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Grand Theft Auto V
Why did Rockstar actually decide on Los Santos?
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iamJack  |
Posted: Saturday, Apr 14 2012, 05:26
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Rat

Group: Members
Joined: Nov 4, 2011

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| QUOTE (Miamivicecity @ Saturday, Apr 14 2012, 05:04) | | QUOTE (iamJack @ Saturday, Apr 14 2012, 15:58) | I think one of the reasons why I wouldn't have liked Vice City in GTA V is because the map in VC was so incredibly tiny, and of course GTA fans want a huuuuuuuuuge map, right? But if they would've made it as big as Los Santos is going to be in V, it wouldn't even seem like Vice City... I know what I'm explaining is hard to make out (I'm crap at explaining things lol) but oh well. In short, the fans expectations of the map would've ruined the whole Vice City thing anyway. |
GTA III's LC was pretty small, but in GTA IV LC was huge. There's no reason a new VC can't be sized up. I doubt Miami even ranks as one of the biggest cities in the world, but it must surely have some meat in it for a respectable sized map by today's standards. |
Yeah, but (this is a matter of opinion) GTA IV had no atmosphere or mood in it unlike GTA III and I just think it'd have been the same thing with Vice City.
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iamJack  |
Posted: Saturday, Apr 14 2012, 05:34
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Rat

Group: Members
Joined: Nov 4, 2011

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| QUOTE (Miamivicecity @ Saturday, Apr 14 2012, 05:31) | | QUOTE (iamJack @ Saturday, Apr 14 2012, 16:26) | | Yeah, but (this is a matter of opinion) GTA IV had no atmosphere or mood in it unlike GTA III and I just think it'd have been the same thing with Vice City. |
I'm not really sure what that has to do with the physical size of the map though. As you said it's a matter of opinion, but I felt GTA IV had more atmosphere and a better mood than GTA III, but I wouldn't put that down to the bigger sized map. It just felt more like a "city" to me. | My point really wasn't about the size of the map. My point is that R* has to enlarge Vice City so much because of fans expectations of a huge map, that it will lose that whole Vice City atmosphere kind of feeling. Just like IV lost the Liberty City feel to it. (matter of opinion)
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thestoneman420  |
Posted: Saturday, Apr 14 2012, 06:28
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herp de derp

Group: BUSTED!
Joined: Oct 30, 2011


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| QUOTE (iamJack @ Saturday, Apr 14 2012, 05:34) | | QUOTE (Miamivicecity @ Saturday, Apr 14 2012, 05:31) | | QUOTE (iamJack @ Saturday, Apr 14 2012, 16:26) | | Yeah, but (this is a matter of opinion) GTA IV had no atmosphere or mood in it unlike GTA III and I just think it'd have been the same thing with Vice City. |
I'm not really sure what that has to do with the physical size of the map though. As you said it's a matter of opinion, but I felt GTA IV had more atmosphere and a better mood than GTA III, but I wouldn't put that down to the bigger sized map. It just felt more like a "city" to me. |
My point really wasn't about the size of the map. My point is that R* has to enlarge Vice City so much because of fans expectations of a huge map, that it will lose that whole Vice City atmosphere kind of feeling. Just like IV lost the Liberty City feel to it. (matter of opinion) | I don't get it. A bigger and more diverse VC map would only add to the atmosphere and what have you. Just like IV built upon III's "Liberty City; Worst City in America" vibe. Your opinion confuses and infuriates me! /Lrr
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Magic_Al  |
Posted: Saturday, Apr 14 2012, 14:32
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Boss

