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GTA Modification Forums
Animating objects in a similar fashion to des_ufosign.dff
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fastman92  |
Posted: Thursday, May 3 2012, 12:22
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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| QUOTE (EvilRaptor @ Thursday, May 3 2012, 00:05) | I got that far -.- Believe it or not there are also anims in anim.img -.-
What I'm trying to say is that I want to know how to apply the anim to the object, whether the object is placed via IPL or scm, whether the object needs defining in object.dat and suchlike. I roughly know how it's done but I'm looking for pretty much even just a vague walkthrough or tutorial on how to make an object spin, to give you an idea it's a satelite dish, I want it to simply spin on the spot, think like how the fuel station X signs spin, that's all I'm looking for. |
anim.img is unused IMG archive, but: all files from anim.img exist in gta3.img. Download IMG organizer to make anim.img used file. Read this: http://www.gtaforums.com/index.php?showtopic=400901&st=0However motion capture camera would give you Super Powers: http://www.youtube.com/watch?v=oN4jXkOwIzAThey're worth buying, if you're developer... This post has been edited by fastman92 on Thursday, May 3 2012, 12:29
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Frank.s  |
Posted: Thursday, May 3 2012, 14:39
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IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



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That is for animated actors, OP wants animated objects which are exported differently. | QUOTE (DK22Pac) | | Actually, object animation is based on changing dummies' matrices, right? It's easy, then. |
Care to give us a pipeline? | QUOTE | | I'm looking for pretty much even just a vague walkthrough or tutorial on how to make an object spin |
Ta-Dah.  Here is an (i think) Russian animated object tutorial that jaky2008 found in a scripts.rar and he sent it to me a few months ago, it's probably made by deniska (because deniska made the animated object tools scripts necessary to export). Could someone translate this? If the text is corrupted by posting it using English characters, i can upload the original .txt document. | QUOTE (Russian animated object help) | 1. создаём модели... Настраиваем иерархию... Создаём ДУММИ и обзываем его также как будет назван ДФФ... ДУММИ должен стоять во главе иерархии. (рис 1) 2. Выбирием все объекты с ДУММИ и экспортим в ДФФ 3. Анимируем объекты. 4. Запускаем скрипт, выбираем только ДУММИ и жмём get hierarhy selected. В списке появятся все дочерние объекты... Если объект не учавствует в анимации ставим ему флаг EXCLUDE (красный) (рис 2) Если объект только вращается (без перемещения), то ставим ему флаг SKIP POS. (рис 3) На рисунках красный - не участвует в анимации, синий - вращается вокруг своей оси, зелёный - ходит вверх/вниз (нужно убрать флаг SKIP POS), желтый - вращается...
5. Все жмём экспорт если надо создать файл анимации, или АППЕНД что бы дописать к анимациям.
6. В ИДЕ прописать объект в секции АНИМ/ЕНД так ID, model_name , TXD_name , ANIMATION , FAR , FLAGS
Остальное как в стандартных объектах карты - ОЛ, ТХД, ИПЛ
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   This post has been edited by Frank.s on Thursday, May 3 2012, 14:51
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DK22Pac  |
Posted: Thursday, May 3 2012, 16:18
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Assembly!

Group: Members
Joined: Apr 12, 2009


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EvilRaptor  |
Posted: Thursday, May 3 2012, 21:13
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The Ranger

Group: Members
Joined: Jun 14, 2007


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Frank.s and DK22Pac, I've seen that site before, I recognised the pics, I've not seen it for years! Thanks, that's going in my bookmarks, I guess I'll have to use Google Translate but I'm pretty good at discerning its broken englash translations. Guys that's a great help, I dunno if it's part of the GTA Network but I reckon it should be put in the tutorials list. (Unless of course, it already is) I'm unable to use it atm, but I'll get back to you guys to see if I can use it, looks in depth though, but to the point. Thanks again.  EDIT: I tried that tutorial and ended up with the satellite dish still not spinning, however it's now really dark D: I'm guessing the lighting change is something to do with how SA renders dynamic objects or objects in the anim section of an ide, but I'm sure I'll figure it out, I'm sure I'll figure it out, trial and error I guess will prevail. This post has been edited by EvilRaptor on Tuesday, May 8 2012, 11:14
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