no clue if this will be able too, odds are it won't the newest game I dare run on it is San Anderas. (and minecraft but that isn't to taxing).
Though I do know when/if I do get it I'm Joining the Ebonhart pact, why? My three Favorite races, Dunmer, Nords, and Argonians, hell yeah.
Kind of cool how they are useing the Tharns and Manimarco, intresting, then Molag Bal to top it off, so I guess they have two antagonists to work off of.
Hopefully, Kvach's and the Imperial City's arena will be able to be used for PvP fights, I don't know if Kvach's arena was arround then, but the Imperial City's will be since it's been arround since the first era.
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lt_yao  |
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Luck is no friend of mine

Group: Members
Joined: Sep 2, 2006

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| QUOTE (The Killa @ Friday, May 4 2012, 07:29) | | QUOTE | -The game uses a hotbar to activate skills like other traditional MMOs -Visually it looks like other Hero Engine MMOs like SWTOR |
oooowww.. sh*t.
And my optimism for this project has come tumbling down. I was silently hoping for kind of a... MMORPGFPS, ie traditional TES games with online. I suppose that was a bit much to ask in retrospect. The Hero Engine doesn't make things any better either.
Probably won't be showing much interest in this unless they have something incredibly mindblowing in store, though it looks to be shaping up like the same old.
| QUOTE | | -There will be no player housing |
Has there been any game since SWG that has had this? Player housing, if executed right, should be a necessity in any MMO. | My thoughts exactly. The fact that it's a hotkey bar MMO really throws me off, it jut doesn't feel like TES. Most of their design decisions are questionable, it really seems to be a cookie-cutter MMO more or less. Taking things from Dark Ages of Camelot, Guild Wars 2 and WoW. The latter being a poor choice, just throwing them into a melting pot and throwing it at a wall seeing what sticks.
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Narcis_speed6  |
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The Saint

Group: The Connection
Joined: Feb 28, 2008



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The Killa  |
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Diet Water Please

Group: Andolini Mafia Family
Joined: Dec 22, 2002


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| QUOTE (jelly @ Friday, May 4 2012, 03:51) | | Here's hoping this thing won't do what WoW did to Warcraft, and kill all future development of any other games within the TES universe. | I doubt it, Zenimax put this game 1000 years in the past for a reason, to prevent any plot contradictions and give themselves a little freedom with creativity. What pissed me off about SWTOR is that it all but wrote off a KOTOR 3, because it was being developed by Bioware themselves and they said that SWTOR will be "KOTOR 3, 4, 5 and beyond". Wankers. From those screenshots, and I hate to judge it so early, it looks so disappointing.
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meta187  |
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Challenge Convention, Question Authority.

Group: The Connection
Joined: Jul 1, 2004



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| QUOTE (jelly @ Friday, May 4 2012, 09:51) | | Here's hoping this thing won't do what WoW did to Warcraft, and kill all future development of any other games within the TES universe. | Yea, I've had a beef with that for ages now. I'm a big fan of the original WC RTS games and was very dissapointed that WoW didn't even bother to take certain aspects from them such as gathering resources, building structures or giving squad commands, just from a 3rd person perspective - which is how I initially viewed it would play out before its release and it ended up being nothing like that. So many of Blizzard's resources go into feeding the fat kid that other beloved franchises have fallen by the wayside. How long did it take them to make follow ups to Starcraft and Diablo again? I doubt this thing will be such a raging success that fans won't demand more content for traditional FPS games. Again, to speak to what GTAvanja said. They could have made a traditional TES FPS game that would have worked in this fashion had they limited multiplayer engagements to instanced dungeons making it more of a "co-op" with a set amount of players per playthrough rather than a traditional everyone is everywhere, scrounging about for the same sh*t type MMO but they didn't so it had to be scaled back to this generic format.
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