Group: Members
Joined: Aug 12, 2006



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| QUOTE (73duster @ Friday, Apr 13 2012, 21:02) | | I believe that at some point, Rockstar will just create an entire map that is unique, and completely fabricated from scratch. They can always use different cities as examples to build the ultimate map. They might just create a map large enough that you could have different climates depending on whether you are north or south. It's way past time we get a large snowy climate to explore, and creating a completely fictional map that is not modeled after a real place, let's Rockstar build a map that contains multiple climates. | The series did go that direction early on, and it didn't stick. Anywhere City in GTA 2 was completely made-up. Liberty City in GTA III was mostly made-up. It reminds you of New York more than it resembles it, with lots of landmarks from other places and lots of imaginary buildings. With Vice City the series returned to capturing the vibe of specific times and places, which the GTA London had done. Not coincidentally Vice City is also when the soundtracks shifted from mostly original music to licensed music from specific eras. Notice the GTAs set in identifiable places tend to have more licensed music while the GTAs set in more imaginary places have more original music. Rockstar stuck to this pattern even after the series had become big, creating a soundtrack similar to GTA III for Liberty City Stories even though this was after doing Vice City and San Andreas. I think a lot of the appeal of GTA is that it's set in something that looks like the real, civilian world. Most games are fantasy, sci-fi, military, or sports, or otherwise in some elite, inaccessible world. Going back to completely imaginary settings would push GTA in that direction and it would lose its edge, I think.
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73duster  |
Posted: Saturday, Apr 14 2012, 14:58
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Gangsta

Group: Members
Joined: Jul 4, 2011

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| QUOTE (Magic_Al @ Saturday, Apr 14 2012, 14:32) | | QUOTE (73duster @ Friday, Apr 13 2012, 21:02) | | I believe that at some point, Rockstar will just create an entire map that is unique, and completely fabricated from scratch. They can always use different cities as examples to build the ultimate map. They might just create a map large enough that you could have different climates depending on whether you are north or south. It's way past time we get a large snowy climate to explore, and creating a completely fictional map that is not modeled after a real place, let's Rockstar build a map that contains multiple climates. |
The series did go that direction early on, and it didn't stick. Anywhere City in GTA 2 was completely made-up. Liberty City in GTA III was mostly made-up. It reminds you of New York more than it resembles it, with lots of landmarks from other places and lots of imaginary buildings. With Vice City the series returned to capturing the vibe of specific times and places, which the GTA London had done.
Not coincidentally Vice City is also when the soundtracks shifted from mostly original music to licensed music from specific eras. Notice the GTAs set in identifiable places tend to have more licensed music while the GTAs set in more imaginary places have more original music. Rockstar stuck to this pattern even after the series had become big, creating a soundtrack similar to GTA III for Liberty City Stories even though this was after doing Vice City and San Andreas.
I think a lot of the appeal of GTA is that it's set in something that looks like the real, civilian world. Most games are fantasy, sci-fi, military, or sports, or otherwise in some elite, inaccessible world. Going back to completely imaginary settings would push GTA in that direction and it would lose its edge, I think. | You are actually proving my point. You just said yourself that GTAIII was mostly made up, and that turned out to be one of the greatest, and most influencial games ever created. So how can you say it did'nt stick? I clearly mentioned earlier that Rockstar could use existing places to piece together a fictional map, and GTAIII is actually an almost perfect example of that.
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Tipper  |
Posted: Saturday, Apr 14 2012, 15:10
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Playa

Group: Members
Joined: Oct 31, 2009


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Liberty City in III was only partially made up. The park in the middle of the central island, the skyscrapers, cold and rainy weather, the overall east coast feel. It still felt like NY. Building a city from scratch is almost never done, because you'd need a special feel. It's supposed to be a realistci world, not a fantasy one, and since we know what the real world looks like, we need to make a connection between the fictional place and a real one (or more than one). Even if you try your best to create a completely original city, people will still say some parts of it are modeled after a real location. So might as well use that and really capture the feel of one particular place.
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canttakemyid  |
Posted: Saturday, Apr 14 2012, 16:35
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Gangsta

Group: Members
Joined: Dec 2, 2011


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R* can make another game in based in VC, but it would need other cities for support. Miami is not as sensational in criminal fiction as it used to be. Two summers ago when I went, I still saw potential; but it's lost it's 80s vibe that everyone loves.  We would likely see Vice City, a portion of Cuba (very close to Miami IRL), and the Saint Petersburg/Tampa Bay metro area. Very difficult to pull of in this gen. indeed. Prominent South Florida themes would likely be... -international drug trafficking via the infamous Port of Miami -sports franchises (several in south Florida) -racing -very dangerous Haitian gangs (exacerbated by the recent Haiti earthquake refugees) -still quietly active Mafia -growing Russian organized crime in Miami -Coast Guard clamping down on drug activity -Cuban political relations *Miami isn't what it used to be, but R* didn't exactly nail it w/ VC and VCS like people on here think. There is still potential IMO. Last gen had too many limitations. This post has been edited by canttakemyid on Saturday, Apr 14 2012, 16:37
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Official General  |
Posted: Saturday, Apr 14 2012, 19:19
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Official General

