|
 |
|
|
|
|
|
Attention:
|
The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
|
|
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
|
Biohazard Alert - Reborn Total Conversion Mod
 |
|
 |
| |
kristjannuus  |
|
Just call me Kris, it's easier

Group: Members
Joined: Apr 12, 2009


|
In the April of 1986, happened a disaster in Ukraine, Chernobyl. The Reactor 4 of the Chernobyl Nuclear Power Plant blew up, leaving behind roentgens of radiation... In 2014, something goes wrong in the power plant in San Andreas, Red County, something unknown, something alien, something big. There is a huge explosion in the 2 reactors and people are terrified. People don't know. Evacuation plans fail and people are left behind. They alienate, their minds go berserk and they can't control theirselves. Instead of asking for help, they attack the innocent. Soon after the accident, safe-zones are formed by the military. The military requests for more soldiers to the safe-zones and you are sent into the Z.S.A - Zone of San Andreas. Unfortunately due to radiation, the system of the helicopter you were on, fails miserably and crashes and you are left alone in the middle of the Z.S.A with some weapons and bullets. You are still alive. You are still fighting.Yes, you are seeing it, the old Biohazard Alert mod created by coin-god and his team is back and reborn. This time it is made with me and my team. We are modifying the old scripts of the old Biohazard Alert mods (and I have the permission from coin-god) and we've made great progress, for example, did you remember the old Biohazard Alert Remake and the crashes in the cities and on the bridge of SF? We have fixed them! Contents*Free-roam infected eliminating*Special events*Safe-zones with survivors*Gas-masks*Stability However, I need help from:*modellers *scripters *texture-makers*mappersMod TeamKris - Mod Leader, Concepts, Textures and some scriptingThe_sorrow - Main Scripter and ConceptsTriple Penetration - The maker of gas-masks in this mod.Credits: Coin-god for letting me use, modify and later publish the files he madepuLGA for being the Co-Leader for the old Biohazard Alert and also the Texture Artist, Concept Artist and MapperWesser for being the SCM Coder-Animator-Rigger of the old Biohazard Alert modNarcis_speed6 for being awesome and making the logo for this modgta_talk, for also being awesome and making another logo for the mod, which I will also useAnd last but not least, YOU, for receiving information about this mod and hopefully being happy that his mod is being worked onLink to the original Biohazard Alert topic: http://www.gtaforums.com/index.php?showtopic=270004Now for some FAQ. *Will this be Resident Evil style? Oh man, I might piss a lot of people off by answering this, but no, it sadly won't, but who knows, maybe I'll get a vision to add this style to the mod. *Will it have new maps? YES! It will! *When will this be released? TBA If you got any more questions, ask away! This post has been edited by kristjannuus on Saturday, Apr 21 2012, 08:15
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
The_Sorrow  |
|
Heaven, I'm in heaven(8)

Group: Members
Joined: May 31, 2010


|
I read that you need Scripters?
Need any help with this, just message me dude
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Frank.s  |
|
IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



|
Sure, and here is the first post re-worded. | CODE | [i][SIZE=6]In April of 1986, a disaster happened in Ukraine, Chernobyl. Reactor 4 of the Chernobyl Nuclear Power Plant exploded, leaving a trail of destruction and unleashing a devastating amount of radioactive material... [/SIZE][/i] [i][SIZE=6]In 2014, something goes wrong in the power plant in San Andreas, Red County, something unknown, something alien, something big. There are huge explosions in the 2 reactors and the entire state of SA is terrified. People panic. Evacuation plans fail and many people are left behind during a mass exodus. The remaining citizens are distraught, their minds go berserk and any self-control is lost. Instead of seeking help, they attack the innocent. Soon after the accident, safe-zones are formed by the remaining military. The military requests for more soldiers to the safe-zones and you are sent into the Z.S.A - Zone of San Andreas. Unfortunately due to the sheer amount of radiation, the helicopter you were on fails miserably and crashes, you are left alone in the middle of the Z.S.A with few weapons and little ammo. You are still alive. You are still fighting.[/SIZE][/i]
Yes, you can seeing, the old Biohazard Alert mod created by [b]coin-god and his team[/b] is back and reborn. In this incarnation of the mod I am the team leader. I'm modifying the old scripts from the old Biohazard Alert mods (with permission from coin-god). I have made great progress, for example, do you remember the crashes in the cities and on the bridge of SF that the old Biohazard mod had? I have fixed them! | This post has been edited by Frank.s on Monday, Apr 16 2012, 20:26
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Frank.s  |
|
IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



