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 HD Claude for GTAIV

 HD Claude for GTAIV
 
ManDog  
Posted: Friday, May 4 2012, 22:37
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QUOTE (ShakingASS @ Friday, May 4 2012, 22:28)
I know ManDog gonna hate this but convert to IV aswell.And i wish i could help never done player models for III Era.

You know it! tounge.gif

FFFFUUUUUUUU
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ShakingASS  
Posted: Friday, May 4 2012, 23:38
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QUOTE (ManDog @ Friday, May 4 2012, 22:37)
QUOTE (ShakingASS @ Friday, May 4 2012, 22:28)
I know ManDog gonna hate this but convert to IV aswell.And i wish i could help never done player models for III Era.

You know it! tounge.gif

FFFFUUUUUUUU

LOL

devil.gif devil.gif

Any ways any updates i hope to see more progress.
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Junior123456789  
Posted: Saturday, May 5 2012, 01:19
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I'll not convert to IV (I don't have it)
Now I have to sort out how to rig to VC then maybe SA.
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ShakingASS  
Posted: Saturday, May 5 2012, 12:29
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QUOTE (Junior123456789 @ Saturday, May 5 2012, 01:19)
I'll not convert to IV (I don't have it)
Now I have to sort out how to rig to VC then maybe SA.

Aw well it's your choice i am not going to force you it's your model.
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fidox  
Posted: Thursday, May 10 2012, 22:14
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QUOTE (Junior123456789 @ Friday, May 4 2012, 21:59)
HD Tommy I made...

I would apply an Edit mesh modifier between skin and Unwrap UV
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MasterVampire  
Posted: Friday, May 11 2012, 12:42
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I just tried this and the face looks really good!
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Artur$MD  
Posted: Friday, May 11 2012, 20:03
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fidox, you are talanted because you have a perfect imagination) really, perhaps it will be interesting to see your vision of other main gta characters - CJ and Tommy, because seems like nobody yet has made any realistic 3d face model. I guess you r the first one here, who managed to make the most realistic remake of Claude. icon14.gif
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goin-god  
Posted: Friday, May 11 2012, 20:08
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Holy sh*t, this is the best HD Claude head model I've ever seen.

Take my Medal! TAKE IT!

Great work. turn.gif
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thatstupidbug  
Posted: Friday, May 11 2012, 20:58
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the first one (with original textures) is perfect...i don't quite like the second one, but wich one is better in-game?
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fidox  
Posted: Friday, May 11 2012, 22:05
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Thank you smile.gif I tried my model with the original texs too.But it looks like sh*t ingame.The main goal was not to make an HD Claude face but to make a realistic one similiar with the one in GTA3.
I'll upload the latest files tomorrow.It has rigged eyes, eyelids and eyebrows(any further rigging would mess up his face).
And I'm done with his shoes and pants.His jacket's model is done too but I'm not happy with its textures so I'm gonna redo it.If you know any useful tutorial about making realistic leather jacket textures please let me know.
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fidox  
Posted: Friday, May 11 2012, 22:23
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ShakingASS  
Posted: Friday, May 11 2012, 23:35
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Love it.Please do textures in 1024 x 1024 best for the model.If it hasn't already.Make the import DXT1 it will help with the texture loading problems.
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fidox  
Posted: Saturday, May 12 2012, 12:59
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The face model's texure is 1536*768(I think its more than enough).The others are in 1024*1024.What kind of texture loading problems are you talking about?I changed the pixel format to DXT1 but it simplifies the alpha channel confused.gif
What do DXT1/3/5 stand for anyway?It looks like you know more about this than I do.

Edit: I almost forgot to thank you Goin-god.I learned player rigging from your tutorial smile.gif

This post has been edited by fidox on Saturday, May 12 2012, 15:54
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ShakingASS  
Posted: Saturday, May 12 2012, 17:43
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QUOTE (fidox @ Saturday, May 12 2012, 12:59)
The face model's texure is 1536*768(I think its more than enough).The others are in 1024*1024.What kind of texture loading problems are you talking about?I changed the pixel format to DXT1 but it simplifies the alpha channel confused.gif
What do DXT1/3/5 stand for anyway?It looks like you know more about this than I do.

Edit: I almost forgot to thank you Goin-god.I learned player rigging from your tutorial smile.gif

DXT1 is what IV had after research from Yurban from the III Rage mod made this discovery.Others seem that the engine don't support or like well.
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Blaster_nl  
Posted: Saturday, May 12 2012, 19:55
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QUOTE (ShakingASS @ Saturday, May 12 2012, 19:43)
QUOTE (fidox @ Saturday, May 12 2012, 12:59)
The face model's texure is 1536*768(I think its more than enough).The others are in 1024*1024.What kind of texture loading problems are you talking about?I changed the pixel format to DXT1 but it simplifies the alpha channel confused.gif
What do DXT1/3/5 stand for anyway?It looks like you know more about this than I do.

Edit: I almost forgot to thank you Goin-god.I learned player rigging from your tutorial smile.gif

DXT1 is what IV had after research from Yurban from the III Rage mod made this discovery.Others seem that the engine don't support or like well.

Let me correct you here.

Research from one person doesn't mean it's a 100% true. I also have done a lot of research on various features of RAGE. I don't share most of it cause I can't back it up other then saying it works for me.

I converted entire IVSA to DXT1, no difference on my pc. It depends on (gfx) memory. DXT5 has a (better) alpha channel, so converting full maps to DXT1 is bad. For characters it's fine to use DXT5.

Complete documentation here:
http://en.wikipedia.org/wiki/S3_Texture_Compression
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ShakingASS  
Posted: Saturday, May 12 2012, 23:00
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QUOTE (Blaster_nl @ Saturday, May 12 2012, 19:55)
Let me correct you here.

Research from one person doesn't mean it's a 100% true. I also have done a lot of research on various features of RAGE. I don't share most of it cause I can't back it up other then saying it works for me.

I converted entire IVSA to DXT1, no difference on my pc. It depends on (gfx) memory. DXT5 has a (better) alpha channel, so converting full maps to DXT1 is bad. For characters it's fine to use DXT5.

Complete documentation here:
http://en.wikipedia.org/wiki/S3_Texture_Compression

As you said can't be 100% just because you don't see it helps others i tryed i saw it works well.Me and Yurban tested this i say it's best to follow what the Engine had in first place.

*Edit*
Correction DXT5 is needed for best quality for bump and spec maps.

This post has been edited by ShakingASS on Saturday, May 12 2012, 23:17
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fidox  
Posted: Saturday, May 12 2012, 23:39
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Its done.I'm thinking on rigging the HD Vercetti model or another GTA3 characters.They are lowpoly as f*ck so it would be a nice challange.What do you think?
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ShakingASS  
Posted: Saturday, May 12 2012, 23:42
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QUOTE (fidox @ Saturday, May 12 2012, 23:39)
Its done.I'm thinking on rigging the HD Vercetti model or another GTA3 characters.They are lowpoly as f*ck so it would be a nice challange.What do you think?
Latest files

Thanks will try out yes please do those your good a making HD players.

On IV i get glitches on face like looks weird.Make sure to fix this.

This post has been edited by ShakingASS on Sunday, May 13 2012, 07:21
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fidox  
Posted: Sunday, May 13 2012, 10:01
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Please post some pics of those glitches because I don't know what your problem is exactly.

This post has been edited by fidox on Sunday, May 13 2012, 15:19
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ShakingASS  
Posted: Monday, May 14 2012, 01:02
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QUOTE (fidox @ Sunday, May 13 2012, 10:01)
Please post some pics of those glitches because I don't know what your problem is exactly.

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