Group: Members
Joined: Apr 13, 2010

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| QUOTE (Tipper @ Saturday, Apr 14 2012, 15:10) | | Liberty City in III was only partially made up. The park in the middle of the central island, the skyscrapers, cold and rainy weather, the overall east coast feel. It still felt like NY. Building a city from scratch is almost never done, because you'd need a special feel. It's supposed to be a realistci world, not a fantasy one, and since we know what the real world looks like, we need to make a connection between the fictional place and a real one (or more than one). Even if you try your best to create a completely original city, people will still say some parts of it are modeled after a real location. So might as well use that and really capture the feel of one particular place. |
@ Tipper I agree with this 100%  And you are very correct, Liberty City was still clearly modeled on New York City for most part, even though it appeared to be a generic, major northern U.S. city. @ Swe78 Don't be stupid. Rockstar clearly stated GTA V will be set in a "re-imagined, present-day Southern California, I don't know what makes you think Vice City would even remotely appear in V. I'm assuming you have very limited knowledge on the geography of the USA, because if you did not, you should know that Vice City is set in Florida and Florida is very far away from California and on top of that, the two places are located on totally opposite coasts (East and West). Plus, Los Santos is already a sunny destination, why would they want to even include Vice City as another sunny location in the same game ? And don't tell me it could be a one-off mission like Liberty City was in San Andreas, because that would not make any sense, Rockstar might as well save VC for a whole new GTA game instead. Extremely unlikely. This post has been edited by Official General on Saturday, Apr 14 2012, 19:28
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Dick Valor  |
Posted: Saturday, Apr 14 2012, 19:33
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Cold Ass Honky

Group: Members
Joined: Nov 30, 2011


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| QUOTE (73duster @ Saturday, Apr 14 2012, 03:31) | | QUOTE (Dick Valor @ Saturday, Apr 14 2012, 03:15) | | QUOTE (73duster @ Saturday, Apr 14 2012, 03:02) | | I believe that at some point, Rockstar will just create an entire map that is unique, and completely fabricated from scratch. They can always use different cities as examples to build the ultimate map. They might just create a map large enough that you could have different climates depending on whether you are north or south. It's way past time we get a large snowy climate to explore, and creating a completely fictional map that is not modeled after a real place, let's Rockstar build a map that contains multiple climates. |
@ Halo_Overide Exactly. Thank you.
@73 duster Never going to happen. SR is based on no city in particular and sells maybe 1/4 of the copies a GTA game based on L.A. or NY sells. Real spaces sell; imaginary places do not. Plenty of people that have never been to these cities are drawn to GTA for this reason alone. Unless it's a fantasy or sci fi setting, who wants to visit a place completely pulled out of some developer's ass? |
SR does'nt have GTA'S success, but there are MANY reasons as to why that is the case. Simply blaming the fact that it is a fictional city is not really accurate. SR is just a flat out inferior game all around. The city does'nt suck because it's fictional, it sucks because it is lifeless and dark. We can't relate to it because it feels cartoonish and unrealistic. The entire game is WAY over the top, like the younger brother of a popular student who will do anything to be like the older brother. If the map were a carbon copy of a real city, it would STILL suck. Furthermore, there is'nt anything to back up your claim that the sole reason GTA outsells SR is simply because it's based on actual places. It may be your opinion, but thats not a fact. | I never claimed that being based on real locations is the SOLE reason GTA outsells SR but it is one of many significant reasons. Lots of people play GTA to visit places that aren't feasible to visit in real life. A GTA based on a fictional place would turn me off and many, many any others. There would be no connection to the setting and the game would be less funny, since so many jokes in GTA games poke fun at the location's real life counterpart. I'm not saying that basing SA on the West Coast and IV on NY/NJ was the SOLE key to their success, but you are greatly underestimating the importance of setting for the average consumer.
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