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GTA Modification Forums
The Modders Lounge Ideas/Feedback/Suggestions
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fireguy109  |
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Chronic post editor.

Group: Leone Family Mafia
Joined: Aug 30, 2010


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| QUOTE (Bad.boy! @ Monday, Apr 30 2012, 03:26) | | QUOTE (fireguy109 @ Monday, Apr 30 2012, 03:37) | If it's here, might as well use it.
I'm looking for a beta tester for a SA cleo mod, you'll need to compile the txt yourself though. All the other details are in the readme file.
http://upload.tjbp.net/time%200.1.zip
Thanks in advance. |
To keep this on topic (if there is one), I've tested your mod fireguy109, but the time is set to 00:01 and I've runned your batch file. Don't know why you'd want the compiled script, but here it is: link.
This wasn't some sort of trick, was it? I feel sort of stupid uploading that script and running your batch file (which is harmless). |
Thanks for trying it. No, it wasn't a trick. I don't have SA, so I can't compile it; however, yesterday I had an idea for a mod and I wanted to make a version for SA. If it had worked, I would have needed that compiled script for the release. I'll have to pick through it and figure out the problem. Seems I must have messed up my jumps somehow, lol. Thanks for testing it.
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BnB  |
Posted: Saturday, May 5 2012, 12:15
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sh*t Happens

Group: Members
Joined: Jun 28, 2010



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| QUOTE (fastman92 @ Monday, Apr 30 2012, 09:53) | The time has come to reform GTAG moderation and assign this group to deserved members who are online here everyone. If it won't happen quality of GTAG will keep on going down gradually. |
That's absolutely right, but apparently mods fail to understand that and they don't care about it at all. Sadly, there were many topics in the Network support, like Dr.John's topic, but there were no answers by the mods. I can't understand why they don't respond and why they don't want voluntary help by members of the modding community, who are trusted and have been here for many years. Also, if GTA Garage dies, because of spam, etc, the modding section of GTA Forums will lose its popularity and eventually will die. Because many new members come from GTA garage. Moreover, I think there is lack of moderating in the III Era Modding section, most of the led bys don't even visit the forum, Actually this forum isn't about Modding or even GTA anymore. Sorry for the bump
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Adler  |
Posted: Saturday, May 5 2012, 17:55
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Easily Amused

Group: Leone Family Mafia
Joined: Jul 25, 2009


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| QUOTE (BnB @ Saturday, May 5 2012, 04:15) | | Moreover, I think there is lack of moderating in the III Era Modding section, most of the led bys don't even visit the forum |
It's true that some of the ledbys rarely come around from what I've seen, but I as well as some Global Moderators and Admins check reports from here and have dealt with them routinely. III Era Modding doesn't require nearly as much moderation as the V section so there doesn't need to be any more moderation than is currently present. | QUOTE (BnB @ Saturday, May 5 2012, 04:15) | | Actually this forum isn't about Modding or even GTA anymore. |
What makes you say that? The Modding community here is still present and churning out works as always, and GTA is still the primary focus of GTAForums, in case you haven't checked. | QUOTE (BnB @ Saturday, May 5 2012, 04:15) | | Sorry for the bump |
Neh. Might as well use the topic for something.
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Bad.boy!  |
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SA modder

Group: Members
Joined: Jun 20, 2010


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Sorry for double posting, but I want to talk about a couple of opcodes About these: | CODE | | 08A2: set_hydra 2@ attack_with_rockets_car_of_player $2 radius 75.0 |
This opcode is pretty straight forward, the hydra will attack the car of the player. But why radius? It's not a radius. If you set it for example to 20.0, the attacking hydra will make very wide turns. You can easily shake of the hydra, and it doesn't follow you anymore. On the other hand if you set this to 75.0, the hyra will make very narrow turns, and is almost impossible to lose. This has something to do with the radius, but it does the complete opposite of what I expected from it. Does anyone know a good word to describe what the opcode does? | CODE | | 0742: unknown_plane 2@ unknown_set 1.5 |
If I recall this right, according to ZAZ this opcode makes the plane perform aerobatics after refrences are removed. But with or without the opcode, the hydra which I used this on, just flew away in a straight line. But it did however made the plane fire heet seekers instead of normal (sort of hunter) rockets. Does anyone have experience with this opcode, and can he/she post code and the effect? This post has been edited by Bad.boy! on Sunday, May 6 2012, 20:04
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Deji  |
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Coding like a Rockstar!

Group: Members
Joined: Dec 24, 2007


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Deji  |
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Coding like a Rockstar!

Group: Members
Joined: Dec 24, 2007


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I honestly doubt that's it's true purpose. As I've said many times, 01C3 (and related opcodes) do not "remove references". I'd actually like to know what the person who named that opcode actually thought references were at the time  It most importantly sets the game as the owner of the vehicle instead of the script being the owner, so this will most likely have no effect on how the game treats the member of a struct. Another thing, the part of the struct which the opcode changes (CPlane+0x998) is also changed by the control input of the player when in the plane (the 'special' up and down controls). Interestingly, when the plane health is lower than 25%, the value is stuck to -0.1 (going doooowwnnn!). Hence SET_PLANE_THROTTLE was chosen as the best match from the IV natives list and the previous name would've been SET_PLANE_TRAJECTORY anyway, which is on the right path. So why does it do acrobatics when we mark it as no longer needed? Well, possibly because the game has control of the plane or the pilot is trying to save himself after you sent his trajectory heading straight to hell (or in your case, so high it just falls down backwards). The hydra never flies straight anyway. It's great to see what happens in-game but even more great to see what happens in the games code. Generally, if I dedicate something to the Opcode Database, it's after having thoroughly looked into it's effect, use and inner workings.
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