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GTA Modification Forums
Help with polygons mesh in game.
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mirak  |
Posted: Tuesday, Apr 17 2012, 06:36
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Player Hater

Group: Members
Joined: Apr 17, 2012

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Hi Everyone, i've been a while checking the page and is very interesting, i'm new in the forum, but not in modelling, and i'm creating a Polaris RZR 4 just for fun in SA, but the thing is that when i export it the polygons seem like collapsing in game: this are images of the model (i'm working on 3ds max 2010) as you can see the model is very acceptable about detailing.  dash   bed  in this image you can see taht the body panel has some like air intake.  center console:  and in the rear you can see the polaris sign.  but when i export it this happens:     but i've manage to fix that first converting the mesh to an editable patch, and the turn it back to an editable poly, but this enlarge the model size too much, and still not fixes at all, here you can see it (i've marked in red the significant places):  in the bed the mesh looks like a very poor quality  and the front looks bad  and some of the worst parts is that this "look a like air intakes" just look like a bump in the mesh.  and one more problem, does any one have problems exporting custome light textures with Kam's Script in 3Ds max 2010?, because when i do it, textures just been black in game. Please Help and thank you in advance. -Mirak-
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mirak  |
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Player Hater

Group: Members
Joined: Apr 17, 2012

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Chong McBong  |
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Muncher of Polygons (and cake)

Group: Members
Joined: Feb 1, 2006



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in single player, the hovering can be fixed by changing the vehicles.ide entry for the vehicle you replaced. this shows the last four entries in a vehicles.ide line, .... -1, 0.7, 0.7, 0 just change the 0.7, 0.7 into 0.6, 0.6 - this will lower the ride-height, but shouldn't affect wheel size. have a look here for full info about vehicles.ide (i'm sure there is a good thread on this forum about it somewhere too, but i can't seem to find it) unfortunately, handling.cfg and vehicles.ide edits are ignored by SA-MP, so it will hover slightly in multiplayer. also, making the wheels a bit bigger on the original model would also fix the hovering problem, but would make the wheels appear bigger in game.
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mirak  |
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Player Hater

Group: Members
Joined: Apr 17, 2012

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