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GTA Modification Forums
VC real time
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fireguy109  |
Posted: Saturday, Apr 28 2012, 03:02
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Come in, cause trouble, leave for another week.

Group: Leone Family Mafia
Joined: Aug 30, 2010


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fireguy109  |
Posted: Saturday, Apr 28 2012, 23:08
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Come in, cause trouble, leave for another week.

Group: Leone Family Mafia
Joined: Aug 30, 2010


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| QUOTE (Adrian J. @ Friday, Apr 27 2012, 22:11) | and how I'm suppose to do that? I'm not a modding whiz, said I can do it myself but any tips what to do with it? tried it before but when I wanna decompile or whatever it's looking for the game directory but it only looks for SA directory not VC | In the lower right hand corner click the SA logo. A little menu pops up, select VC. Then exit and restart Sanny Builder. The other instructions are all in that link... BTW, hi MW, it's been a while. You mean the way the code disables fog and stuff? Not really, I suppose you could build in a check to get the current weather and then set the weather accordingly after the time change, or you could use a randomly generated integer in a separate loop script like this - | CODE | :0001 wait 0 1@ = random_int_between 0 5 set weather to 1@ 2@ = 0
:0002 wait 1 ms 2@ += 1 set weather to 1@ if 2@ > 30000 jump @0001 else_jump @0002 |
You get the idea.
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MW_29  |
Posted: Wednesday, May 9 2012, 10:14
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i came to play

Group: Members
Joined: Jan 19, 2008


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| QUOTE (fireguy109 @ Saturday, Apr 28 2012, 23:08) | | QUOTE (Adrian J. @ Friday, Apr 27 2012, 22:11) | and how I'm suppose to do that? I'm not a modding whiz, said I can do it myself but any tips what to do with it? tried it before but when I wanna decompile or whatever it's looking for the game directory but it only looks for SA directory not VC |
In the lower right hand corner click the SA logo. A little menu pops up, select VC. Then exit and restart Sanny Builder.
The other instructions are all in that link...
BTW, hi MW, it's been a while. You mean the way the code disables fog and stuff? Not really, I suppose you could build in a check to get the current weather and then set the weather accordingly after the time change, or you could use a randomly generated integer in a separate loop script like this -
| CODE | :0001 wait 0 1@ = random_int_between 0 5 set weather to 1@ 2@ = 0
:0002 wait 1 ms 2@ += 1 set weather to 1@ if 2@ > 30000 jump @0001 else_jump @0002 |
You get the idea. |
Clever sollution  Ha, imma test that today, ...and as for all this RTC stuff this worked perfectly for me when i tested it in the past, and sure last possible local for VC is 17@ so i don't remember if i did any minor changes into script despite mentioned 17@, just and only one thing that annoyed me was this all time same weather fix setup, to avoid changing it in loop very quickly which we already know why is scripted like that. And i also didn't experienced any 'all time night' effect by using this... According to some guy who mentioned old times back in '04, i remember there were mods like "all time 12:00" or "all time 00:00" wich i 've seen on gtainisde, so maybe one of those interferes in topic starter's Vice ? This post has been edited by MW_29 on Wednesday, May 9 2012, 11:16
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