Hello Community,
I replaced the pool cue with a weapon which i downloaded from the internet.
It was a MG4 which normaly replaces a AK47 so i renamed the two ak47.wdr and .wtd to "w_cue.wdr" and "w_cue.wtd".
Then i replaced the pool cue weapon slot in the weaponinfo.xml with :
| CODE |
<weapon type="POOLCUE"> <data slot="MELEE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="55.0" weaponrange="150.0" clipsize="100" ammomax="9999" timebetweenshots="75"> <damage base="60" networkplayermod="2.0" networkpedmod="1.0"/> <physics force="150"/> <reload time="2066" fasttime="1166" crouchtime="2066"/>
<aiming accuracy="0.6"> <offset x="0.14" y="10.0" z="0.55"/> <crouchedoffset x="0.08" y="10.0" z="0.12"/> <reticule standing="0.6" ducked="0.5" scale="0.3"/> </aiming>
<pickup regentime="480000" ammoonstreet="500"/>
<controller> <rumble duration="90" intensity="0.1"/> </controller>
<flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>2HANDED</flag> <flag>ANIM_RELOAD</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_CROUCH_FIRE</flag> </flags> </data>
<assets model="w_cue"> <anim group="gun@ak47"/> <effects> <muzzle fx="muz_machine"/> <shell fx="weap_ejected_rifle"/> </effects> </assets> </weapon>
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Ingame now everything works fine but when i shoot i got no weapon sound, but when i change the "asset model" to w_glock i hear the weapon sound

I hope you guys can help me and sorry for bad english