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 UV map glitche

 
GinoPinoy  
Posted: Monday, Apr 30 2012, 07:22
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i created a model from scratch in 3dsmax9

when i played it in game the texture of the model looks like scramble eggs


when i corrected the uv map and export it and put it in te game it still look like scramble eggs but weirder

i repeated the process again but it still the same


what is the correct process in uv map editing??


my game is gta san andreas
and my 3d program is Autodesk 3ds Max 9

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This post has been edited by GinoPinoy on Monday, Apr 30 2012, 08:05
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Convetors  
Posted: Monday, Apr 30 2012, 19:29
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Suddently its Me !
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Any in-game Pic biggrin.gif
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GinoPinoy  
Posted: Monday, Apr 30 2012, 23:39
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GinoPinoy  
Posted: Saturday, May 5 2012, 05:55
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i know now how to fix this

i hope this will help someone in the future



step one: click editable mesh

step two: select the part of the model

step three: detach that part

step four: on the modifiers click unwrap uvw

step five: click edit

step six: fix the uv map to your liking

step seven: convert it to editable mesh by right clicking and pick "convert to"

step eight: attach it back to your model

and your done biggrin.gif
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