|
Ideas:
-Underground tunnels that have been dug out of the dirt, used for accessing blocked towns/areas of the map. -In a mission, a tunnel collapses, leaving the player trapped underground for a few missions until finding an alternate exit route (some horror/creepy elements could be added in this part, considering the shock of being buried underground) -Vehicles designed for smashing infecteds out of the way -Dilapidated vehicles that have suffered from the disaster (could be used early on in the game because of the slowness of the speed) -New melee weapons, i guess vicious ones are the only way to go. -Entire streets cracked apart -Every texture made dirtier+destroyed (but don't overdo it or it would look unrealistic) -The player gets infected at some point during the story and has to find a cure, after being sent on numerous errands by high-power bosses who keep telling the player that there is a cure, the player finds there is no cure and it was a lie to get the player to work, at the end of the game the player dies all sad 'n stuff (if you're going for a creepy vibe instead of a up-beat feeling).
-Trusted friends turn against the player after prolonged exposure to the harsh environment. -Visual effects (like blood) on the screen when the player is low on health (kinda like what most modern shooter games do). -A lunatic who appears to be an enemy of the player, but ends up saving the players life, and then double-crosses the player when he least expects it. -Vicious gangs who rule certain areas. -No police, state of chaos in certain areas, other areas just totally dead. -Creepy soundtracks/audio cues/sound effects. -Rhythmic or musical soundtracks/audio cues/sound effects during shocking or fast-paced missions. -The player loses an arm half way through the game (i guess it would have to be the left one because player uses the right for weapons)
This post has been edited by Frank.s on Monday, Apr 16 2012, 20:26
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
PrivateFirstClass  |
Posted: Tuesday, Apr 17 2012, 18:12
|
Square Civilian

Group: Members
Joined: Apr 17, 2012

|
| QUOTE (kristjannuus @ Sunday, Apr 15 2012, 18:58) | *Will this be Resident Evil style? Oh man, I might piss a lot of people off by answering this, but no, it sadly won't, but who knows, maybe I'll get a vision to add this style to the mod. | i love you ! finally a zombie mod without resident evil *raccoon city umbrella stars nemesis special monsters* bullsh*t
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
goin-god  |
|
High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



|
You should have told me you made a Topic. I will be watching this.
| QUOTE | *Will this be Resident Evil style? Oh man, I might piss a lot of people off by answering this, but no, it sadly won't, but who knows, maybe I'll get a vision to add this style to the mod. |
I'm actually glad. Zombies are more than just RE. This would be awesome with "The Walking Dead" style on it.
edit: This is the link to the Original thread: http://www.gtaforums.com/index.php?showtopic=270004
In case you wish to add it.
edit2: There is something I would love to do for your first release. A proper Launcher. If you are interested. This post has been edited by goin-god on Friday, Apr 20 2012, 18:17
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
kristjannuus  |
|
Just call me Kris, it's easier

Group: Members
Joined: Apr 12, 2009


|
| QUOTE (goin-god @ Friday, Apr 20 2012, 18:05) | You should have told me you made a Topic. I will be watching this.
| QUOTE | *Will this be Resident Evil style? Oh man, I might piss a lot of people off by answering this, but no, it sadly won't, but who knows, maybe I'll get a vision to add this style to the mod. |
I'm actually glad. Zombies are more than just RE. This would be awesome with "The Walking Dead" style on it.
edit: This is the link to the Original thread: http://www.gtaforums.com/index.php?showtopic=270004
In case you wish to add it.
edit2: There is something I would love to do for your first release. A proper Launcher. If you are interested. | Very glad to hear that one of the modding veterans wants to take part in our nifty project. Sent you a PM  Also, we are working on the trailer, but the release date is unknown.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(2) [1] 2
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|