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GTA Modification Forums
[Help] I have many problem with modiffy scm
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The_Sorrow  |
Posted: Thursday, Apr 12 2012, 10:02
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Heaven, I'm in heaven(8)

Group: Members
Joined: May 31, 2010


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| QUOTE | | 1. why new scm will make player cannot load game?, I have problem when I do load game with SA modiffed that scm in Ps2 I cannot play and my savegame crash. how to fix it? |
When a player saves the game, the game collects mission information aswell as all other data needed, Because of this when the player tries to load a save game using a new main the 'mission' data collected by the game isn't there and therefor causes the game to crash
| QUOTE | 2. what mean this code? found from .scm file in GTA2:3D mod
| CODE | 062A: change_float_stat 165 to 999.0 062A: change_float_stat 23 to 999.0 062A: change_float_stat 21 to 0.0 062A: change_float_stat 163 to 999.0 062A: change_float_stat 160 to 999.0 062A: change_float_stat 229 to 999.0 062A: change_float_stat 223 to 999.0 062A: change_float_stat 230 to 999.0 0629: change_integer_stat 181 to 4 0629: change_integer_stat 68 to 0 |
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Don't know about this
| QUOTE | | 3. how to make icon to going interior world? and how to set it? |
I'm thinking you could edit the icon image of a default icon in the TXD file and set it accordingly using codes the way rockstar did
| QUOTE | | 4. how to create and add more custom object, custom external script. and what else like that? please specify... |
Meh, I'm not good with custom objects
| QUOTE | | 5. how to add cilivian and way vehicle in new total map modification? i not look they in GTA2:3D. but I see they in old way (i mean original map) so vehicle and cilivian walk trough wall. |
^ +1
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Gian_Yagami  |
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Rat

Group: Members
Joined: Nov 8, 2011


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| QUOTE |
| QUOTE | 3. how to make icon to going interior world? and how to set it?
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I'm thinking you could edit the icon image of a default icon in the TXD file and set it accordingly using codes the way rockstar did | no, i mean, how to insert that in map and set tunnel. what the code for do this?| QUOTE |
| QUOTE | | 5. how to add cilivian and way vehicle in new total map modification? i not look they in GTA2:3D. but I see they in old way (i mean original map) so vehicle and cilivian walk trough wall. |
^ +1 | what you mean? same at above?all of my questions is what one can answer?
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Deji  |
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Coding like a Rockstar!

Group: Members
Joined: Dec 24, 2007


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It's a bit hard to understand your questions. 2. That changes some of the players statistics (fat/muscle/stanima/respect/weapon skill/dance score etc. are all stats). Check Sanny's Help Documentation for ID's. 3. The icon and the teleporting to interior aren't part and parcel of each other. You can use 02A8 to create a sprite blip at your coordinate and loop 00FF8 (with sphere flag on) and check the return to create a sphere at the coordinate and check if the player is in a certain radius of the coordinate. 4. 'External scripts' (which are possibly named 'script brains' as they mostly control the interaction of objects and peds) are quite intricate. Why do you intend to create one? They are great for controlling object and ped actions if you're converting the main.scm, but have little use for anything else. So if you don't need to do that, leave externals until you get better at coding 5. Not sure what you mean. Ped and vehicle paths are in the data/Paths folder, if that helps. The_Sorrow answered question 1 pretty well. More specifically, when the game is saved the location of the next 'opcode' is saved and used when loading. If the location of the next opcode changes because another opcode was added before it and the other opcode is longer, the location of the next opcode is suddenly the location of the middle of this other opcode. It will treat the data in the middle as the new opcode and the script will be parsed incorrectly.
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Link2012  |
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Wut?

Group: Members
Joined: Jan 30, 2011


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| QUOTE | | 1. why new scm will make player cannot load game?, I have problem when I do load game with SA modiffed that scm in Ps2 I cannot play and my savegame crash. how to fix it? |
Like The Sorrow said, the save game store several information about main.scm and when the game is loaded with another main.scm, the information in the save file is wrong. | QUOTE | | 2. what mean this code? found from .scm file in GTA2:3D mod |
That's statistics like "NRG-500 best time ", "Flying skill", "Favorite console game", "Progress made" (Those stats that you can see in game menu), they affect gameplay too, not only the menu. | QUOTE | | 3. how to make icon to going interior world? and how to set it? |
Rockstar interiors markers was made using IPL, http://www.gtamodding.com/index.php?title=ENEXBut you can do something with 0A40, if the entrance is temporary (example, the entrance is only for a mission). | QUOTE | | 4. how to create and add more custom object, custom external script. and what else like that? please specify... |
In the header of the SCM file, you have informations about objects, externals and missions... Read coding bible, one of the first topic say something about it. http://www.gtaforums.com/index.php?showtopic=261006| QUOTE | | 5. how to add cilivian and way vehicle in new total map modification? i not look they in GTA2:3D. but I see they in old way (i mean original map) so vehicle and cilivian walk trough wall. | http://www.gtamodding.com/index.php?title=Paths_%28GTA_SA%29 (At the bottom you can see "Tools & Scripts" if you want a tool)
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Gian_Yagami  |
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Rat

Group: Members
Joined: Nov 8, 2011


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" Sorry for my poor english" what the picture is also a part of .dat file? and how to read a file .dat? can you give a tutorial. please,,   what's code? it's in file .dat? 
& See the red line, why do they walk through walls? why do they still follow the original road map san andreas? :blink:and there was nobody ped walking in sidewalk... and I have more problem, I'm complie txt to scm with sanny builder. then error "34@" Cleo and I did not make the mod. how?
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