When I call CreateCar, spawned vehicle gets assigned default interior. If player is inside interior, spawned vehicle is invisible. I can't find native function to set interior of the vehicle.
Any help?
EDIT: And again I didn't search hard enough. I was searching for "interior" before, after I changed that to "room" I quickly found SET_ROOM_FOR_CAR_BY_KEY.
Here's C++ function:
| CODE |
static void SetRoomForCarByKey(Vehicle vehicle, eInteriorRoomKey key) { NativeInvoke::Invoke<NATIVE_SET_ROOM_FOR_CAR_BY_KEY, ScriptVoid>(vehicle, key); } |
You can find key using GetKeyForCharInRoom for example.
This post has been edited by FaTony on Monday, Apr 30 2012, 20:25