|
 |
|
|
|
|
|
GTA Modification Forums
The Modders Lounge Ideas/Feedback/Suggestions
 |
|
 |
| |
oksa8  |
|
Just call me Oksu

Group: Members
Joined: Sep 30, 2010



|
@DK22Pac
Had to try the katana-blur "fix", I guess R* never decided to use it as the blur seems to create another katana, the blurred one, which is pretty much just a stick which leaves temporary copys of itself, making it look stupid while walking etc.
Aaaaand, quick question, can I run several NewOpcodes.CLEO, and if yes, then how? Just rename them or what?
This post has been edited by oksa8 on Monday, Jul 2 2012, 11:24
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
DK22Pac  |
|
Assembly. / Acceмбли.

Group: Members
Joined: Apr 12, 2009


|
| QUOTE (oksa8 @ Monday, Jul 2 2012, 14:52) | @DK22Pac
Had to try the katana-blur "fix", I guess R* never decided to use it as the blur seems to create another katana, the blurred one, which is pretty much just a stick which leaves temporary copys of itself, making it look stupid while walking etc.
Aaaaand, quick question, can I run several NewOpcodes.CLEO, and if yes, then how? Just rename them or what? |
No. I added opcode to draw non-permanent searchlight  This post has been edited by DK22Pac on Tuesday, Jul 3 2012, 23:06
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Ify24  |
Posted: Tuesday, Jul 31 2012, 11:28
|
0x00000000 --> invisible

Group: Members
Joined: Aug 17, 2011


|
Hy guys, I have a problem with a texture draw. I made this image in paint: http://ch-slike.com/images/2012/07/31/8ZCtT.pngand I saved it as a baronelo.png. I made another image, alpha for baronel.png: http://ch-slike.com/images/2012/07/31/Q1xBy.pngand I saved it as a baroneloa.bmp. I opened a TXD Workshop and I made a new TXD, I chosed 32BPP and I imported a baronelo.png. Then I switched on alpha and I imported a baroneloa.bmp. I checked checkbox "Alpha is used" in propeties and I saved a TXD file BAR.txd in my GTA:SA directory in TXD folder. And here is the script: | CODE | // Bar :BAR thread 'BAR' wait 1000 ms 0390: load_txd_dictionary 'BAR' 038F: load_texture "baronelo" as 1 // Load dictionary with 0390 first
:BAR_01 wait 0 ms 03F0: enable_text_draw 1 038D: draw_texture 1 position 320.0 220.0 size 200.0 20.0 RGBA 128 128 128 255 03E3: set_texture_to_be_drawn_antialiased 1 wait 5000 ms 03F0: enable_text_draw 0 wait 2000 ms jump @BAR_01
|
In-game behavior: nothing happens, new game loads normally, no crash, but also no texture. So can anybody tell my what is wrong ?
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(12) « First ... 3 4 [5] 6 7 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|